[Plugin] QuadFaceTools
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Hmm... I wonder if Fredo's RoundCorner extensions support quads? I know a few of this extensions support quad faces like QuadFaceTools'.
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How would i go about texturing this? When i select the road part it only textures those 2 faces and when i select the sidewalk it doesn't work at all. Am i doing something wrong?
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Turn off hidden geometry to select whole surfaces.
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I did select the whole surface but that's all it paints.
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View > Hidden Geometry > OFF
THEN paint surface ? -
That's not the point! I know how to turn off hidden edges.
What i'm saying is when i select the UV Mapping Tool i can only select one axes.
The only part where i can select 2 axes is that part on the pic. Nothing else gets textured even when the whole thing is selected. I hope i made myself clear now. -
Can you post the problem SKP, so we can look at it ?
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I am using this plugin to texture a special curtain model.
I used SU7 with Quadfacetools and changed now to SU2015pro. and the UV mappingtool doesn't work anymore.
I've downloaded the latest version.
did I do something wrong?
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Works for me... Maybe you need TT's new library?
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Is also installed the latest version with su2015. I'll post both files here....
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here is the comparison
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If you open the Ruby Console while you try to use QuadFace Tools - do you see any error message?
Also, can you describe the steps you perform in more detail?
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when I start the uv mapper in version 2015 it doesn't show the horizontal and the vertical line to set the direction of the texture. so I can't use it.
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it seems to be that the model in version SU7 is quad face and when I import it to SU2015 it is a sandbox mesh.
I converted it again to quadface and the UV texture mapper worked.
everything fine!
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Did you remember to convert the Sandbox Tool mesh into a QuadFace Tools compatible mesh first?
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Yes. I've did it like that and saved the component as SU7 some years ago and used it many times, just using the UV Mapper.
But now, when I import the same component to SU2015 it lost the Quadface- Information and I have to reconvert it to quads, as you described above.
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Any chance you can provide a sample model with exact steps (video?) of what you do?
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the sample model is attached above.
here's the component:
If you load it in SU7 it is already converted to quadface
If you load it in SU2015 you have to convert it to quadface
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@jo-ke said:
the sample model is attached above.
here's the component:
If you load it in SU7 it is already converted to quadface
If you load it in SU2015 you have to convert it to quadfaceI do not see a difference in behaviour between the two versions. In both SU7 and SU2015 I had to use SandboxTools Quads to QuadFace Quads for the mapping to work.
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