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    [Plugin] QuadFaceTools

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      By fail I mean the mesh generated is not what you had in blender.

      Tons of reversed faces and duplicate faces.

      Download the free D'oh Book for SketchUp πŸ“–

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      • G Offline
        gamophyte
        last edited by

        I am a noob at uv mapping but know SU pretty well. I simply wanted a texture to wrap around the outer lamp shade, I am building for a game.
        No matter how many times I try, I can't seem to get the materiel on the outside of the shade (I selected out from the rest of the model). It keeps appearing on the inside. I realized that selecting faces outside is also selecting faces inside. I know I can make the shade thicker but I need it to be one poly thick to keep polys down.
        http://i.imgur.com/ZpGq2CW.png

        Is there a way to do this?
        THANKS!

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        • TIGT Offline
          TIG Moderator
          last edited by

          The 'fronts' of those faces are probably oriented so that they facing 'inwards'.
          Faces have backs and fronts...

          Change the default back face color in the Style to be distinctive from the front color [say bright blue v off-white] and then View in Monochrome mode...
          You'll see what is wrong...
          To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...
          The similar tool 'Orient' will make all faces connected to the selected one face to have the same orientation - it might cause issues if an edge is shared by more than two faces as then you can never get them all to share the same orientation...

          TIG

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          • G Offline
            gamophyte
            last edited by

            @tig said:

            To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...

            It was just as you said. I guess it became that way when I did the fallowme tool to make my lamp from a cross section. I actually fixed it by selecting whole shade without worry of selecting certain faces.

            I'm golden now, thanks so much!
            EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

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            • G Offline
              gamophyte
              last edited by

              It looks like this method won't work for my game design. I thought the textures where placed not duplicated to make it work.

              http://i.imgur.com/xCh4Jjh.png

              If I made this lamp by straight applying and positioning materials on faces the export 3ds would only be four materials (four pngs to put in my game assets folder). Using this way, well.. the screenshot. I can't have hundreds of the same texture.

              Is there a way around this? Have texture alignment coordinates instead of multiple textures?

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              • tt_suT Offline
                tt_su
                last edited by

                @gamophyte said:

                I'm golden now, thanks so much!
                EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

                You can use my "UV Toolkit" extension to transfer UV mapping between front and back side of faces.

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                • Le Quoc HungL Offline
                  Le Quoc Hung
                  last edited by

                  A question: Is there a way to chamfer quad faces? Look like that :

                  302 Found

                  favicon

                  (www.mariussilaghi.com)

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Hmm... I wonder if Fredo's RoundCorner extensions support quads? I know a few of this extensions support quad faces like QuadFaceTools'.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • K Offline
                      Kristusea
                      last edited by

                      How would i go about texturing this? When i select the road part it only textures those 2 faces and when i select the sidewalk it doesn't work at all. Am i doing something wrong?


                      Capture.JPG

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Turn off hidden geometry to select whole surfaces.

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • K Offline
                          Kristusea
                          last edited by

                          I did select the whole surface but that's all it paints.

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            View > Hidden Geometry > OFF
                            THEN paint surface ?

                            TIG

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                            • K Offline
                              Kristusea
                              last edited by

                              That's not the point! I know how to turn off hidden edges.
                              What i'm saying is when i select the UV Mapping Tool i can only select one axes.
                              The only part where i can select 2 axes is that part on the pic. Nothing else gets textured even when the whole thing is selected. I hope i made myself clear now.

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Can you post the problem SKP, so we can look at it ?

                                TIG

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                                • jo-keJ Offline
                                  jo-ke
                                  last edited by

                                  I am using this plugin to texture a special curtain model.

                                  I used SU7 with Quadfacetools and changed now to SU2015pro. and the UV mappingtool doesn't work anymore.

                                  I've downloaded the latest version.

                                  did I do something wrong?

                                  http://www.zz7.de

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                                  • KrisidiousK Offline
                                    Krisidious
                                    last edited by

                                    Works for me... Maybe you need TT's new library?

                                    By: Kristoff Rand
                                    Home DesignerUnique House Plans

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                                    • jo-keJ Offline
                                      jo-ke
                                      last edited by

                                      Is also installed the latest version with su2015. I'll post both files here....

                                      http://www.zz7.de

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                                      • jo-keJ Offline
                                        jo-ke
                                        last edited by

                                        here is the comparison


                                        quad-su7.jpg


                                        quad-su2015.jpg

                                        http://www.zz7.de

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                                        • jo-keJ Offline
                                          jo-ke
                                          last edited by

                                          here are the files

                                          su7 works
                                          su2015 doesn't work


                                          quad-su2015.skp


                                          quad-su7.zip

                                          http://www.zz7.de

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            If you open the Ruby Console while you try to use QuadFace Tools - do you see any error message?

                                            Also, can you describe the steps you perform in more detail?

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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