[Plugin] SuSolid for 3d Printing (updated April 2014 )
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Hi Voljanko,
I have two questions.
First is there any other way than to pay by paypal (because otherwise I need to pay an extra 5β¬ just to charge a paypal account)?
Second question/suggestion is a little more complex.
Since The tool can check for intersection between solids it should also be able to check for touching solids (which on its self is not that useful) but I was wondering if a tool or function could be added (or maybe created by some else) that makes it possible to move components (my components are solids, so solids) along an axis until it touches the next solid in that direction (so as soon as it would be prevented in real life from moving any further).Greetings,
Bob -
Re: 2nd question.
SU already does "touching" indications when moving a comp towards another comp.
You need only grab the moving comp and when you move it into contact with the stationary comp, SU will flag it touching face or edge. You can move past that of course, but the move will hesitate a bit when the contact happens.If you are contacting faces, then you can make one face a "Glue anything" and it will contact and stay put.
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@jgb said:
Re: 2nd question.
SU already does "touching" indications when moving a comp towards another comp.
You need only grab the moving comp and when you move it into contact with the stationary comp, SU will flag it touching face or edge. You can move past that of course, but the move will hesitate a bit when the contact happens.If you are contacting faces, then you can make one face a "Glue anything" and it will contact and stay put.
Thanks but it not exactly the same. If I were to moving an object along the z direction it might already by touching something on the left or the rigth that's in parralel with the movement direction. This will in reality only cause friction and not prevent the movement from happening (solvable for wood by sanding). Making this technique you described extremely hard to use and almost impossible if we talking about cylinders nested in bigger components and the cylinder is the object touching something.
My main problem with using this is that it is really prone to errors, because I'm checking it by eye and I'm human (the amount of movements I have to checks is over 150).
Anyhow, still thanks for the tip
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Does this work in SU 2015?
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Hello
@Bob
1.Other than Paypal it is possible to pay directly to the company bank account.Send me a PM for details.
2.About checking of touching solids...if this is important for your design maybe you can scale every solid a little and then check the intersections.Otherwise I don't think that such a tool would be generally useful.@cadmunkey
Yes, SuSolid plugin is running form the day one of SU2015 without any problems. -
@voljanko said:
@cadmunkey
Yes, SuSolid plugin is running form the day one of SU2015 without any problems.Great, will make a purchase later today
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Is this still being actively developed? Will it work in SketchUp 2016?
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@armsweak said:
Is this still being actively developed? Will it work in SketchUp 2016?
I know I am late with this. I have SketchUp Make 2016 and it seems to work fine.
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@armsweak said:
Is this still being actively developed? Will it work in SketchUp 2016?
Anyone here from the developer? This still under active development? Looks very interesting. If not, any recommendations for similar tool(s)?
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hello,
i just purchased the plugin .. and im hoping i get it at the earliest. i used the paypal acount with the nick used here.
please send me the plugin asap, im in somewhat of a hurry
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