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    [Plugin] QuadFaceTools

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    • thomthomT Offline
      thomthom
      last edited by

      @hsrhdrehre5654654 said:

      @thomthom said:

      Given such an organic shape I think a UV unwrapping tool is best for you. Ideally you'd uv map the low-poly version - though as you say currently the subdivisions might distort some of the mapping. I'm hoping OpenSubdiv will address that - but it's still in development.

      That is what i was trying to avoid. I dont want the need to use a uv unwrap tool, why should i?? i dont want different textures in different parts, i just want a whole texture mapped along the whole model..

      To have a single texture on the whole mesh is exactly when you do need UV unwrapping because you are trying to map a 2d texture onto a 3d surface. UV unwrapping is the process of unfolding the 3d mesh to 2d space such that it can be textured. This is the process you need to go through with any polygonal 3d modeller.

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • H Offline
        hsrhdrehre5654654
        last edited by

        @thomthom said:

        To have a single texture on the whole mesh is exactly when you do need UV unwrapping because you are trying to map a 2d texture onto a 3d surface. UV unwrapping is the process of unfolding the 3d mesh to 2d space such that it can be textured. This is the process you need to go through with any polygonal 3d modeller.

        Yup, i guess i will need to do that. This is what i get aplying the texture in the whole model. With the paint tool of Artisan i can almost get a great result, but it takes literally ages and it is tricky as hell, so i just cant affor that. And yup i did texture time ago using unwrapping with Blender, but i thought that with just 1 single texture and a simpler surface to paint it will be easier. I was hoping that, selecting the distorted texture somehow, i could make it "planar" and make the projection from that texture. So it will match the top side. But the problem is, sketchup NEVER respects the original size of the texture, and rotating/scaling it to make the perfect match is a great pain in the.. not to mention, most of the times for some reason it doesnt match the postion of the rest of the texture. Conclusion, a mess.

        Anyways, thanks for the help so far. Even if didnt solve the issue (the whole point was to avoid unwrapping) i did learn a couple of things ๐Ÿ˜„

        Now, what unwrapp tool can i use?? i cant use roadkill because tried to load the obj and my computer (or the app itself) cant handle the model. I cant even do zoom or rotate it.

        And what about the seams? with thousands of faces, how do i make the seams? can i make the seams in sketchup somehow and exporte em to the uv unwrapping app? is the sketchuv path tool designed for that?

        I could use Blender but i really really hate it :s , is there out there any other FREE unwrap tool i can use besides these two?

        Thanks in advance.


        zzz.jpg

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        • H Offline
          hsrhdrehre5654654
          last edited by

          Well, i used blender to unwrap. But i must be doing something wrong because the results back in sketchup are horrible. The only thing i did was to import the uvs in blender , unwrap the model and import the unwraped uvs into sketchup again. Do i need something else?

          Im going to open a new tread to not keep talking about things that have nothing to do with the quadfaces plugin.

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          • romboutR Offline
            rombout
            last edited by

            @thomthom said:

            It's for converting imported geometry to Quads. When exporting geometry to blender and importing into SketchUp the edge that split the triangles in a non-planar quad is hidden - this function convert it to work with QuadFace Tools.
            https://bitbucket.org/thomthom/quadface-tools/wiki/Features#!convert-blender-quads-to-quadface-quads

            Im trying to convert a import obj which is completely triangulated to quads again. When i press the blender quads button nothing happens. Im using SU 2015 on OSX 10.11.2

            I see this in the console

            self.convert_blender_quads_to_sketchup_quads; 0.006166
            
            
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            • thomthomT Offline
              thomthom
              last edited by

              @rombout said:

              @thomthom said:

              It's for converting imported geometry to Quads. When exporting geometry to blender and importing into SketchUp the edge that split the triangles in a non-planar quad is hidden - this function convert it to work with QuadFace Tools.
              https://bitbucket.org/thomthom/quadface-tools/wiki/Features#!convert-blender-quads-to-quadface-quads

              Im trying to convert a import obj which is completely triangulated to quads again. When i press the blender quads button nothing happens. Im using SU 2015 on OSX 10.11.2

              I see this in the console

              self.convert_blender_quads_to_sketchup_quads; 0.006166
              > 
              

              Got a sample OBJ?

              The Blender Quads to QFT Quads is intended for the OBJ files that Blender exports. It exports quads with hidden edges. This button convert the hidden edge to the edge properties QFT needs.

              If you have a triangular mesh then you need to use the Convert Triangulated Mesh To Quads function:
              2016-02-25_16h54_24.png

              Note that this function is not perfect. There is a lot of ambiguity for such a conversion. It might be easy for a human to tell what should be a quad, but not for a script. So mileage might vary.

              The best is if you have an OBJ with quads.

              What are you exporting the OBJs from?

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • N Offline
                numerobis
                last edited by

                I don't know if you plan to add new features to the QuadFaceTools or want to include these in SUbD. But (for me) it would be really helpful if you could include some more advanced loop tools to add or edit support edges into the SUbD toolkit. Like swift loop in max and a more intuitive and flexible connect function like in max. And the ability to move loops constrained to the edges.
                https://www.youtube.com/watch?v=3rJdMLmQRiE
                https://www.youtube.com/watch?v=jnk_QB2Ma-g%26amp;nohtml5

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @numerobis said:

                  I don't know if you plan to add new features to the QuadFaceTools or want to include these in SUbD. But (for me) it would be really helpful if you could include some more advanced loop tools to add or edit support edges into the SUbD toolkit. Like swift loop in max and a more intuitive and flexible connect function like in max. And the ability to move loops constrained to the edges.
                  https://www.youtube.com/watch?v=3rJdMLmQRiE
                  https://www.youtube.com/watch?v=jnk_QB2Ma-g%26amp;nohtml5

                  Feature requests are welcome! Could you please add them to the QFT issue tracker?
                  https://bitbucket.org/thomthom/quadface-tools/issues?status=new%26amp;status=open

                  My current plan is SUbD v2, then Vertex Tools v2, then work on QFT improvements.

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • I Offline
                    intrifen
                    last edited by

                    hi,you are great man ! i use so many plugins that is your design. i have a problem that with me so longer
                    i hope use middle mouse button to pan and use shift or Alt +MMD to orbit, like 3ds max.because when i
                    draw with sketchup long time my hands will pain. thank you very much!

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                    • S Offline
                      soopa1388
                      last edited by

                      Excuse me I have some problem about the Quad-face toolbar. after install everything is ok but I can not see the toolbar even though I check in the view toolbar. please help me.tnx

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                      • J Offline
                        jaopedro
                        last edited by

                        It's the second day I'm using it, and now it gives me an annoying error everytime I run Sketchup:
                        "Error: #<NameError: uninitialized constant Infinity>
                        <main>:in <main>' C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/settings.rb:51:in eval'
                        C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/settings.rb:51:in read_default' C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/settings.rb:51:in []'
                        C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/settings.rb:96:in set_default' C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_QuadFaceTools/core.rb:61:in module:QuadFaceTools'
                        C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_QuadFaceTools/core.rb:33:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2016/Tools/extensions.rb:197:in require'
                        C:/Program Files/SketchUp/SketchUp 2016/Tools/extensions.rb:197:in load' C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_QuadFaceTools.rb:50:in register_extension'
                        C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_QuadFaceTools.rb:50:in <module:QuadFaceTools>' C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_QuadFaceTools.rb:15:in module:Plugins'
                        C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_QuadFaceTools.rb:14:in <module:TT>' C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_QuadFaceTools.rb:13:in <top (required)>'

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                        • jujuJ Offline
                          juju
                          last edited by

                          @jaopedro said:

                          It's the second day I'm using it, and now it gives me an annoying error everytime I run Sketchup

                          It will help if you complete your profile to help the programmers here get to the bottom of the problem

                          Save the Earth, it's the only planet with chocolate.

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @jaopedro

                            Have you installed the latest versions of the toolset from the PluginStore, AND the latest version of thomthom's Lib ?

                            The error message suggests that something is not up to date.

                            How are you installing them ?
                            From the downloaded RBZ files using Window > Preferences > Extensions > Install Extension... button ?
                            Or using the 'Auto-install' feature of the SketchUcation ExtensionStoreยณ dialog ??

                            Have you restarted SketchUp after the two installations to ensure that the latest Lib code is in use ?

                            TIG

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              If you enter this into the Ruby Console and restart - does that fix things?

                              
                              TT;;Plugins;;QuadFaceTools.settings[;uv_u_scale] = 1.0
                              TT;;Plugins;;QuadFaceTools.settings[;uv_v_scale] = 1.0
                              
                              

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • tuna1957T Offline
                                tuna1957
                                last edited by

                                Thomas, The help you gave me on my pillow model over on the SubD forum got me thinking. I have run the sandbox to quads function on proxies after doing various adjustments. I'm now wondering if I'm using the tool correctly. ( I'm sure I forgot or didn't think I needed to do it to the pillow ) I've been triple clicking to select all in the group or component then clicking the sandbox to quads button. Is that correct ? Also I've noticed there is no outward indication it's doing anything. For example some plugins will turn the curser into the spinning beachball until the've done their thing. Short of running the analyze color to quads is their another indication it's done the job that I'm just missing. ?

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I'm afraid there is not other indication right now. I have been toying with the idea of making a function that will update the face color based on whether its a triangle, quad or n-gone.

                                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • tuna1957T Offline
                                    tuna1957
                                    last edited by

                                    Thomas , thanks for the quick response and I'll keep forging ahead and try and learn from my mistakes. ๐Ÿ‘

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      I plan to make improvements to this - but I probably won't get around to do anything until after the summer.

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • tuna1957T Offline
                                        tuna1957
                                        last edited by

                                        ๐Ÿ‘ It's all good Thomas. Amazed you do all the stuff you do. You must have some hidden super powers ! Definitely making progress with your tools. Heck messing about late last night and figured out how to get rid of the triangles I always end up with in the corners of those pillows. ๐Ÿ˜ฎ

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                                        • tuna1957T Offline
                                          tuna1957
                                          last edited by

                                          Thomas, Geez I feel like I'm turning into a pain in your arse. Started to get this load error tonight. Only pops up if I open a fresh SU window. Tried a few times , the error popped up every time. Opened a couple of existing models and didn't get the error? Any idea what this is about ? What did I break ? ๐Ÿ˜ฒ


                                          load error.jpg

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            That's a pesky bug I've not been able to squash yet: https://bitbucket.org/thomthom/tt-library-2/issues/18/tt-settings-with-length-cause-errors

                                            Try this in the Ruby Console as a workaround:

                                            
                                            TT;;Plugins;;QuadFaceTools.settings[;uv_u_scale] = 1.0
                                            TT;;Plugins;;QuadFaceTools.settings[;uv_v_scale] = 1.0
                                            
                                            

                                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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