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[Plugin] QuadFaceTools

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  • T Offline
    thomthom
    last edited by 5 Nov 2011, 22:29

    I'm suspecting it's the shape of the quads in the corners that makes the UV mapping distort in such a manner. I'm guessing it's native quads - so I'd try to triangulate them (using the Triangulate method in QuadFace Tools.)

    Can you share a sample model?

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • L Offline
      Luigi987
      last edited by 5 Nov 2011, 22:47

      @thomthom said:

      I'm suspecting it's the shape of the quads in the corners that makes the UV mapping distort in such a manner. I'm guessing it's native quads - so I'd try to triangulate them (using the Triangulate method in QuadFace Tools.)

      Can you share a sample model?

      Tried triangulating with said option, no luck.

      Here's the model part.

      example.skp

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      • T Offline
        Thiago Luz
        last edited by 7 Nov 2011, 06:50

        This plugin only works for now with 4 faces between lines is this?

        I'm sorry, I do not speak English and use an online translator does not always help a lot!

        Because I would like to map quilts, but I see that this is not possible, as this is the following example:

        http://farm7.static.flickr.com/6107/6321101719_f427ed0d38_b.jpg

        Link Preview Image

        Thanks!

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        • T Offline
          thomthom
          last edited by 7 Nov 2011, 07:07

          @thiago luz said:

          This plugin only works for now with 4 faces between lines is this?

          Yes, they must be quads, and you also needs to have a good topology of quads for the tools to work well.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • T Offline
            thomthom
            last edited by 7 Nov 2011, 07:24

            @luigi987 said:

            @thomthom said:

            I'm suspecting it's the shape of the quads in the corners that makes the UV mapping distort in such a manner. I'm guessing it's native quads - so I'd try to triangulate them (using the Triangulate method in QuadFace Tools.)

            Can you share a sample model?

            Tried triangulating with said option, no luck.

            Here's the model part.

            Here's your sample model remapped ( I erased the hidden geometry stuff and purged before reposting to keep filesize down )
            The screenshot got annotations to what I did.


            UV Map.png


            example mapped.skp

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • T Offline
              Thiago Luz
              last edited by 7 Nov 2011, 07:33

              Still, a great plugin, thanks!

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              • R Offline
                Rich O Brien Moderator
                last edited by 10 Nov 2011, 18:15

                Thom,

                Is it possible that you'll mimic Selection Toys and allow the user to choose what's on the toolbar?

                Or am I missing the option?

                Download the free D'oh Book for SketchUp πŸ“–

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                • T Offline
                  thomthom
                  last edited by 10 Nov 2011, 18:20

                  @unknownuser said:

                  Is it possible that you'll mimic Selection Toys and allow the user to choose what's on the toolbar?
                  Or am I missing the option?

                  That is in fact something I want to implement. The features and commands for this plugin has grown a lot since first version, and there's several commands still without toolbar buttons and more will come. yaiks...

                  Though first I need to get 0.6 out asap - that address the issue with scenes breaking the quads... 😞

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • R Offline
                    Rich O Brien Moderator
                    last edited by 10 Nov 2011, 18:23

                    That's good to hear β˜€

                    Any Bezier Surface news on the horizon?

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • T Offline
                      thomthom
                      last edited by 10 Nov 2011, 18:31

                      I hope so... 😞 I've really blown my internally estimated timeline for this... Gotto get my focus straight! First sign will be that beta for Vertex Tools open up.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • R Offline
                        rombout
                        last edited by 10 Nov 2011, 19:47

                        i cant find a option to make quads of a selection?!

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                        • T Online
                          TIG Moderator
                          last edited by 10 Nov 2011, 20:13

                          @rombout said:

                          i cant find a option to make quads of a selection?!
                          Capture.PNG

                          TIG

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                          • R Offline
                            Rich O Brien Moderator
                            last edited by 10 Nov 2011, 20:36

                            You need to select a quad to then convert the mesh to quads.

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • T Offline
                              thomthom
                              last edited by 10 Nov 2011, 21:41

                              @rombout said:

                              i cant find a option to make quads of a selection?!

                              What kind of selection do you got?

                              There are a couple of commands to Convert to quads:
                              QFConvert.png

                              The left command "Convert Triangulated Mesh to Quads" will try to find quads in the mesh - you need to either selected a native quad or two triangles as a starting point.

                              The right one is converting Sandbox Tools type of quad mesh into QuadFace quads.

                              Maybe you can explain, and show, what mesh you have and what you try to convert?

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • T Offline
                                thomthom
                                last edited by 10 Nov 2011, 21:42

                                @tig said:

                                @rombout said:

                                i cant find a option to make quads of a selection?!
                                [attachment=0:zfyitihf]<!-- ia0 -->Capture.PNG<!-- ia0 -->[/attachment:zfyitihf]

                                That's Triangulate and Remove Triangulation you highlighted... don't think it's what he's looking for.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • V Offline
                                  vouda
                                  last edited by 11 Nov 2011, 09:29

                                  Big congratulations for your plugin!
                                  But I have a problem. When I render with su podium the aspect ratio of edited surfaces colapses.
                                  Any solution?

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                                  • T Offline
                                    thomthom
                                    last edited by 11 Nov 2011, 09:37

                                    @vouda said:

                                    When I render with su podium the aspect ratio of edited surfaces colapses.

                                    I do not understand what you mean by that. Got screenshot and possibly a sample model?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • V Offline
                                      vouda
                                      last edited by 11 Nov 2011, 10:39

                                      I edit the model with the tools and it looks ok.
                                      Then when i render the model, the surface material distorts.
                                      I will try to upload the model later

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                                      • T Offline
                                        thomthom
                                        last edited by 11 Nov 2011, 10:57

                                        Sounds like it has problems with distorted textures - many render engines has.

                                        Try to triangulate the quads - see if that make a difference.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • V Offline
                                          vouda
                                          last edited by 11 Nov 2011, 17:10

                                          Triangulate the quads worked!
                                          Thank you very much for the tip.

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