Conic section - how?
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Tim, that's an interesting method for creating a cone. Seems like the long way round but the method does have some uses and would be valuable to know.
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One other tid bit. If you use the section plane to make the conic it gives you the option to make the section slice a group.
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Zorro2 is a very good an easy cutter.
http://forums.sketchucation.com/viewtopic.php?t=16038#p124862
And if you right-click a section plane you have the option to slice at section plane.
Also there is TIG's Workplane
http://forums.sketchucation.com/viewtopic.php?t=31204#p274345 -
@Dave:
Yes, my process is a bit more involved. I don't regularly do this. But, like I said, "Alternatively,..."Regarding tipping the cone on its side: This involves Rotate. Hit the rotate button, or use the Q command. Hover in space over the model to get the protractor on global axis, click on a vertex on the circle and then click on the apex of the cone. If you are using a working surface on the ground plane, then when you rotate the object you can inference the tilt to an edge on the working surface. or any edge for that matter.
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Hi Dave, hi folks.
How do you create a perfect cone by pushing a cardinal point ?
When I try, the best I get is a very small circle. The circle being resized will not vanish in a single endpoint. The net result is a cone frustrum.
Just ideas.
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And ditto for me
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@jean lemire said:
Hi Dave, hi folks.
How do you create a perfect cone by pushing a cardinal point ?
When I try, the best I get is a very small circle. The circle being resized will not vanish in a single endpoint. The net result is a cone frustrum.
Just ideas.
right, but if you look at dave's file, you'll see the little circle in there as well..
i don't think you can make a pointy cone with cardinal points.. (or the scale tool for that matter.. you can't enter 0 as a scale value which is what it would require)another cone drawing option is to draw a circle.. draw two diameter lines (or a + ).. ⌘ vertically from the intersection.. soften lines..
@vonwill said:
Secondly, once I cut the cone with a new rectangular surface and erase the unwanted part, the cut is empty, i.e. has no surface drawn between the cut contour. Is there any way to keep it?
i'm probably adding more confusion to the thread than value but..
if you happen to have suPro, you can use one side of a box as your intersecting plane the use solid tools 'split' function.. you'll end up with the two parts of the cones, as groups, with faces intact
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I too was trying to create a conic section. Circular cones don't seem to work, so instead I made a 24-sided polygon, then followed a diagonal line around it to make a 24-sided cone. Since this shape has real edges, I was able to easily trace the intersects of a plane.
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you don't need to draw all radii to the segments of a circle. just draw a diameter that is broken by a vertex at the center. Move up the center point while pressing the up arrow. Now option-eraser to soften one edge. But tell me why: for the second edge you need to shift- erase to keep the cone smooth.
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Hi Peter, hi folks.
@pbacot said:
you don't need to draw all radii to the segments of a circle. just draw a diameter that is broken by a vertex at the center. Move up the center point while pressing the up arrow.
I have difficulties with this. I know the method with two radii or one diameter divided in two (rigth click then choose divide in the context menu) but I cannot see how to draw a diameter that can be broken by a vertex at its center if I don't draw something else to break the diameter.
@pbacot said:
But tell me why: for the second edge you need to shift- erase to keep the cone smooth.
SHIFT-Erase hide an edge.
CTRL-Erase smooth an edge.
So, for a cone made by pulling and endpoint at the junction of 2 radii, these 2 edges must be smoothed.
Smoothing is not the same as hiding. Hiding an edge still shows the angle between the two faces separated by this edge while smoothing softens this angle and blends the two faces into one that gives the appearance of one continuously curved surface.
Just ideas.
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It's an old thread, but I notice nobody mentions splitting the cone simply by using hidden geometry rather than intersecting etc.
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@jean lemire said:
Hi Peter, hi folks.
@pbacot said:
you don't need to draw all radii to the segments of a circle. just draw a diameter that is broken by a vertex at the center. Move up the center point while pressing the up arrow.
I have difficulties with this. I know the method with two radii or one diameter divided in two (rigth click then choose divide in the context menu) but I cannot see how to draw a diameter that can be broken by a vertex at its center if I don't draw something else to break the diameter.
@pbacot said:
But tell me why: for the second edge you need to shift- erase to keep the cone smooth.
SHIFT-Erase hide an edge.
CTRL-Erase smooth an edge.
So, for a cone made by pulling and endpoint at the junction of 2 radii, these 2 edges must be smoothed.
Smoothing is not the same as hiding. Hiding an edge still shows the angle between the two faces separated by this edge while smoothing softens this angle and blends the two faces into one that gives the appearance of one continuously curved surface.
Just ideas.
Jean, if you try it you'll see that the second line needs to be hidden not smoothed like the first line. You would think they'd both be smoothed. What it has to do with is there is not circle any longer on the bottom. It is two curves. You can put a circle back in.
To break the diameter at the center, draw the radii separately from the center.
Peter
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