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    Problem rendering animation

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • V Offline
      valerostudio
      last edited by

      My understanding is that these rotating/moving object scripts use layers to make objects 'move'. I don't think the current version of VfSU takes layers into consideration when rendering an animation. This is somethign hopefully that gets addressed in the new version slated to come out very soon.

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      • dkendigD Offline
        dkendig
        last edited by

        correct, we don't pay attention to layer visibility changes in the current version.

        Devin Kendig
        Developer

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        • R Offline
          rspierenburg
          last edited by

          Rather than animating the sphere rotating is it at all possible to keep the sphere static and animate the camera around it, thus making the illusion that the sphere is rotating? Or is there more than just a sphere in the scene? Just a thought

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          • J Offline
            jcesarbio
            last edited by

            I was able to render the proper animation with vray... But I had to trick que program to do so.. When you download the plugin it cames with two samples, one of them is named Boxes 2. I tried movie render this and the man on the scene was moving on the movie (yey!!) but not the boxes =(... (you must have the "Start Scene Observer" on) I couldn´t find why the boxes didn´t move, so a copied the man, made unique, copied something else in the component. It worked... I deleted me man.. still working.... So I´ll try now to do something bigger... when I get the results I´ll post here.. I just wanted to share this so maybe someone could explore this feature, since it kind of proved to be able to render animations... I may get interesting...

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            • andybotA Offline
              andybot
              last edited by

              WOW, with vray!? please do post an example. I thought things were fixed in vray (i.e. first scene state is the only one rendered.)

              Edit: too good to be true. I tried a few tests, no dice.

              http://charlottesvillearchitecturalrendering.com/

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              • J Offline
                jcesarbio
                last edited by

                UPDATE: SUCCESSFUL ANIMATION RENDER.

                Well, I found out the diference between the man and the boxes (only the man was animating - view my previous post).
                The man is a facing camera component.

                Sooooo..

                If you make a component, and set this to always face camera, it will render the object animation on vray.

                There is a problem with that... I can´t properly place my objets if they are always facing camera... Any ideas???
                JC

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                • J Offline
                  jcesarbio
                  last edited by

                  A very simple test I made.. http://www.youtube.com/watch?v=bFY5JrXmPKU

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                  • andybotA Offline
                    andybot
                    last edited by

                    interesting, so those are all face me components with different component centers?

                    http://charlottesvillearchitecturalrendering.com/

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                    • A Offline
                      adebeo
                      last edited by

                      Hi
                      I transform my componant into a faceme componant
                      I export animation from Vray but it always render the same image, ....

                      My very very insterresting by your test, please go on, ...

                      adebeo
                      Nos Formations sketchup
                      Notre blog : www .adebeo.com/wp/
                      Nos tutoriels: www .youtube.com/adebeo

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                      • L Offline
                        linctus
                        last edited by

                        @dkendig said:

                        correct, we don't pay attention to layer visibility changes in the current version.

                        Now it's 2014, and VRay 2.0 is working good! But I still can't see layer or hiden settings in scene transactions when rendering animation. Maybe need enable some options?

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                        • TedVitale_CGT Offline
                          TedVitale_CG
                          last edited by

                          We still don't pay attention to layer visibility changes in the current version of V-Ray animation tools. We have however provided the ability to use the Batch render tool which renders each scene in the Scene tab menu and recognizes the changes between each. This is useful if you are doing a frame by frame animation utilizing the scene manager in Sketchup.

                          Ted Vitale
                          Owner | Creative Director
                          http://www.voxl.vision

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                          • M Offline
                            mattgatlin
                            last edited by

                            Ted,

                            So can you animated moving components at all using V-Ray for Sketchup?

                            edit:

                            I've achieved a simple animation using keyframe and then just batch rendering the scenes together with animation turned off in the v-ray options.

                            Recognizing layer visibility in animation should be pretty high on the list of updates to the next v-ray

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                            • TedVitale_CGT Offline
                              TedVitale_CG
                              last edited by

                              Layer visibility during batch rendering is supported, so if you set up a key frame animation using a third party plugin, you then have the ability to animate moving components. Batch rendering was not set up with this in mind, but if you can get the work flow figured out, I'm sure its possible.

                              Recognizing layer visibility in animation is on the list, and may be a possibility in the future, but that means re-parcing a scene for ever frame. That adds a lot of time with larger animated models.

                              Ted Vitale
                              Owner | Creative Director
                              http://www.voxl.vision

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