[Plugin] QuadFaceTools
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haha, I could have sworn I tried that. But obviously I didn't.
Thanks a lot
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That reminds me - I had this idea for a function that would automatically color the faces as you modelled. I added an issue to track this: https://bitbucket.org/thomthom/quadface-tools/issues/98/live-quad-validation
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Just need an icon...
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Version 0.11.0 is out.
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and
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Nice!
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Very cool!!!
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Working nicely! Very valuable tool for quick and clean quad face modelling.
Could you make it so, that the green / red color is removed when disabling Live Mesh Analysis?
That would show clearly, if the system is switched on or off. -
@plot-paris said:
Could you make it so, that the green / red color is removed when disabling Live Mesh Analysis?
That would show clearly, if the system is switched on or off.hm... yea, that's not a bad idea. All though - it would remove the materials completely. It would not restore any materials that might previously been there as it's not being tracked and isn't easily trackable either.
Logged in issue tracker: https://bitbucket.org/thomthom/quadface-tools/issues/100/remove-analysis-material-after-toggling-it
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Hello ThomThom,
I'm currently attempting to size a UV texture using the UV Mapping tool with standard measurements (i.e inches 12", 12") but the value is ignored when typed. Did I type the values correctly or miss something else? Thanks.
Regards
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Hm... can you share a sample model? Maybe it's related to model units or something. (which version of QFT do you have?)
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Oh, I see now. The input is accepting input as relative scale - not model units. The input currently represent how many times the texture tiles across the X and Y UV axes.
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Hello ThomThom,
Thank you for looking at this. I was just converting from metric to standard, but it would be convenient if you could enter the actual model units. Thanks again for a great plugin.
Regards
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Version 0.12.0
- Made OBJ importer create groups from OBJ groups.
- Made OBJ importer correct SketchUp's "auto-orientation" of faces which was some times confused by internal faces.
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Version 0.12.0 was made to allow OBJs exported using Mineways read properly in SketchUp:
http://www.realtimerendering.com/erich/minecraft/public/mineways/
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This is my home in minecraft . This really works and it's amazing! Some manual labor was needed to clean up the edges between blocks but that's fine, the plugin does a great job!
https://3dwarehouse.sketchup.com/model.html?id=9722740f-15f5-49df-a12b-5f3d3de85f27
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Anyone uses OffsetLoop? Whats the best way to use it? I'm getting mostly crashes / bugreport Oops-loops with 0.12.
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Got a sample model? Screenshot?
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