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    Constant "Bug" ...how to fix? [Shadow related]

    Scheduled Pinned Locked Moved SketchUp Bug Reporting
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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      It looks like your orange decal is geometry rather than a texture. Can you use textures instead?

      If not there's another thread around here that discusses techniques to use to keep the surrounding mesh smooth.

      Download the free D'oh Book for SketchUp πŸ“–

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      • K Offline
        Karash
        last edited by

        Yes, I am using geometry for my design work...and I probably shouldn't. However, does anyone know how to fix this, since this happens a lot to me even if I do not use geometry for my 'texturing' of surfaces. I do a lot of intersection of curved surfaces (then cutting and deleting), and this problem always comes up. So this isn't really a texturing issue as this happens all the time when I am building my mesh.

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        • Dave RD Offline
          Dave R
          last edited by

          It kind of looks to me as if the edges between the faces are hidden rather than softened. Could that be right?

          I get that same effect when the edges are hidden instead of softened.
          Hide vs soften.png

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • K Offline
            Karash
            last edited by

            No, they are softened, that is why I posted the pic with the wireframe + textures.

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Read this thread

              Download the free D'oh Book for SketchUp πŸ“–

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              • thomthomT Offline
                thomthom
                last edited by

                @karash said:

                No, they are softened, that is why I posted the pic with the wireframe + textures.

                Can you post a small sample?

                I'm guessing the shading turns out like that due to the number of extreme shapes around the rounded corners etc. The shading algorithm doesn't seem to work well there. What if you try to triangulate and/or subdivide the faces a little? I know, not as clean a model, but...

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Dave RD Offline
                  Dave R
                  last edited by

                  @karash said:

                  No, they are softened, that is why I posted the pic with the wireframe + textures.

                  I'm not seeing a wireframe pic. I'm seeing what looks like two of the same image.

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • ely862meE Offline
                    ely862me
                    last edited by

                    That happens to me and to everybody all the time.
                    This is something you can't fix(as far as I know)!


                    1.jpg


                    2.jpg

                    Elisei (sketchupper)


                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                    Come and See EliseiDesign

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                    • K Offline
                      Karash
                      last edited by

                      @unknownuser said:

                      Read this thread

                      What thread, I think you forgot to link.

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Sorry 😳

                        http://forums.sketchucation.com/viewtopic.php?f=15&t=40347

                        It goes through limiting the faceting caused by such geometry

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • bigstickB Offline
                          bigstick
                          last edited by

                          I see this all the time, t's down to mesh triangulation when you have cut in your 'decals'. You could try re-smoothing the mesh.

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