What res do you final at?
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What resolution do you guys render your finals at? I have seen a lot of answers to this question and I am curious on what you guys are delivering to clients. I read the other day that someone exports there finals at 2500 wide and I couldnt believe that. I usually aim for 4000-5000 because that usually gets me a 10-12 megapixel image. I also heard that some of the high end studios render at 7-9k pixels wide. I do understand its all about how the image is going to be used, but generally what do you guys aim for?
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I really depends in the target media. There is no single right answer here.
We usually print images in A3 - and I render in 3000-4000 depending on how fast the scene renders. I've rendered larger for A2 and A1 presentations - but that is the thing: Render out the model based on the target size and desired DPI.
I don't go lower than 150 DPI for an A3 print. Usually higher if I know it'll be printed on a good printer. Our office printer is pretty poor, so 150 is ok for that.
When going for A2 or A1 I don't usually increase the DPI proportionally to the increase in page size, as they are usually viewed from a longer distance and thereby don't require so high DPI. -
+1 to what Thomas said, I generally do a little lower average of 2500-3500 but I never print anything. IMO it also depends on any post processing you may want to do, especially adding layers.
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As Thomas said...
Communicate with client and establish how they will be using the render, if for a website or computer then there is no point rendering over 96dpi, For magazine or high quality print I'd suggest 300dpi.
Use this dpi calculator: http://tiporama.com/tools/pixels_inches.html
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I usually render between 3500 to 5500 pixels wide for A3 and A1 prints.
I've found that you can get away with a little lower resolution that 300 dpi for the most part.
200 to 250 dpi is what I aim for to have decent resolution and still be able to deliver on time. -
What rendering software are you guys using that allows renders at 4K-5K sizes?
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@pixero said:
I usually render between 3500 to 5500 pixels wide for A3 and A1 prints.
I've found that you can get away with a little lower resolution that 300 dpi for the most part.
200 to 250 dpi is what I aim for to have decent resolution and still be able to deliver on time.Would you still use such a large resolution for something like a desktop background?
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@sirricharic said:
Would you still use such a large resolution for something like a desktop background?
for that, just use your monitor resolution (i.e.- monitor is 1920 x 1200.. so is the render)
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depending on the boss request.. anyway regular full-hd if is intended only for e-mail/web or small details illustration.
but in most case to be printed something between 2000 and 4000. my personal record is 8000 with a pandemonium of light surces, hi-poly cars, 2.5d trees, displaced grass etc.. but rendered by zone render square by square.. so tedious... -
I once rendered at 10,000 pixels wide for a image that was to be used on a large banner at a ribbon cutting. I rendered direct to EXR with no problems at all.
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i always got some problems when i tryed to render exr.. mostly because of the fu#in' stored maps bug.. and if i run it whith regular "single frame" calculation, it doesn't show any visible memory difference between exr and regular render.. i don't know.. i can't get it..
anyway.. 10000 is "quite huge" congrats! -
The thing I found out recently is that you need EXRPro ($99) installed in Photoshop CS5 or later (64 bit only I think) in order to see all the channels in the EXR. Once you have ProEXR is works like a charm.
Its the only way I render finals now. Incredibly powerful to have 32 bit files using LWF. Sometimes I use it just to get all my channels in one file without having to batch them in.
ProEXR website
http://www.fnordware.com/ProEXR/ -
@valerostudio said:
The thing I found out recently is that you need EXRPro ($99) installed in Photoshop CS5 or later (64 bit only I think) in order to see all the channels in the EXR. Once you have ProEXR is works like a charm.
Its the only way I render finals now. Incredibly powerful to have 32 bit files using LWF. Sometimes I use it just to get all my channels in one file without having to batch them in.
ProEXR website
http://www.fnordware.com/ProEXR/Thanks for the pointer. I never realized PS doesn't read exr layers. Gonna have to give this prog a try.
Andy
Edit: NICE!! Just tried the program - sure does work a treat.
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It is a game changer for sure.
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For continuous tone greyscale/color images (with no graphic elements) the human eye cannot perceive differences above roughly 180 ppi (DPI is dots per inch for printing, PPI is pixels per inch and is used for computer resolution -- these are not the same thing and should not be used interchangeably).
300 ppi is a normal recommendation for print destined project (seen close up) however this is only appropriate if there are high contrast elements (read: lineart/text/graphics) -- if we are talking photographic elements (renders) only then 180ppi is the max you need. For projects containing lineart/graphics/text 400 -600 ppi is actually a better target than 300 ppi, which is a sort of a baseline for crappy paper.
Ideally you would set up your print destined files in a page layout software and send to printer as a PDF so the text and graphics would stay vector (and thereby be rasterized at the printers maximum resolution -- typically 1200-2400 ppi) and the bitmap elements (your renders) would not need to be any higher in resolution than is needed (the aforementioned 180ppi).
Best,
Jason. -
Interesting. I should try using 180 instead of 300.
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