Problem rendering animation
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My understanding is that these rotating/moving object scripts use layers to make objects 'move'. I don't think the current version of VfSU takes layers into consideration when rendering an animation. This is somethign hopefully that gets addressed in the new version slated to come out very soon.
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correct, we don't pay attention to layer visibility changes in the current version.
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Rather than animating the sphere rotating is it at all possible to keep the sphere static and animate the camera around it, thus making the illusion that the sphere is rotating? Or is there more than just a sphere in the scene? Just a thought
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I was able to render the proper animation with vray... But I had to trick que program to do so.. When you download the plugin it cames with two samples, one of them is named Boxes 2. I tried movie render this and the man on the scene was moving on the movie (yey!!) but not the boxes =(... (you must have the "Start Scene Observer" on) I couldn´t find why the boxes didn´t move, so a copied the man, made unique, copied something else in the component. It worked... I deleted me man.. still working.... So I´ll try now to do something bigger... when I get the results I´ll post here.. I just wanted to share this so maybe someone could explore this feature, since it kind of proved to be able to render animations... I may get interesting...
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WOW, with vray!? please do post an example. I thought things were fixed in vray (i.e. first scene state is the only one rendered.)
Edit: too good to be true. I tried a few tests, no dice.
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UPDATE: SUCCESSFUL ANIMATION RENDER.
Well, I found out the diference between the man and the boxes (only the man was animating - view my previous post).
The man is a facing camera component.Sooooo..
If you make a component, and set this to always face camera, it will render the object animation on vray.
There is a problem with that... I can´t properly place my objets if they are always facing camera... Any ideas???
JC -
A very simple test I made.. http://www.youtube.com/watch?v=bFY5JrXmPKU
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interesting, so those are all face me components with different component centers?
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Hi
I transform my componant into a faceme componant
I export animation from Vray but it always render the same image, ....My very very insterresting by your test, please go on, ...
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@dkendig said:
correct, we don't pay attention to layer visibility changes in the current version.
Now it's 2014, and VRay 2.0 is working good! But I still can't see layer or hiden settings in scene transactions when rendering animation. Maybe need enable some options?
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We still don't pay attention to layer visibility changes in the current version of V-Ray animation tools. We have however provided the ability to use the Batch render tool which renders each scene in the Scene tab menu and recognizes the changes between each. This is useful if you are doing a frame by frame animation utilizing the scene manager in Sketchup.
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Ted,
So can you animated moving components at all using V-Ray for Sketchup?
edit:
I've achieved a simple animation using keyframe and then just batch rendering the scenes together with animation turned off in the v-ray options.
Recognizing layer visibility in animation should be pretty high on the list of updates to the next v-ray
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Layer visibility during batch rendering is supported, so if you set up a key frame animation using a third party plugin, you then have the ability to animate moving components. Batch rendering was not set up with this in mind, but if you can get the work flow figured out, I'm sure its possible.
Recognizing layer visibility in animation is on the list, and may be a possibility in the future, but that means re-parcing a scene for ever frame. That adds a lot of time with larger animated models.
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