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    [Plugin] QuadFaceTools

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    • jo-keJ 離線
      jo-ke
      最後由 編輯

      Is there any chance to convert it?

      or should I wait for your bezier plugin to create my own curtain?

      http://www.zz7.de

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      • thomthomT 離線
        thomthom
        最後由 編輯

        @jo-ke said:

        Is there any chance to convert it?

        No - poles are a topological feature: http://blenderartists.org/forum/showthread.php?93651-Poles-and-Loops&p=849794&viewfull=1#post849794

        I'll add to the Select Tool an option to highlight poles so one can easily find them.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • jo-keJ 離線
          jo-ke
          最後由 編輯

          Ahhh. I see what the problem is. Thank you for you help.

          http://www.zz7.de

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          • thomthomT 離線
            thomthom
            最後由 編輯

            I started on adding the poles UI for the Select Tool - here's your model:
            Poles.png

            Green: 5 Poles ( E poles )
            Blue: 3 Poles ( N Poles )
            Red: More than 5 poles

            As you see - the folded up area got quite a few E poles.

            How did you make the mesh?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • jo-keJ 離線
              jo-ke
              最後由 編輯

              Oh thank you.

              The mesh was imported as a 3ds model

              As I remember, it should have been this one:

              http://www.archibase.net/download/c45794ef.html

              http://www.zz7.de

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              • thomthomT 離線
                thomthom
                最後由 編輯

                @jo-ke said:

                The mesh was imported as a 3ds model

                Did you then use the Convert Triangulated Mesh to Quads function in QuadFace? It's still a bit unreliable - produce some undesired results in some cases. 😞

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • McGyverM 離線
                  McGyver
                  最後由 編輯

                  I just wanted to say that when I said "I updated the the plugin. For Me there seems to be no change." I meant I still had the same results and there was nothing visually different happening on the screen... not that I thought nothing was changed in the plugin, I'm sorry if that sounded bad, that is not what I meant. I am highly appreciative of all the hard work you put into this plugin and the fact that you are kind enough to share it with so many people. The work you and all the other Ruby creators do is truly amazing.

                  As you suggested I right clicked "Use material size" and..... IT WORKS! It scales properly and I can Flip U and V scale, it shows the U V grid... everything appears to function properly!

                  I hope I did not miss something and I was not just bothering you with some sort of wild goose chase, having you try and figure out what was wrong when there was nothing wrong at all... If I missed something I'm sorry... I watched the video several times and read through the thread twice before I made that first post... anyway thanks again for this plugin and all the help!


                  It works!!

                  [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    @unknownuser said:

                    As you suggested I right clicked "Use material size" and..... IT WORKS! It scales properly and I can Flip U and V scale, it shows the U V grid... everything appears to function properly!

                    It might be that the old version triggered a bug and caused it to store some invalid values. If you run into this again let me know as I need to dig more into this.

                    Thanks for posting back with such detailed information - it really helps.

                    It is on my to-do list to make a better manual for this tool. I just have a hard time finding spare time to do so at the moment. 😞

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • jo-keJ 離線
                      jo-ke
                      最後由 編輯

                      @thomthom said:

                      @jo-ke said:

                      The mesh was imported as a 3ds model

                      Did you then use the Convert Triangulated Mesh to Quads function in QuadFace? It's still a bit unreliable - produce some undesired results in some cases. 😞

                      Yes I did. It worked well so far but the texturing wasn't as I expected it.

                      http://www.zz7.de

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                      • Alan FraserA 離線
                        Alan Fraser
                        最後由 編輯

                        Great set of tools TT...but I appear to be the only one having this problem (unless I've completely missed something). I cannot get the VCB to talk to the HUD in any way whatsoever. When I attempt to edit Connect Edges, the HUD remains firmly on 1 and 0 whatever I type into Measurements. I have the latest version of TTLib installed.

                        3D Figures
                        Were you required to walk 500 miles? Were you advised to walk 500 more?
                        You could be entitled to compensation. Call the Pro Claimers now!

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          @alan fraser said:

                          Great set of tools TT...but I appear to be the only one having this problem (unless I've completely missed something). I cannot get the VCB to talk to the HUD in any way whatsoever. When I attempt to edit Connect Edges, the HUD remains firmly on 1 and 0 whatever I type into Measurements. I have the latest version of TTLib installed.

                          The HUD doesn't update until you hit Return/Enter. The HUD is merely there so you can pick what kind of input the VCB control.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Alan FraserA 離線
                            Alan Fraser
                            最後由 編輯

                            Ah! Thanks for that; I assumed that Enter would activate the settings on the HUD...same as clicking the tick. Another Duhh! moment. 😄

                            3D Figures
                            Were you required to walk 500 miles? Were you advised to walk 500 more?
                            You could be entitled to compensation. Call the Pro Claimers now!

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                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              It's not ideal in the way it works. I'm looking to improve it.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • jo-keJ 離線
                                jo-ke
                                最後由 編輯

                                I'm using this great plugin frequnetly. But in this case I have a problem:

                                I've tried to convert the mesh to quads. but the result ist still strange.

                                I wasn't able to texture this easy mesh properly.


                                griff.jpg


                                griff.skp

                                http://www.zz7.de

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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  @jo-ke said:

                                  I've tried to convert the mesh to quads. but the result ist still strange.

                                  Yes, Convert to Quads does have it's issues and flaws atm. In which case you need to correct it.

                                  Another matter was that it seemed to have been made with an older version - I had to use the "Sandbox Quads to QuadFace Quads" to upgrade the mesh to work with QT 0.6. But as the mesh was irregular I was not able to map it eiter - as mentioned earlier, it needs to be cleaned up.

                                  How did you create the geometry btw? Was it triangulated originally?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • jo-keJ 離線
                                    jo-ke
                                    最後由 編輯

                                    originally it was a max file, then converted into su8, then saved as su7

                                    the texture should look like this...

                                    tricky thing, these many kinds of meshes....


                                    giorgetti-render010.jpg

                                    http://www.zz7.de

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                                    • L 離線
                                      lapx
                                      最後由 編輯

                                      I cant get the copy paste method to work for other surface other than flat rectangle shape.
                                      The UV will not select edges on the curved surface. Any hints to what the problem may be?

                                      Thanks Tom!


                                      uv.jpg

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @lapx said:

                                        The UV will not select edges on the curved surface.

                                        Is the meshes build from quad faces?
                                        Do you have a sample model?

                                        From your screenshot I'm not understanding what you copy from... I see a unmapped curved surface, but no mapped surface, other than the squares...

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • L 離線
                                          lapx
                                          最後由 編輯

                                          I used the same model Fredo provided in previous reply.
                                          oh, and I copied from the largest square.

                                          Thanks Tom

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            @lapx said:

                                            I used the same model Fredo provided in previous reply.
                                            oh, and I copied from the largest square.

                                            Thanks Tom

                                            Got a link? I don't have overview of this threa

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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