sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    What res do you final at?

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    16 Posts 12 Posters 890 Views 12 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • EscapeArtistE Offline
      EscapeArtist
      last edited by

      +1 to what Thomas said, I generally do a little lower average of 2500-3500 but I never print anything. IMO it also depends on any post processing you may want to do, especially adding layers.

      1 Reply Last reply Reply Quote 0
      • soloS Offline
        solo
        last edited by

        As Thomas said...

        Communicate with client and establish how they will be using the render, if for a website or computer then there is no point rendering over 96dpi, For magazine or high quality print I'd suggest 300dpi.

        Use this dpi calculator: http://tiporama.com/tools/pixels_inches.html

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

        1 Reply Last reply Reply Quote 0
        • PixeroP Offline
          Pixero
          last edited by

          I usually render between 3500 to 5500 pixels wide for A3 and A1 prints.
          I've found that you can get away with a little lower resolution that 300 dpi for the most part.
          200 to 250 dpi is what I aim for to have decent resolution and still be able to deliver on time. πŸ˜‰

          1 Reply Last reply Reply Quote 0
          • M Offline
            msrvfx
            last edited by

            What rendering software are you guys using that allows renders at 4K-5K sizes?

            1 Reply Last reply Reply Quote 0
            • S Offline
              sirricharic
              last edited by

              @pixero said:

              I usually render between 3500 to 5500 pixels wide for A3 and A1 prints.
              I've found that you can get away with a little lower resolution that 300 dpi for the most part.
              200 to 250 dpi is what I aim for to have decent resolution and still be able to deliver on time. πŸ˜‰

              Would you still use such a large resolution for something like a desktop background?

              1 Reply Last reply Reply Quote 0
              • jeff hammondJ Offline
                jeff hammond
                last edited by

                @sirricharic said:

                Would you still use such a large resolution for something like a desktop background?

                for that, just use your monitor resolution (i.e.- monitor is 1920 x 1200.. so is the render)

                dotdotdot

                1 Reply Last reply Reply Quote 0
                • panixiaP Offline
                  panixia
                  last edited by

                  depending on the boss request.. anyway regular full-hd if is intended only for e-mail/web or small details illustration.
                  but in most case to be printed something between 2000 and 4000. my personal record is 8000 with a pandemonium of light surces, hi-poly cars, 2.5d trees, displaced grass etc.. but rendered by zone render square by square.. so tedious...

                  1 Reply Last reply Reply Quote 0
                  • V Offline
                    valerostudio
                    last edited by

                    I once rendered at 10,000 pixels wide for a image that was to be used on a large banner at a ribbon cutting. I rendered direct to EXR with no problems at all.

                    1 Reply Last reply Reply Quote 0
                    • panixiaP Offline
                      panixia
                      last edited by

                      i always got some problems when i tryed to render exr.. mostly because of the fu#in' stored maps bug.. and if i run it whith regular "single frame" calculation, it doesn't show any visible memory difference between exr and regular render.. i don't know.. i can't get it..
                      anyway.. 10000 is "quite huge" congrats!

                      1 Reply Last reply Reply Quote 0
                      • V Offline
                        valerostudio
                        last edited by

                        The thing I found out recently is that you need EXRPro ($99) installed in Photoshop CS5 or later (64 bit only I think) in order to see all the channels in the EXR. Once you have ProEXR is works like a charm.

                        Its the only way I render finals now. Incredibly powerful to have 32 bit files using LWF. Sometimes I use it just to get all my channels in one file without having to batch them in.

                        ProEXR website
                        http://www.fnordware.com/ProEXR/

                        1 Reply Last reply Reply Quote 0
                        • andybotA Offline
                          andybot
                          last edited by

                          @valerostudio said:

                          The thing I found out recently is that you need EXRPro ($99) installed in Photoshop CS5 or later (64 bit only I think) in order to see all the channels in the EXR. Once you have ProEXR is works like a charm.

                          Its the only way I render finals now. Incredibly powerful to have 32 bit files using LWF. Sometimes I use it just to get all my channels in one file without having to batch them in.

                          ProEXR website
                          http://www.fnordware.com/ProEXR/

                          Thanks for the pointer. I never realized PS doesn't read exr layers. Gonna have to give this prog a try.

                          Andy

                          Edit: NICE!! Just tried the program - sure does work a treat.

                          http://charlottesvillearchitecturalrendering.com/

                          1 Reply Last reply Reply Quote 0
                          • V Offline
                            valerostudio
                            last edited by

                            It is a game changer for sure.

                            1 Reply Last reply Reply Quote 0
                            • jason_marantoJ Offline
                              jason_maranto
                              last edited by

                              For continuous tone greyscale/color images (with no graphic elements) the human eye cannot perceive differences above roughly 180 ppi (DPI is dots per inch for printing, PPI is pixels per inch and is used for computer resolution -- these are not the same thing and should not be used interchangeably).

                              300 ppi is a normal recommendation for print destined project (seen close up) however this is only appropriate if there are high contrast elements (read: lineart/text/graphics) -- if we are talking photographic elements (renders) only then 180ppi is the max you need. For projects containing lineart/graphics/text 400 -600 ppi is actually a better target than 300 ppi, which is a sort of a baseline for crappy paper.

                              Ideally you would set up your print destined files in a page layout software and send to printer as a PDF so the text and graphics would stay vector (and thereby be rasterized at the printers maximum resolution -- typically 1200-2400 ppi) and the bitmap elements (your renders) would not need to be any higher in resolution than is needed (the aforementioned 180ppi).

                              Best,
                              Jason.

                              I create video tutorial series about several 2D & 3D graphics programs.

                              1 Reply Last reply Reply Quote 0
                              • StinkieS Offline
                                Stinkie
                                last edited by

                                Interesting. I should try using 180 instead of 300.

                                1 Reply Last reply Reply Quote 0
                                • 1 / 1
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement