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    [Plugin] QuadFaceTools

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Here's a big big ask...

      The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

      Download the free D'oh Book for SketchUp πŸ“–

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      • charly2008C Offline
        charly2008
        last edited by

        Thomas,

        thanks for your advice. The texture was not seamless. Now, the planking is almost perfect.


        2011-10-09_174125.jpg


        Rendered Model

        He who makes no mistakes, makes nothing

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        • GaieusG Offline
          Gaieus
          last edited by

          Cool hull! πŸ˜‰

          Gai...

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          • thomthomT Offline
            thomthom
            last edited by

            @unknownuser said:

            The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

            "Compressing" - as in distorted texture, no parallel lines in the UV mapping? "Stretching" - would that include skewed textures?

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Compressing as in the UV has been scaled down in the UV space so that it doesn't appear 'normal'

              Stretching as in the UV has been scaled up in the UV space so that it doesn't appear 'normal'

              So, distortion/skewing is including in these suggestions above.

              What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

              Download the free D'oh Book for SketchUp πŸ“–

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              • thomthomT Offline
                thomthom
                last edited by

                @unknownuser said:

                What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

                Can you elaborate on this one? Maybe some screens or illustrations.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • PixeroP Offline
                  Pixero
                  last edited by

                  What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @pixero said:

                    What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

                    How would this manipulation affect the original mesh?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                      WYSIWYG

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @pixero said:

                        Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                        WYSIWYG

                        Interesting. However, I don't think I can hook into the native mapper.
                        Did you mean that if you remapped the unwrapped grid with the UV Map tool it'd update?

                        How about a context menu item "Update" which would update the source?

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          For example. If you have a object that have the UVs stretched from the default mapping with your tool.
                          If you then edited the position of the vertices on the unwrapped object you should see how that effects the original objects mapping. Preferably in real time.

                          stretching.jpg

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Right, so a tool that let you move the vertices of the unwrapped grid - and simultaneously updates the source mesh.
                            It's an interesting idea.

                            Ideally I'd wish that the unwrapped mesh resembled more the original mesh, in terms of shape - but it's not a task I'm able to take on right now.

                            (Though if anyone else got any ideas. then join in on BitBucket! πŸ˜‰ )

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • J Offline
                              jorge2011
                              last edited by

                              @thomthom said:

                              @jorge2011 said:

                              for example, how to apply texture to that?

                              Select the material you want to use from the Material Browser. Then pick the U and V axis.
                              I noticed that in the model you posted, no material was selected - I'm guessing this was your issue?

                              ok

                              the latest version works best.

                              but very simple example.

                              How do I apply texture to a cylinder?
                              Material applies only to a portion of the cylinder.

                              and on the other surface not apply.

                              What am I doing wrong?


                              05.skp

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @jorge2011 said:

                                How do I apply texture to a cylinder?
                                Material applies only to a portion of the cylinder.

                                Like any other mesh, pick a U and V axis.
                                Did you have part of the cylinder selected? I had no problems mapping it.
                                Maybe some screenshots of what you are doing? Or a video?

                                @jorge2011 said:

                                and on the other surface not apply.

                                It is not a Quad mesh. All the edges on that surface is soft + smooth.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  @thomthom said:

                                  Right, so a tool that let you move the vertices of the unwrapped grid - and simultaneously updates the source mesh.
                                  It's an interesting idea.

                                  Maybe a tool that for "onMouseMove" updates UVs while moving vertices?
                                  Or "onLButtonUp" for semi live update?

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                                  • J Offline
                                    jorge2011
                                    last edited by

                                    is odd, thom. When I apply a material to the cylinder not working properly.
                                    the problem is with the "continuous mapping"
                                    Am I doing something wrong?

                                    Untitled02.gif

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      That is odd. I can't reproduce that at all. Can you post that sample model you used in that video? So I can see what might be the difference between it and my test model.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        I see in the video that the origin of the V axis (indicated by the green X) isn't where it should be. Though I do not understand why. I can't make that happen on my test models...

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • J Offline
                                          jorge2011
                                          last edited by

                                          this is the model

                                          http://forums.sketchucation.com/viewtopic.php?f=323&t=39442&start=120#p359462

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                                          • J Offline
                                            jorge2011
                                            last edited by

                                            @thomthom said:

                                            I see in the video that the origin of the V axis (indicated by the green X) isn't where it should be. Though I do not understand why. I can't make that happen on my test models...

                                            can you explain a little more?

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