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    [Plugin] QuadFaceTools

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    • thomthomT 離線
      thomthom
      最後由 編輯

      It's for converting imported geometry to Quads. When exporting geometry to blender and importing into SketchUp the edge that split the triangles in a non-planar quad is hidden - this function convert it to work with QuadFace Tools.
      https://bitbucket.org/thomthom/quadface-tools/wiki/Features#!convert-blender-quads-to-quadface-quads

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Rich O BrienR 離線
        Rich O Brien Moderator
        最後由 編輯

        When Blender to Quads fails you can also try using selection toys to select faces and hidden lines. Delete them and then run wireframe to Quads

        Download the free D'oh Book for SketchUp 📖

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        • thomthomT 離線
          thomthom
          最後由 編輯

          @rich o brien said:

          When Blender to Quads fails you can also try using selection toys to select faces and hidden lines. Delete them and then run wireframe to Quads

          When does it fail? 😲

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Rich O BrienR 離線
            Rich O Brien Moderator
            最後由 編輯

            By fail I mean the mesh generated is not what you had in blender.

            Tons of reversed faces and duplicate faces.

            Download the free D'oh Book for SketchUp 📖

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            • G 離線
              gamophyte
              最後由 編輯

              I am a noob at uv mapping but know SU pretty well. I simply wanted a texture to wrap around the outer lamp shade, I am building for a game.
              No matter how many times I try, I can't seem to get the materiel on the outside of the shade (I selected out from the rest of the model). It keeps appearing on the inside. I realized that selecting faces outside is also selecting faces inside. I know I can make the shade thicker but I need it to be one poly thick to keep polys down.
              http://i.imgur.com/ZpGq2CW.png

              Is there a way to do this?
              THANKS!

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              • TIGT 離線
                TIG Moderator
                最後由 編輯

                The 'fronts' of those faces are probably oriented so that they facing 'inwards'.
                Faces have backs and fronts...

                Change the default back face color in the Style to be distinctive from the front color [say bright blue v off-white] and then View in Monochrome mode...
                You'll see what is wrong...
                To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...
                The similar tool 'Orient' will make all faces connected to the selected one face to have the same orientation - it might cause issues if an edge is shared by more than two faces as then you can never get them all to share the same orientation...

                TIG

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                • G 離線
                  gamophyte
                  最後由 編輯

                  @tig said:

                  To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...

                  It was just as you said. I guess it became that way when I did the fallowme tool to make my lamp from a cross section. I actually fixed it by selecting whole shade without worry of selecting certain faces.

                  I'm golden now, thanks so much!
                  EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

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                  • G 離線
                    gamophyte
                    最後由 編輯

                    It looks like this method won't work for my game design. I thought the textures where placed not duplicated to make it work.

                    http://i.imgur.com/xCh4Jjh.png

                    If I made this lamp by straight applying and positioning materials on faces the export 3ds would only be four materials (four pngs to put in my game assets folder). Using this way, well.. the screenshot. I can't have hundreds of the same texture.

                    Is there a way around this? Have texture alignment coordinates instead of multiple textures?

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                    • tt_suT 離線
                      tt_su
                      最後由 編輯

                      @gamophyte said:

                      I'm golden now, thanks so much!
                      EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

                      You can use my "UV Toolkit" extension to transfer UV mapping between front and back side of faces.

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                      • Le Quoc HungL 離線
                        Le Quoc Hung
                        最後由 編輯

                        A question: Is there a way to chamfer quad faces? Look like that :

                        302 Found

                        favicon

                        (www.mariussilaghi.com)

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          Hmm... I wonder if Fredo's RoundCorner extensions support quads? I know a few of this extensions support quad faces like QuadFaceTools'.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • K 離線
                            Kristusea
                            最後由 編輯

                            How would i go about texturing this? When i select the road part it only textures those 2 faces and when i select the sidewalk it doesn't work at all. Am i doing something wrong?


                            Capture.JPG

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                            • pbacotP 離線
                              pbacot
                              最後由 編輯

                              Turn off hidden geometry to select whole surfaces.

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • K 離線
                                Kristusea
                                最後由 編輯

                                I did select the whole surface but that's all it paints.

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                                • TIGT 離線
                                  TIG Moderator
                                  最後由 編輯

                                  View > Hidden Geometry > OFF
                                  THEN paint surface ?

                                  TIG

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                                  • K 離線
                                    Kristusea
                                    最後由 編輯

                                    That's not the point! I know how to turn off hidden edges.
                                    What i'm saying is when i select the UV Mapping Tool i can only select one axes.
                                    The only part where i can select 2 axes is that part on the pic. Nothing else gets textured even when the whole thing is selected. I hope i made myself clear now.

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                                    • TIGT 離線
                                      TIG Moderator
                                      最後由 編輯

                                      Can you post the problem SKP, so we can look at it ?

                                      TIG

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                                      • jo-keJ 離線
                                        jo-ke
                                        最後由 編輯

                                        I am using this plugin to texture a special curtain model.

                                        I used SU7 with Quadfacetools and changed now to SU2015pro. and the UV mappingtool doesn't work anymore.

                                        I've downloaded the latest version.

                                        did I do something wrong?

                                        http://www.zz7.de

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                                        • KrisidiousK 離線
                                          Krisidious
                                          最後由 編輯

                                          Works for me... Maybe you need TT's new library?

                                          By: Kristoff Rand
                                          Home DesignerUnique House Plans

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                                          • jo-keJ 離線
                                            jo-ke
                                            最後由 編輯

                                            Is also installed the latest version with su2015. I'll post both files here....

                                            http://www.zz7.de

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