[Plugin] QuadFaceTools
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Exact. When I create a quad mesh in Max and import in RizomUV, there's no problem, I can cut and weld along desired edges, generating UV islands easily. When imported from QFT, each quad becomes a UV island and I can't weld back the geometry, which is very disappointing. I told the dev about this and he replied that he'll try to allow welding of pre-welded imported geometry but so far no good...
So my understanding is that there's something happening when exporting obj from QFT in su side. -
Have you tried mapping the uvs using Wrapr? Exporting Wrapr-mapped objects from SU (as fbx) works as intended for me.
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@kaas said:
Have you tried mapping the uvs using Wrapr? Exporting Wrapr-mapped objects from SU (as fbx) works as intended for me.
Well... I'm trying RizomUV because WrapR has too many limitations because of the SU 's own limitations.
Did you check the RizomUV's presentation? you'll understand what I mean. -
So, is it the UVs that are the issue? I can understand if that might be the issue here - as SU doesn't try to make the UV-coordinates between vertices shared. (SU saves texture position per face instead of per vertex)
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@thomthom said:
So, is it the UVs that are the issue? I can understand if that might be the issue here - as SU doesn't try to make the UV-coordinates between vertices shared. (SU saves texture position per face instead of per vertex)
Indeed, this could be the issue... But I'm not techy enough to be able to confirm this unfortunately.
I should try forcing a UVmap in max on the qft mesh before importing in rizomUV.
Unfortunately my evaluation period expired -
Good day! I have a problem with the make planar tool. when I select it, an unknown error is displayed. what could be the cause of this problem? SketchUp 2018
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@goodwin_2203 said:
SketchUp 2018
kindly consider updating your profile (refer to version 2016 there) whenever changing SketchUp version
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Hi,
Could we hope for a French version of QuadFaceTools?
There is one person who knows how to do that!I thank her in advance if she does it.
Pourrait-on espérer une version française de QuadFaceTools?
Il y a bien une personne qui sait faire cela !Je la remercie par avance si elle s'y adonne.
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Je ne crois pas que cela soit prévu pour recevoir l'intégration de langages mais...
Il y a déjà la version en français du mode d'emploi!
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@zooen said:
Hi,
Could we hope for a French version of QuadFaceTools?
There is one person who knows how to do that!I thank her in advance if she does it.
Pourrait-on espérer une version française de QuadFaceTools?
Il y a bien une personne qui sait faire cela !Je la remercie par avance si elle s'y adonne.
I translated the plugin to Spanish language manually, you have to edit some strings in the files with a text editor ( I use BBEdit on Mac), I don't know if Thomas will give support to translations in near future.
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Thank you Oxer for your answer. I edited the file "core.rb" and translated with Notepade ++ for windows. I used google translation to translate so I will have to rework the texts in French.
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Hey there genious, im just wondering if u know why i cant get a "floating" menu i tried all i know and i can only use quad Tools from the main menu "Tools"
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Hi!
Recently I discovered Connect tool to be very useful. However, if I set number of Segments to 1 and "Pinch" to any value, position of connecting segment doesn't change - it sticks to the middle, regardless. I thought about a little improvement for this plugin so that Pinch would also apply to single connecting segment, altering its position along edges. This would help a looot! And push SketchUp more towards poly-modelling which I personally miss soo much.An illustration of the case:
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What about kind of "collapse edge" feature? There's a nice sub-tool "remove loops" but as stated, is removes entire loop (screenshot on the left, original quad-mesh on the right). The mesh in the middle shows how I imagine "collapse edge" would work. Only the selected edges are removed and ends are connected to surrouding quad corners.
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When using "Remove Triangulation" on the below selected quads, then the triangulating edges are removed not only from planar quads, but also from non-planar quads.
Selected Quads:
After executing the "Remove Triangulation" command - it looks like a Swiss cheese
Is there are way to avoid this?
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@uwesketch said:
When using "Remove Triangulation" on the below selected quads, then the triangulating edges are removed not only from planar quads, but also from non-planar quads.
Selected Quads:
[attachment=1:ylc5a5am]<!-- ia1 -->QudFaceTool_RemoveTriangulation_Before.png<!-- ia1 -->[/attachment:ylc5a5am]After executing the "Remove Triangulation" command - it looks like a Swiss cheese
[attachment=0:ylc5a5am]<!-- ia0 -->QudFaceTool_RemoveTriangulation_After.png<!-- ia0 -->[/attachment:ylc5a5am]
Is there are way to avoid this?
You just want to remove triangulations on planar quads? use Fixit101 script.
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Hello Thomthom!
Perhaps has it already been discussed, but I often misclick on the Live mesh analysis button instead of connect edges tool button. Not a big deal, you'll say, but as Livemesh doesn't work with Undo, I usually need several clicks to undo it manually.
I quasi never use Live mesh analysis because I model cleanly most of the time. But I guess some people use it.
Now my question is; is it possible to remove it from the toolbar? or make it unclickable or invisible? Alla Fredo6, make a customizable QFT toolbar? Some functions would still be accessible from the menus... I realize I never use the UV mapping tools, nor build corners/ends. and they eat some real estate on my screen. -
@unknownuser said:
optimaforever wrote:
You just want to remove triangulations on planar quads? use Fixit101 script.Also the "Merge Faces" from "TT cleanup3" does the trick. - which seems the same in FixIt101.
But it would be nice if the function in QFT would work as well. -
@uwesketch said:
@unknownuser said:
optimaforever wrote:
You just want to remove triangulations on planar quads? use Fixit101 script.Also the "Merge Faces" from "TT cleanup3" does the trick. - which seems the same in FixIt101.
But it would be nice if the function in QFT would work as well.I guess QFT remove triangulationâs use is different... If you want to regenerate the missing planes, you could use « make surfaces » script.
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I am not looking for a work around. The intent of the post is to report a misbehaviour of the QFT function "Remove Triangulation".
To reproduce the issue I have attached a sketchup file.
The below animated gif shows how to reproduce it.
![How to reproduce holes created by the QFT function "Remove Triangualtion"](/uploads/imported_attachments/a7Pe_QFT_Remove_Triangulation_Issue.gif "How to reproduce holes created by the QFT function "Remove Triangualtion"")
Example sketchup model to reproduce QFT "Remove Triangulation" issue
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