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    [Plugin] Follow Me Helix (Updated 06-Jan-2012)

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    • C Offline
      crazac
      last edited by

      Yea, thanks for this, it's an awesome plug.

      I do have a question tho, I can only seem to make it revolve in one direction. Putting negative numbers in the fields produces the beach ball of death and a force quit. I've also tried adjusting the path direction to no avail. Is there a way to make the helix revolve in the opposite direction?

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      • sdmitchS Offline
        sdmitch
        last edited by

        No there is currently no way to make it go the other way. I will take a look and see what I can do.

        Nothing is worthless, it can always be used as a bad example.

        http://sdmitch.blogspot.com/

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        • mitcorbM Offline
          mitcorb
          last edited by

          In the meantime you could use Flip Along or Mirror.rb?

          I take the slow, deliberate approach in my aimless wandering.

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          • soloS Offline
            solo
            last edited by

            I don't see the point to reversing this, it's follow the line right?

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • Dave RD Offline
              Dave R
              last edited by

              @mattarth said:

              I would like to draw a barrel spring.

              Thanks in advance,
              Matt

              Matt, how accurate does your barrel spring need to be? Would this one play for you?


              http://farm7.static.flickr.com/6106/6211771064_a30af04cce.jpg

              This was easy enough with Draw Helix and Follow Me. I didn't bother with the ends but they would be trivial, too.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

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              • C Offline
                crazac
                last edited by

                @sdmitch said:

                No there is currently no way to make it go the other way. I will take a look and see what I can do.

                Thanks sdmitch, that would be great!. I really appreciate this plugin. I didn't have much hope when i started this project until i found it. 👍

                @mitcorb said:

                In the meantime you could use Flip Along or Mirror.rb?

                mitcorb, thanks for the heads up. The Mirror is handy, but isn't producing the result i'm after. The helix needs to be inverted...

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  In case you missed it, I posted an updated version yesterday that, if negative angular increment is entered, reverses the direction of the helix.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • C Offline
                    crazac
                    last edited by

                    @sdmitch said:

                    In case you missed it, I posted an updated version yesterday that, if negative angular increment is entered, reverses the direction of the helix.

                    AWESOME!, I did miss it, it works great! Thanks a lot, I really appreciate it...

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                    • M Offline
                      mattarth
                      last edited by

                      @dave r said:

                      @mattarth said:

                      I would like to draw a barrel spring.

                      Thanks in advance,
                      Matt

                      Matt, how accurate does your barrel spring need to be? Would this one play for you?


                      http://farm7.static.flickr.com/6106/6211771064_a30af04cce.jpg

                      This was easy enough with Draw Helix and Follow Me. I didn't bother with the ends but they would be trivial, too.

                      This is great, DrawHelix is exactly what I needed to know, thank you.

                      I've since tried to make it using a spiral road intersected with a barrel shape:

                      http://farm7.static.flickr.com/6050/6217456920_0416623e75_z_d.jpg

                      but it wouldn't follow the whole curve, only the upper or lower half (I was getting the "this does not appear to be a valid path" error when I tried to follow the curve as a whole).

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Matt, I used Draw helix to draw three different helices. All three have the same pitch. The first was the bottom, straight helix for 5 turns (because that was the default number when the plugin launched) and it got copied up for the top straight section. The second helix tapers from the first helix's radius out to the larger radius. I copied and flipped the copy to make the top taper as well. That one also has 5 turns. Then there's a three-turn straight helix for the center part of the spring.

                        All these helices are created as groups which I exploded. Then I welded them together to make them easier to select as a path for Follow Me. It's an instant spring but it doesn't take that long to do. I definitely make a component of the spring so I could easily reuse it.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

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                        • M Offline
                          mattarth
                          last edited by

                          Thanks Dave, I think I'll use your method from now on. It's the neatest way to make barrel springs.

                          Although the intersection method would allow someone to make more interesting profiles if they needed to, if they could tolerate the time it takes for SketchUp to calculate the new path and then follow it 😄

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            You're welcome. I think it is useful to know both methods. Sometimes one will be more useful than the other. For example I used that method for drawing these ironwork baskets. I couldn't get the proper helix using the Draw Helix plugin. Tools on Surface is ideal for drawing the helix on the extruded shape.


                            http://farm7.static.flickr.com/6027/5970412478_9bb8eea837.jpg

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

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                            • 8 Offline
                              8068
                              last edited by

                              Thank You!
                              Really

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                              • B Offline
                                buddyholly27
                                last edited by

                                First off, thank you for such a useful plugin - I've been making handrails for spiral staircases so it's been invaluable.

                                I've had a couple of problems with fractions on making higher resolution helix. My working figures have been for 194mm riser at radius 1150mm with risers at 30 degree increments but when I subdivide my figures to create a smoother helix a bug seems to appear (disclaimer, my maths isn't so hot but I've checked as far as I can). so, doubling resolution to 97 and 15 works as expected but doubling again to 48.5mm and 7.5degrees causes the dialogue to disappear with no geometry result. Has anyone else encountered this, or can maybe suggest a way I can create a smoother helix curve?

                                ps though I've been a daily reader for quite a while this is my first post to SketchUcation so apologies for the clunkiness of this mail!

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                                • sdmitchS Offline
                                  sdmitch
                                  last edited by

                                  The problem is with the plugin. It only accepts interger angles in its present form so the 7.5 causes an error. If you divide linear and angular increments by 5 and use 38.8 and 6 that will work. The smaller the angular increment the smoother the helix.

                                  Nothing is worthless, it can always be used as a bad example.

                                  http://sdmitch.blogspot.com/

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                                  • B Offline
                                    buddyholly27
                                    last edited by

                                    Thanks sdmitch! That'll do the trick and might save others a little time too. Great plugin. Not only did it save me time, but I couldn't see another way of resolving my modeling challenge. Cheers BuddyH

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                                    • TIGT Online
                                      TIG Moderator
                                      last edited by

                                      @sdmitch said:

                                      The problem is with the plugin. It only accepts interger angles in its present form so the 7.5 causes an error. If you divide linear and angular increments by 5 and use 38.8 and 6 that will work. The smaller the angular increment the smoother the helix.
                                      Why not fix it ?
                                      @radius=1.feet if !@radius;@dist_inc=1.inch if !@dist_inc;@ang_inc=30****.0**** if !@ang_inc prompts=["Radius of helix:","linear Increment:","Angle Increment:"] ans=UI.inputbox(prompts,[@radius,@dist_inc,@ang_inc],"Helix Generator") if !ans then;return;end @radius=ans[0].to_l;@dist_inc = ans[1].to_l; @ang_inc=ans[2].to_****f****
                                      If a dialog has a value set as an integer it can thereafter only accept an integer as its input.
                                      So just make the initialized @ang_inc a float by using a float value.
                                      [ 30.0 and NOT an integer like 30 ] 😒
                                      And also never change the @ang_inc into an integer with .to_i later on.

                                      TIG

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                                      • charly2008C Offline
                                        charly2008
                                        last edited by

                                        Hi Jon,

                                        The technique for a curved spiral is "Follow Me Helix" and "Shape bender". The better is the combination "DrawHelix" and "Shape bender". there is a better control about the helix.

                                        Charly


                                        2012-01-06_154851.jpg


                                        2012-01-06_155025.jpg


                                        2012-01-06_160215.jpg


                                        2.jpg

                                        He who makes no mistakes, makes nothing

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                                        • sdmitchS Offline
                                          sdmitch
                                          last edited by

                                          TIG, fixing it is as simple as you suggest in making the angle increment a float. My original obviously flawed assumption was that there would never be a need for an increment less than a degree.

                                          Nothing is worthless, it can always be used as a bad example.

                                          http://sdmitch.blogspot.com/

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                                          • S Offline
                                            shingabiss
                                            last edited by

                                            Hi,

                                            I downloaded this and added it but can't seem to find it in any toolsets. Where does it reside in the menus?

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