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    [Plugin] QuadFaceTools

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    • thomthomT Offline
      thomthom
      last edited by

      @luigi987 said:

      @thomthom said:

      I'm suspecting it's the shape of the quads in the corners that makes the UV mapping distort in such a manner. I'm guessing it's native quads - so I'd try to triangulate them (using the Triangulate method in QuadFace Tools.)

      Can you share a sample model?

      Tried triangulating with said option, no luck.

      Here's the model part.

      Here's your sample model remapped ( I erased the hidden geometry stuff and purged before reposting to keep filesize down )
      The screenshot got annotations to what I did.


      UV Map.png


      example mapped.skp

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • T Offline
        Thiago Luz
        last edited by

        Still, a great plugin, thanks!

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Thom,

          Is it possible that you'll mimic Selection Toys and allow the user to choose what's on the toolbar?

          Or am I missing the option?

          Download the free D'oh Book for SketchUp πŸ“–

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          • thomthomT Offline
            thomthom
            last edited by

            @unknownuser said:

            Is it possible that you'll mimic Selection Toys and allow the user to choose what's on the toolbar?
            Or am I missing the option?

            That is in fact something I want to implement. The features and commands for this plugin has grown a lot since first version, and there's several commands still without toolbar buttons and more will come. yaiks...

            Though first I need to get 0.6 out asap - that address the issue with scenes breaking the quads... 😞

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              That's good to hear β˜€

              Any Bezier Surface news on the horizon?

              Download the free D'oh Book for SketchUp πŸ“–

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              • thomthomT Offline
                thomthom
                last edited by

                I hope so... 😞 I've really blown my internally estimated timeline for this... Gotto get my focus straight! First sign will be that beta for Vertex Tools open up.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • romboutR Offline
                  rombout
                  last edited by

                  i cant find a option to make quads of a selection?!

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @rombout said:

                    i cant find a option to make quads of a selection?!
                    Capture.PNG

                    TIG

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      You need to select a quad to then convert the mesh to quads.

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @rombout said:

                        i cant find a option to make quads of a selection?!

                        What kind of selection do you got?

                        There are a couple of commands to Convert to quads:
                        QFConvert.png

                        The left command "Convert Triangulated Mesh to Quads" will try to find quads in the mesh - you need to either selected a native quad or two triangles as a starting point.

                        The right one is converting Sandbox Tools type of quad mesh into QuadFace quads.

                        Maybe you can explain, and show, what mesh you have and what you try to convert?

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @tig said:

                          @rombout said:

                          i cant find a option to make quads of a selection?!
                          [attachment=0:zfyitihf]<!-- ia0 -->Capture.PNG<!-- ia0 -->[/attachment:zfyitihf]

                          That's Triangulate and Remove Triangulation you highlighted... don't think it's what he's looking for.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • V Offline
                            vouda
                            last edited by

                            Big congratulations for your plugin!
                            But I have a problem. When I render with su podium the aspect ratio of edited surfaces colapses.
                            Any solution?

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @vouda said:

                              When I render with su podium the aspect ratio of edited surfaces colapses.

                              I do not understand what you mean by that. Got screenshot and possibly a sample model?

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • V Offline
                                vouda
                                last edited by

                                I edit the model with the tools and it looks ok.
                                Then when i render the model, the surface material distorts.
                                I will try to upload the model later

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Sounds like it has problems with distorted textures - many render engines has.

                                  Try to triangulate the quads - see if that make a difference.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • V Offline
                                    vouda
                                    last edited by

                                    Triangulate the quads worked!
                                    Thank you very much for the tip.

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Version 0.6.0

                                      • Redefined how a quad is defined to address issues the Hidden property causes. Important Change - Please read the instructions on how to upgrade.
                                      • Performance improvements
                                      • Step increment with face loop selection fixed for when only one quad was selected

                                      Important!
                                      [floatl:3hgco0vb]
                                      https://bitbucket.org/thomthom/quadface-tools/wiki/Images/Alert.png
                                      [/floatl:3hgco0vb]
                                      The definition of a QuadFace was changed again in version 0.6 because the previous versions relied on the Hidden property. The Hidden property is affected by a model's Scenes, so when you copied quad mesh into a new model you would loose the Hidden property of the diagonals.

                                      To update a mesh from the older versions, use:
                                      Tools > QuadFace Tools > Convert > Sandbox Quads to QuadFace Quads

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        I would recommend using this tool. If you use the native tool to smooth then you should be fine, but if it unsmooths - then you might risk that it unsmooths the diagonals. The diagonals must at all times be Soft + Smooth + Cast Shadows = false.

                                        Same applies to the Eraser tool, if you use it to smooth, then you're fine. If you use it to unsmooth you must take care of not unsmoothing the diagonal edge in triangulated quads.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          @unknownuser said:

                                          Smooth / Unsmooth Quads

                                          Added in Version 0.2.0

                                          The native smoothing function in SketchUp will destroy triangulated quads. Use these functions to perform a smooth that preserves the integrity of the quads.

                                          Does this mean if one wishes to make nice quad geometry for texturing organic models and general better control etc. we should avoid using the SU smoothing function at all?

                                          E.G. using EEByR and choosing quads, one should use THIS tool and not SU smoothing, or the quads are for naught?

                                          Regards, Peter

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • McGyverM Offline
                                            McGyver
                                            last edited by

                                            This seems to be a very cool and powerful tool...
                                            I can't seem to use the UV mapping tool on anything but a Sandbox mesh though... Is this only meant to be used with a mesh made using sandbox? How was the model in the demo video in the original post or that Viking boat made (outside SketchUp or using Artisan)? I tried mapping a sphere with the ends cut off , but it wont work... it appears to be made of quads... are they not the right kind of quads? The Video makes it look very simple, but it just does not seem to want to work on anything other than a sandbox mesh...


                                            Following instructions in video, this is the best rest I can get.

                                            [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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