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    [Plugin] QuadFaceTools

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    • O Offline
      optimaforever
      last edited by

      Jeez I can't get it to work right...
      Is there a trick? I always end up with some diamond shapes instead of rectangles... even though my geometry is perfectly rational...
      I tried the one diagonal edge + 2 adjacent triangles selection technique (once on the border, next in the middle, then on the upperface) but without luck.

      Is there a video explaining how the make quad function works?

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      • HornOxxH Offline
        HornOxx
        last edited by

        @optimaforever said:

        Jeez I can't get it to work right...

        First - thank you Box for demonstrating this Quad Face Tool feature - I've never understood how it works so far ๐Ÿ˜ณ ( just like some other buttons here as well ๐Ÿ˜ณ ๐Ÿ˜ณ )
        @ Optimaforever - Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! ๐Ÿ˜„ so please give this way a try as well ...
        ( not a video though but my very first GIF here ๐Ÿ˜‰ )


        TriToQuad Test Gif

        never trust a skinny cook

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        • O Offline
          optimaforever
          last edited by

          Ok I've found the problem.
          I was using "convert wireframes to quads" instead of "convert triangulated mesh to quads"

          Jeeez... doh!

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          • gudio83G Offline
            gudio83
            last edited by

            Hi everybody,
            is anyone else who have a problem with importing .obj files?
            When I convert .obj to skp with simlab composer, this take me a seconds. When I try with SU (Quad FaceTools) take me over 30min. I've tried on my laptop too, but the same result. Is it normal?

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            • pilouP Offline
              pilou
              last edited by

              Have you tried with an another OBJ Importer like the Tig One ?

              And there is not native Import OBJ file with the SU Pro version ?
              Can you post your OBJ file ?

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • gudio83G Offline
                gudio83
                last edited by

                @pilou said:

                Have you tried with an another OBJ Importer like the Tig One ?

                And there is not native Import OBJ file with the SU Pro version ?
                Can you post your OBJ file ?

                No, I've never tried Tig One, but will try.
                I have the same problem with all obj files. I've downloaded a lot of models, created on max or cinema4d and i've tried to convert them directly in sketchup, but its very slow.

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                • HieruH Offline
                  Hieru
                  last edited by

                  @hornoxx said:

                  Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! ๐Ÿ˜„ so please give this way a try as well ...
                  ( not a video though but my very first GIF here ๐Ÿ˜‰ )

                  Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.

                  www.davidhier.co.uk

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                  • gudio83G Offline
                    gudio83
                    last edited by

                    @hieru said:

                    @hornoxx said:

                    Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! ๐Ÿ˜„ so please give this way a try as well ...
                    ( not a video though but my very first GIF here ๐Ÿ˜‰ )

                    Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.

                    How and where you unsmooth the geometry, when the problem its loading model?
                    With simlab composer its easy, but out of sketchup

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                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      Hi All - I can't get the two functions Build Corners and Build Ends to run.
                      Hopefully someone can tell me what I'm doing wrong โ“ ๐Ÿ˜• Thanks!


                      cklick to run GIF

                      never trust a skinny cook

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                      • pilouP Offline
                        pilou
                        last edited by

                        Works for me! ๐Ÿ˜„
                        in any orientations of the "plane"! (your is vertical) mine horizontal ๐Ÿ˜„

                        Post your file! (V6) for a more large audience! ๐Ÿ˜‰
                        I suspect some overlaped lines or hidden lines trimed or not or...

                        GIF_corner.gif

                        GIF_corner2.gif

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • HornOxxH Offline
                          HornOxx
                          last edited by

                          thanks Pilou - itยดs running like yours on my SkUp 2016 Pro (in the company) but sadly not on my private SkUp 2015, 2016 or 2017 Make which is my Quad-SubD-things computer ๐Ÿ˜• ...

                          never trust a skinny cook

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                          • pilouP Offline
                            pilou
                            last edited by

                            If you are sure of your drawings that is a big mystery! ๐Ÿ˜ฒ

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • O Offline
                              optimaforever
                              last edited by

                              Hornoxx, what's sure is you only need to preselect an edge, not the surfaces along the edge.
                              You also need to be sure that the rim edges are continuous and not splitted, otherwise the quad making is impossible.

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                              • O Offline
                                optimaforever
                                last edited by

                                hi Thom!

                                Is there a neat way of doing a offset of a loop towards the outside of a mesh?
                                I know your "hidden" offset loop function indeed offset loops but only inside an alreay defined mesh.
                                So long I use R Wilson's "extrude along path" and then delete the unneeded faces but it can quickly become a mess if the path is complex and not in an horizontal plane.

                                Is it difficult to program an offset of a loop along a predefined XY/YZ/XZ plane (each point of the loop is offset along a horizontal or vertical plane and then relinked to form an offset loop) ?

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                                • O Offline
                                  optimaforever
                                  last edited by

                                  Hi Thom,

                                  I'm testing RizomUV (a powertool for UV unwrapping) and I have problems when importing QFT's quads OBJ.
                                  The geometry is correct but it seems that 90% of the quads are detached.

                                  I asked the developer if RizomUV was able to reattach the quads but it's not possible. This must be done on the modeling app side.

                                  I tried to export the OBJ to 3dsmax first but max (while displaying the imported mesh as quads) seems to handle the geometry as tris and when I export the mesh as fbx or obj, the imported geometry in RizomUV is all tris.

                                  I tried all the params when exporting my mesh from sketchup+QFT's export options but I never got attached quads in RizomUV.

                                  Do you know how to export ATTACHED quads from SU?
                                  Thanks in advance,

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                                  • R Offline
                                    rv1974
                                    last edited by

                                    in Max, import (dire straits) skp file, select all, attach all selected (script), detach by material (script)

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                                    • O Offline
                                      optimaforever
                                      last edited by

                                      I can be wrong but when you import skp directly in Max, the geometry is handled as tris by default and not in quads. Quadify modifier doesnโ€™t work as I expect as well.
                                      The difficulty here is to keep the thomthom quads when exporting.

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                                      • R Offline
                                        rv1974
                                        last edited by

                                        jugging by RizomUV promo video, it works with tris like a beast. Doesn't it?

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                                        • R Offline
                                          rv1974
                                          last edited by

                                          http://www.scriptspot.com/3ds-max/scripts/detriangulator
                                          http://www.scriptspot.com/search/apachesolr_search/detriangulate
                                          tried this?

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                                          • O Offline
                                            optimaforever
                                            last edited by

                                            @rv1974 said:

                                            judging by RizomUV promo video, it works with tris like a beast. Doesn't it?

                                            Well, all the tools in RizomUV are based to work with quad-based geometry. with tris, the selection of edges, loops are basically a nightmare.

                                            And... if I can avoid going to 3dsMax, I'd prefer. I'd like to find a Sketchup-based workflow, otherwise I'd simply go the Max route from the beginning. ๐Ÿ˜„

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