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    [Plugin] QuadFaceTools

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    • thomthomT Offline
      thomthom
      last edited by

      I think I have a fix for the crash - try this patched version of TT_Lib:
      https://bitbucket.org/thomthom/tt-library-2/downloads/TT_Lib2-2.10.2.rbz

      I think I might have a tweak for the font issue as well, but I don't have a patch right now for that one.

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        Thanks! The patch should go live soon to everyone. ๐Ÿ˜„ Thanks for testing.

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • DareDevilD Offline
          DareDevil
          last edited by

          @thomthom said:

          I think I have a fix for the crash - try this patched version of TT_Lib:
          https://bitbucket.org/thomthom/tt-library-2/downloads/TT_Lib2-2.10.2.rbz

          The OBJ export seems to work nice ๐Ÿ‘ !!!
          I tried on my Window 7 64 computer and I will try with my Win 8 64 computer tomorrow.

          Thanks a lot Thomthom !!!

          [EDIT]
          It's OK on my Win 8 64 computer too ๐Ÿ˜‰
          Thanks again !

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          • xiombargX Offline
            xiombarg
            last edited by

            I'm working on the mesh below, most of which is from another application, but I'm hoping to do a portion of it in SU if I can import it and export it with sufficient correctness between programs. I'm wondering what is the best import format when working with relatively complicated meshes being brought into Quadface tools and into SU in general? My experience with .obj files brought into SU is that they look like a mess with missing faces and whatnot. What you see in my pic is a .dae collada file, which might work ok as long as it exports as a functional .obj in quads.

            So I guess I'm just wondering what tips anyone has for cleanly importing, what type of quad conversion different file types require, and hopefully export cleanly?


            http://i9.photobucket.com/albums/a51/xiombarg001/Capture_zpszycyxtqs.png

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            • thomthomT Offline
              thomthom
              last edited by

              I'm currently working on a OBJ importer that import QuadFace Tools quads. This would let you import and export quad based meshes to and from SketchUp.
              I still got some testing to do before I release it. But if you send me some OBJ files I can run them through the current development build.

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • jujuJ Offline
                juju
                last edited by

                also, there is this tool in development, I don't think it will integrate with SU though...

                301 Moved Permanently

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                Save the Earth, it's the only planet with chocolate.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @juju said:

                  also, there is this tool in development, I don't think it will integrate with SU though...

                  301 Moved Permanently

                  favicon

                  (www.topologica.org)

                  Oh! Interesting link!
                  Well, if it export OBJs with quads then the importer should handle it.

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • xiombargX Offline
                    xiombarg
                    last edited by

                    That's great news Thom. I'll be seriously looking forward to it. For now I'll probably stick with building certain parts in SU and then exporting out to put together in Modo, but thanks for the offer.

                    Topologica looks interesting too. It would be nice to have an affordable option for reorganizing bad topology.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Version 0.9.0

                      • OBJ Importer (File > Import... > "OBJ Files - QuadFace Tools"

                      Note that I expect there will be issues with the importer as there are probably many variations of exporters I'd not accounted for. If you experience issues please keep your Ruby Console open and report back the errors and example model.

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • xiombargX Offline
                        xiombarg
                        last edited by

                        Appreciate the importer Thom!

                        One thing I've found as I've been experimenting with importing and exporting between various programs is that collada .dae files always import and export surprisingly cleanly between programs. I don't hear much talk about collada files being used, but almost every program supports them, and where obj files often create artifacts when dealing with bad geometry, collada files don't seem to have a problem with this.

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                        • ithilI Offline
                          ithil
                          last edited by

                          Greetings thomthom
                          Thanks again for your scripts. It's just a bomb.
                          I'm happy as a kid ๐Ÿ˜ƒ โ˜€

                          There is another question.

                          I tried to export an OBJ file using your plugin.
                          The program UVLayout imported excellent correct poly mesh!
                          No need to deal with triangles and mapinga is a 3 times faster.

                          I save the finished OBJ file in UVLayout.
                          But it is imported in SketchUp without texture.
                          I thought QuadFaceTools did not know how to import textures. But another model from SketchUp saved opens with texture.

                          Maybe there is some kind of setup?
                          In UVLayout seen the name of the material - it is assigned by the model.

                          Before that, I used the plug-in SketchUV to communicate with SketchUp and UVLayout.
                          ExportUVs, ImportUVs. But it turns out OBJ broken into triangles. And it is very difficult to work in the program. UVLayout works with polygon mesh.
                          Do you plan to make an analog ExportUVs, ImportUVs but with your excellent polygons?

                          ps. I checked.
                          After mapping in 3D max OBJ file also imports without texture.

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                          • pilouP Offline
                            pilou
                            last edited by

                            For Windows 8.1 and I suppose some all versions ? ๐Ÿค“

                            If you want install QuadFace tool, Install first TT-LIb2 else you will obtain a very beautiful "Bug SPlatch" and of course no possibility to use Sketchup! ๐Ÿ˜‰

                            I have started the French manual of it! ๐Ÿ˜‰ Done! โ˜€
                            Other French Manual SUbD done ๐Ÿ˜‰

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • pilouP Offline
                              pilou
                              last edited by

                              @unknownuser said:

                              After mapping in 3D max OBJ file also imports without texture.

                              Thats's true ? Seems incredible ! I suppose you have choice yes or no ? ๐Ÿ˜ฎ

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • ithilI Offline
                                ithil
                                last edited by

                                I tested again and recorded video.
                                From 3D MAX imported black material without texture.
                                But with UVLayout happened.
                                Apparently up to this program is not the path to texture. This is strange. I have 5 times the same thing done ๐Ÿ˜ƒ
                                I think. texture file must be in the same folder as an OBJ file.

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Can you share the OBJ along with the MTL and textures? Zip them up please?

                                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    thomas i rememember we had the same problems in beta.. the zbrush obj were running fine but the 3dsmax ones gave same problem.
                                    if i don't remember wrong, you said that was a matter of the texture-files path.. and also i remember you fixed those models in some way.. maybe reloading the texture from sketchp material editor from a new path? can't remember..

                                    also i remember there was something related to the upside-down flipping, but maybe that was from the zbrush models? not sure.. i'm trying to find those obj models to check the path of the textures..

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                                    • ithilI Offline
                                      ithil
                                      last edited by

                                      Yes of course. Here are all these files

                                      obj.zip

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @ithil said:

                                        Yes of course. Here are all these files

                                        [attachment=0:16xvwwwa]<!-- ia0 -->obj.zip<!-- ia0 -->[/attachment:16xvwwwa]

                                        Something in your export process hard code the full path to the textures - instead of relatives.

                                        
                                        # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
                                        # File Created; 19.01.2016 12;57;08
                                        
                                        newmtl CHECKER_V1
                                        	Ns 30.0000
                                        	Ni 1.5000
                                        	d 1.0000
                                        	Tr 0.0000
                                        	Tf 1.0000 1.0000 1.0000 
                                        	illum 2
                                        	Ka 0.0000 0.0000 0.0000
                                        	Kd 0.3882 0.3922 0.3882
                                        	Ks 0.3300 0.3300 0.3300
                                        	Ke 0.0000 0.0000 0.0000
                                        	map_Ka C;\temp4\pod_1_sk\CHECKER_V1.jpg
                                        	map_Kd C;\temp4\pod_1_sk\CHECKER_V1.jpg
                                        
                                        

                                        However on your own machine you'd think it'd stil work...

                                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • ely862meE Offline
                                          ely862me
                                          last edited by

                                          Can I select the place where loops are inserted? They usually are inserted at the half of the line you choose, is there any way that would change ?

                                          Elisei (sketchupper)


                                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                          Come and See EliseiDesign

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                                          • C Offline
                                            cuttingedge
                                            last edited by

                                            HI Thomas, Just to drop a note that i really did appreciate QFT now that SubD is out and prove to be one of the most useful plugin.

                                            Just wondering if we have a "relax tool" in the QFT suite or in any plugin you authored. I hope I know what im saying by relax which means to kind of smooth out the geometry without subdividing it but not destroying the quadface integrity of the model.

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