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    [Plugin] QuadFaceTools

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    • thomthomT 離線
      thomthom
      最後由 編輯

      @juju said:

      also, there is this tool in development, I don't think it will integrate with SU though...

      301 Moved Permanently

      favicon

      (www.topologica.org)

      Oh! Interesting link!
      Well, if it export OBJs with quads then the importer should handle it.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • xiombargX 離線
        xiombarg
        最後由 編輯

        That's great news Thom. I'll be seriously looking forward to it. For now I'll probably stick with building certain parts in SU and then exporting out to put together in Modo, but thanks for the offer.

        Topologica looks interesting too. It would be nice to have an affordable option for reorganizing bad topology.

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        • thomthomT 離線
          thomthom
          最後由 編輯

          Version 0.9.0

          • OBJ Importer (File > Import... > "OBJ Files - QuadFace Tools"

          Note that I expect there will be issues with the importer as there are probably many variations of exporters I'd not accounted for. If you experience issues please keep your Ruby Console open and report back the errors and example model.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • xiombargX 離線
            xiombarg
            最後由 編輯

            Appreciate the importer Thom!

            One thing I've found as I've been experimenting with importing and exporting between various programs is that collada .dae files always import and export surprisingly cleanly between programs. I don't hear much talk about collada files being used, but almost every program supports them, and where obj files often create artifacts when dealing with bad geometry, collada files don't seem to have a problem with this.

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            • ithilI 離線
              ithil
              最後由 編輯

              Greetings thomthom
              Thanks again for your scripts. It's just a bomb.
              I'm happy as a kid 😃 ☀

              There is another question.

              I tried to export an OBJ file using your plugin.
              The program UVLayout imported excellent correct poly mesh!
              No need to deal with triangles and mapinga is a 3 times faster.

              I save the finished OBJ file in UVLayout.
              But it is imported in SketchUp without texture.
              I thought QuadFaceTools did not know how to import textures. But another model from SketchUp saved opens with texture.

              Maybe there is some kind of setup?
              In UVLayout seen the name of the material - it is assigned by the model.

              Before that, I used the plug-in SketchUV to communicate with SketchUp and UVLayout.
              ExportUVs, ImportUVs. But it turns out OBJ broken into triangles. And it is very difficult to work in the program. UVLayout works with polygon mesh.
              Do you plan to make an analog ExportUVs, ImportUVs but with your excellent polygons?

              ps. I checked.
              After mapping in 3D max OBJ file also imports without texture.

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              • pilouP 離線
                pilou
                最後由 編輯

                For Windows 8.1 and I suppose some all versions ? 🤓

                If you want install QuadFace tool, Install first TT-LIb2 else you will obtain a very beautiful "Bug SPlatch" and of course no possibility to use Sketchup! 😉

                I have started the French manual of it! 😉 Done! ☀
                Other French Manual SUbD done 😉

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP 離線
                  pilou
                  最後由 編輯

                  @unknownuser said:

                  After mapping in 3D max OBJ file also imports without texture.

                  Thats's true ? Seems incredible ! I suppose you have choice yes or no ? 😮

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • ithilI 離線
                    ithil
                    最後由 編輯

                    I tested again and recorded video.
                    From 3D MAX imported black material without texture.
                    But with UVLayout happened.
                    Apparently up to this program is not the path to texture. This is strange. I have 5 times the same thing done 😃
                    I think. texture file must be in the same folder as an OBJ file.

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      Can you share the OBJ along with the MTL and textures? Zip them up please?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • panixiaP 離線
                        panixia
                        最後由 編輯

                        thomas i rememember we had the same problems in beta.. the zbrush obj were running fine but the 3dsmax ones gave same problem.
                        if i don't remember wrong, you said that was a matter of the texture-files path.. and also i remember you fixed those models in some way.. maybe reloading the texture from sketchp material editor from a new path? can't remember..

                        also i remember there was something related to the upside-down flipping, but maybe that was from the zbrush models? not sure.. i'm trying to find those obj models to check the path of the textures..

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                        • ithilI 離線
                          ithil
                          最後由 編輯

                          Yes of course. Here are all these files

                          obj.zip

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            @ithil said:

                            Yes of course. Here are all these files

                            [attachment=0:16xvwwwa]<!-- ia0 -->obj.zip<!-- ia0 -->[/attachment:16xvwwwa]

                            Something in your export process hard code the full path to the textures - instead of relatives.

                            
                            # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
                            # File Created; 19.01.2016 12;57;08
                            
                            newmtl CHECKER_V1
                            	Ns 30.0000
                            	Ni 1.5000
                            	d 1.0000
                            	Tr 0.0000
                            	Tf 1.0000 1.0000 1.0000 
                            	illum 2
                            	Ka 0.0000 0.0000 0.0000
                            	Kd 0.3882 0.3922 0.3882
                            	Ks 0.3300 0.3300 0.3300
                            	Ke 0.0000 0.0000 0.0000
                            	map_Ka C;\temp4\pod_1_sk\CHECKER_V1.jpg
                            	map_Kd C;\temp4\pod_1_sk\CHECKER_V1.jpg
                            
                            

                            However on your own machine you'd think it'd stil work...

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • ely862meE 離線
                              ely862me
                              最後由 編輯

                              Can I select the place where loops are inserted? They usually are inserted at the half of the line you choose, is there any way that would change ?

                              Elisei (sketchupper)


                              Before no life was done on Earth it was THE LIFE ITSELF...GOD
                              Come and See EliseiDesign

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                              • C 離線
                                cuttingedge
                                最後由 編輯

                                HI Thomas, Just to drop a note that i really did appreciate QFT now that SubD is out and prove to be one of the most useful plugin.

                                Just wondering if we have a "relax tool" in the QFT suite or in any plugin you authored. I hope I know what im saying by relax which means to kind of smooth out the geometry without subdividing it but not destroying the quadface integrity of the model.

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                                • BoxB 離線
                                  Box
                                  最後由 編輯

                                  @ely862me said:

                                  Can I select the place where loops are inserted? They usually are inserted at the half of the line you choose, is there any way that would change ?

                                  Probably the easiest way is to add more loops and delete the ones you don't need.
                                  Select the ring, then connect edges to create more loops then use the remove loop button.


                                  loops.gif

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                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    In this particular case maybe this is more speedy! 😄

                                    3 times Edge Tools / Divide faces by Thomthom
                                    and copy the last edge
                                    Like this there no internal face created

                                    GIF_div.gif

                                    menhir.jpg

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • BoxB 離線
                                      Box
                                      最後由 編輯

                                      Try that with a more complex shape pilou.
                                      QFT doesn't create internal faces either.


                                      complex loop.gif

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @ely862me said:

                                        Can I select the place where loops are inserted? They usually are inserted at the half of the line you choose, is there any way that would change ?

                                        Not with the Insert Loop function, no. I have been looking into a new tool for this - but its not complete.

                                        There is an experimental prototype in the latest versions, but it got some flaws. Need to rethink it.

                                        2016-01-29_20h50_50.png

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • C 離線
                                          cuttingedge
                                          最後由 編輯

                                          @thomthom said:

                                          You mean something like this?

                                          http://sketchucation.com/forums/download/file.php?id=131939

                                          http://sketchucation.com/forums/download/file.php?id=131940

                                          http://sketchucation.com/forums/download/file.php?id=131941

                                          Sorry, do image display on my browser.

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            @cuttingedge said:

                                            HI Thomas, Just to drop a note that i really did appreciate QFT now that SubD is out and prove to be one of the most useful plugin.

                                            Just wondering if we have a "relax tool" in the QFT suite or in any plugin you authored. I hope I know what im saying by relax which means to kind of smooth out the geometry without subdividing it but not destroying the quadface integrity of the model.

                                            You mean something like this?

                                            Freddy-Cube.gif

                                            Freddy-Sandbox.gif

                                            Freddy-Challenger.gif

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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