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    [Plugin] QuadFaceTools

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    • charly2008C 離線
      charly2008
      最後由 編輯

      Hi Thomas,

      I've just tried it again and it worked. I do not know what mistake I made.

      He who makes no mistakes, makes nothing

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      • charly2008C 離線
        charly2008
        最後由 編輯

        Not yet perfect but a step in the right direction with the help of the Quad Face tool from Thomas.


        Wiking.jpg

        He who makes no mistakes, makes nothing

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        • thomthomT 離線
          thomthom
          最後由 編輯

          Really glad to see some if the stuff this plugin is being used for. 😄

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • S 離線
            shumas
            最後由 編輯

            Problem! when i copy all files to sketchup 8 plugin directory, and open sketchup, I get this error.. I'm doing something wrong?


            error.jpg

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            • GaieusG 離線
              Gaieus
              最後由 編輯

              In the first post, there is a reference to another plugin (library) that you also need to install for this one to work. Please, make sure TT_Lib (linked from the first post) is also installed.

              Gai...

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              • N 離線
                numerobis
                最後由 編輯

                😮 AAAHHHHHHH!!!
                just watched your last three videos... the new functions look fantastic!!! unbelievable to see this as a ruby in sketchup!!!
                thank you very much!

                i'll try it... 😄

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                • 3 離線
                  3dbybrunolopes
                  最後由 編輯

                  Nice set of tools,

                  Bit I can´t change the number of segments for the connect edges tool :S

                  Can you help me?

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    @3dbybrunolopes said:

                    Bit I can´t change the number of segments for the connect edges tool :S

                    Type in the number of segments, the VCB will update as you type. Then hit Enter to apply. The on screen UI doesn't update as you type. it's just there so you can choose to adjust either number of segments or pinch.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • 3 離線
                      3dbybrunolopes
                      最後由 編輯

                      Thanks 😄

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                      • TIGT 離線
                        TIG Moderator
                        最後由 編輯

                        A while ago we debated how best to deal with the odd triangular facets needed to complete a manifold surface that is otherwise 'quads'.
                        Lying in bed this morning I realized that the Art-Deco inverted hemisphere leaded-glass lampshade above my head was made entirely out of quads 😲
                        Here's how [applied to an entire sphere]...quadsphere.PNGThere are two solutions, depending on the quads' hidden/soft/smooth edges - the right-hand one with lines of latitude hidden/soft/smooth is the 'most even' type...
                        This is of course with lines of latitude equally spaced which distorts the quads nearer the 'poles' - if they are adjusted the quads get nearer to 'squares'... The 'flower' at the poles can never approximate a square no matter how small you make it as the angle if subtends at the pole is fixed by the number of segments the lines of latitude have - the more segments the less square the 'petals'...quadsphere.skp

                        TIG

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          Bug Alert
                          I just discovered an issue where the Hidden property of triangulated quads might get lost when you copy / import a quad face mesh into a model with existing scenes. In some cases the mesh can be recovered by using the Sandbox To Quads and then updating the scenes - but there is a potential for losing the Quad definition of the mesh.

                          Issue logged at: https://bitbucket.org/thomthom/quadface-tools/issue/57/hidden-property-is-lost-when-activating

                          Will find a solution to this. Might end up reverting back to the old way of defining Quads. Sorry for the inconvenience this might cause.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • jarynzlesaJ 離線
                            jarynzlesa
                            最後由 編輯

                            this plug-in deserves three thumbs up.

                            http://www.vizualizaceschodiste.mypage.cz/

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                            • L 離線
                              Luigi987
                              最後由 編輯

                              Amazing plugin!

                              Though, on various occasions it does this:
                              http://puu.sh/8aAc

                              the corners always get messed up no matter how perfectly I make them.
                              Not sure if this is a bug or just me being dumb, help appreciated though~

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                I'm suspecting it's the shape of the quads in the corners that makes the UV mapping distort in such a manner. I'm guessing it's native quads - so I'd try to triangulate them (using the Triangulate method in QuadFace Tools.)

                                Can you share a sample model?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • L 離線
                                  Luigi987
                                  最後由 編輯

                                  @thomthom said:

                                  I'm suspecting it's the shape of the quads in the corners that makes the UV mapping distort in such a manner. I'm guessing it's native quads - so I'd try to triangulate them (using the Triangulate method in QuadFace Tools.)

                                  Can you share a sample model?

                                  Tried triangulating with said option, no luck.

                                  Here's the model part.

                                  example.skp

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                                  • T 離線
                                    Thiago Luz
                                    最後由 編輯

                                    This plugin only works for now with 4 faces between lines is this?

                                    I'm sorry, I do not speak English and use an online translator does not always help a lot!

                                    Because I would like to map quilts, but I see that this is not possible, as this is the following example:

                                    http://farm7.static.flickr.com/6107/6321101719_f427ed0d38_b.jpg

                                    Link Preview Image

                                    Thanks!

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      @thiago luz said:

                                      This plugin only works for now with 4 faces between lines is this?

                                      Yes, they must be quads, and you also needs to have a good topology of quads for the tools to work well.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @luigi987 said:

                                        @thomthom said:

                                        I'm suspecting it's the shape of the quads in the corners that makes the UV mapping distort in such a manner. I'm guessing it's native quads - so I'd try to triangulate them (using the Triangulate method in QuadFace Tools.)

                                        Can you share a sample model?

                                        Tried triangulating with said option, no luck.

                                        Here's the model part.

                                        Here's your sample model remapped ( I erased the hidden geometry stuff and purged before reposting to keep filesize down )
                                        The screenshot got annotations to what I did.


                                        UV Map.png


                                        example mapped.skp

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • T 離線
                                          Thiago Luz
                                          最後由 編輯

                                          Still, a great plugin, thanks!

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                                          • Rich O BrienR 離線
                                            Rich O Brien Moderator
                                            最後由 編輯

                                            Thom,

                                            Is it possible that you'll mimic Selection Toys and allow the user to choose what's on the toolbar?

                                            Or am I missing the option?

                                            Download the free D'oh Book for SketchUp 📖

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