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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    UV mapping trouble

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    • PixeroP Offline
      Pixero
      last edited by

      You could try my UVprojection script: http://forums.sketchucation.com/viewtopic.php?f=323&t=34552

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      • EdsonE Offline
        Edson
        last edited by

        @pixero said:

        You could try my UVprojection script: http://forums.sketchucation.com/viewtopic.php?f=323&t=34552

        ajn,

        thanks for the tip: i did not know your plugin. 😳 however, I surely do not know how to apply it as I am getting no results. I even tried it on a bed spread but nothing changes. for one, I do not understand the issue of choosing an axis for faces that are at an angle to the axes. can you tell me how to apply UV Projection? I am afraid the topic on it is not explanatory enough.
        texture_problem 2011-08-27 08190300000.pngScreen shot 2011-08-27 at 8.24.52 AM.png

        edson mahfuz, architect| porto alegre β€’ brasil
        http://www.mahfuz.arq.br

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        • PixeroP Offline
          Pixero
          last edited by

          It does planar projection in X, Y or Z axis so for things like your wall it "should" work.
          The faces need a texture before applying the UV projection. Choose the axis that is perpendicular to the faces normal.
          So for a wall it should be either X or Y.
          Size and such is just fine tuning so I won't go in to details here.
          The bedspread would need UV unwrapping to map correctly but at least it should look like one continous map with stretching in the parts that doesn't align to the projected axis. Could you share the bedspread and the wall scene so I can see if there is something wrong with the script or just how you use it?

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            Edson,

            Did you change the pin positions on those textures? If you right click and choose position what happens?

            Download the free D'oh Book for SketchUp πŸ“–

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            • EdsonE Offline
              Edson
              last edited by

              @pixero said:

              It does planar projection in X, Y or Z axis so for things like your wall it "should" work.
              The faces need a texture before applying the UV projection. Choose the axis that is perpendicular to the faces normal.
              So for a wall it should be either X or Y.
              Size and such is just fine tuning so I won't go in to details here.
              The bedspread would need UV unwrapping to map correctly but at least it should look like one continous map with stretching in the parts that doesn't align to the projected axis. Could you share the bedspread and the wall scene so I can see if there is something wrong with the script or just how you use it?

              the wall model had already benn posted above. here it goes again with the bedspread. you will see that I changed the texture but the problem remains the same.


              texture_problem_2.skp

              edson mahfuz, architect| porto alegre β€’ brasil
              http://www.mahfuz.arq.br

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              • EdsonE Offline
                Edson
                last edited by

                @unknownuser said:

                Edson,

                Did you change the pin positions on those textures? If you right click and choose position what happens?

                all I did was to rotate the texture without scaling it.

                edson mahfuz, architect| porto alegre β€’ brasil
                http://www.mahfuz.arq.br

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                • EdsonE Offline
                  Edson
                  last edited by

                  I had to throw that wall away and model it again. no solution worked. thanks, anyway. I learned some more about UV mapping because of this problem.PV_3_16AGO_render 2011-08-27 18411600000 copy.jpg

                  edson mahfuz, architect| porto alegre β€’ brasil
                  http://www.mahfuz.arq.br

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                  • Rich O BrienR Online
                    Rich O Brien Moderator
                    last edited by

                    Here's a mapped bedsheet that only needs the material replaced via Entity Info to keep mapping

                    Edson_Bedsheet.jpg

                    Bedsheet_Mapped.skp

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • EdsonE Offline
                      Edson
                      last edited by

                      @unknownuser said:

                      Here's a mapped bedsheet that only needs the material replaced via Entity Info to keep mapping

                      [attachment=1:1bw55jfn]<!-- ia1 -->Edson_Bedsheet.jpg<!-- ia1 -->[/attachment:1bw55jfn]

                      [attachment=0:1bw55jfn]<!-- ia0 -->Bedsheet_Mapped.skp<!-- ia0 -->[/attachment:1bw55jfn]

                      thanks, rich. could you tell me how you did it? which tool was involved? as people say : it is nice to be given the fish but it is much nicer to be taught how to fish it.

                      edson mahfuz, architect| porto alegre β€’ brasil
                      http://www.mahfuz.arq.br

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                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        I'm using Whaat's UV Tools v0.2 to export the UVs as an .obj file. Then in UV Layout 2 I map the texture and save. In SU I reimport the .obj UV map. This then applies the mapping to the normally skewed textures. here's a video I did awhile back showing the workflow between SU and UV LayOut

                        [flash=800,600:3dh8q0qe]http://www.youtube.com/v/_HdqT_SGbek[/flash:3dh8q0qe]

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          Here is the scene with UVs projected. The bedspread would naturally look better with UVs unwrapped to avoid streching. Also made a copy with separate projections for the sides. That looks a little better but shows a seam where the projections meet. Does the wall look correct in render now?


                          texture_problem_2b.skp

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                          • EdsonE Offline
                            Edson
                            last edited by

                            @pixero said:

                            Here is the scene with UVs projected. The bedspread would naturally look better with UVs unwrapped to avoid streching. Also made a copy with separate projections for the sides. That looks a little better but shows a seam where the projections meet. Does the wall look correct in render now?

                            thanks, jan. yes, the wall looks correct now that I remodeled it. I just could not fix the problem related here.PV_3_16AGO_render 2011-08-27 18411600000 copy.jpg

                            edson mahfuz, architect| porto alegre β€’ brasil
                            http://www.mahfuz.arq.br

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                            • EdsonE Offline
                              Edson
                              last edited by

                              @unknownuser said:

                              I'm using Whaat's UV Tools v0.2 to export the UVs as an .obj file. Then in UV Layout 2 I map the texture and save. In SU I reimport the .obj UV map. This then applies the mapping to the normally skewed textures. here's a video I did awhile back showing the workflow between SU and UV LayOut

                              a very informative video, rich. I have saved the name of the app for future needs.

                              edson mahfuz, architect| porto alegre β€’ brasil
                              http://www.mahfuz.arq.br

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                              • EdsonE Offline
                                Edson
                                last edited by

                                @pixero said:

                                You could try my UVprojection script: http://forums.sketchucation.com/viewtopic.php?f=323&t=34552

                                there is a very good tutorial on the use of UVProjection in conjunction with Artisan:
                                Sketchup Projection Painting - YouTube
                                by AprC8Life

                                edson mahfuz, architect| porto alegre β€’ brasil
                                http://www.mahfuz.arq.br

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  Sweet. I haven't seen it before.
                                  Thanks for the link.

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