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    [Plugin] QuadFaceTools

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    • J Offline
      jorge2011
      last edited by

      for example, how to apply texture to that?


      01.skp

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      • thomthomT Offline
        thomthom
        last edited by

        @cmeed said:

        great to see a video and what amazing work you put into this forum. really well done.

        I'm trying this out for the first time and am having some trouble, the problem is that i can put a texture in but then cant change it to a new one

        Its basically only works once and you can't map anything else to that shape. or i've missed something. - I'm on a mac

        (suggestion - is there a roll over help pop up that can be used that when you leave the curser ove an icon a pop up help describes the function?)

        Try with version 0.4.1 - maybe your issues was related to the nil errors...

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          @unknownuser said:

          When using "Unwrap Picked Grid" it'd be nice if it used inferencing.

          Had a look at my code again - it does already use inferencing... But I'm changing it so you see the inference icons.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            @jorge2011 said:

            for example, how to apply texture to that?

            Select the material you want to use from the Material Browser. Then pick the U and V axis.
            I noticed that in the model you posted, no material was selected - I'm guessing this was your issue?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • charly2008C Offline
              charly2008
              last edited by

              Thank You Thomas,

              In any case, this is a fantastic tool I've ever wanted for a long time, especially for the planking of ship hulls. But I have a small problem which I have not yet overcome.

              Charly


              2011-10-09_191746.jpg


              2011-10-09_194414.jpg


              Untitled.skp

              He who makes no mistakes, makes nothing

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              • thomthomT Offline
                thomthom
                last edited by

                @charly2008 said:

                Thank You Thomas,

                In any case, this is a fantastic tool I've ever wanted for a long time, especially for the planking of ship hulls. But I have a small problem which I have not yet overcome.

                Charly

                How/where do you pick the U and V axis?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Looking at it, where you see the seam, that's where you set your axis, right? Your texture isn't seamless, so it's the two ends of the texture that meets at the axis.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Rich O BrienR Online
                    Rich O Brien Moderator
                    last edited by

                    Here's a big big ask...

                    The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

                    Download the free D'oh Book for SketchUp 📖

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                    • charly2008C Offline
                      charly2008
                      last edited by

                      Thomas,

                      thanks for your advice. The texture was not seamless. Now, the planking is almost perfect.


                      2011-10-09_174125.jpg


                      Rendered Model

                      He who makes no mistakes, makes nothing

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Cool hull! 😉

                        Gai...

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @unknownuser said:

                          The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

                          "Compressing" - as in distorted texture, no parallel lines in the UV mapping? "Stretching" - would that include skewed textures?

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by

                            Compressing as in the UV has been scaled down in the UV space so that it doesn't appear 'normal'

                            Stretching as in the UV has been scaled up in the UV space so that it doesn't appear 'normal'

                            So, distortion/skewing is including in these suggestions above.

                            What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

                            Download the free D'oh Book for SketchUp 📖

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @unknownuser said:

                              What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

                              Can you elaborate on this one? Maybe some screens or illustrations.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @pixero said:

                                  What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

                                  How would this manipulation affect the original mesh?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                                    WYSIWYG

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @pixero said:

                                      Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                                      WYSIWYG

                                      Interesting. However, I don't think I can hook into the native mapper.
                                      Did you mean that if you remapped the unwrapped grid with the UV Map tool it'd update?

                                      How about a context menu item "Update" which would update the source?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • PixeroP Offline
                                        Pixero
                                        last edited by

                                        For example. If you have a object that have the UVs stretched from the default mapping with your tool.
                                        If you then edited the position of the vertices on the unwrapped object you should see how that effects the original objects mapping. Preferably in real time.

                                        stretching.jpg

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Right, so a tool that let you move the vertices of the unwrapped grid - and simultaneously updates the source mesh.
                                          It's an interesting idea.

                                          Ideally I'd wish that the unwrapped mesh resembled more the original mesh, in terms of shape - but it's not a task I'm able to take on right now.

                                          (Though if anyone else got any ideas. then join in on BitBucket! 😉 )

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • J Offline
                                            jorge2011
                                            last edited by

                                            @thomthom said:

                                            @jorge2011 said:

                                            for example, how to apply texture to that?

                                            Select the material you want to use from the Material Browser. Then pick the U and V axis.
                                            I noticed that in the model you posted, no material was selected - I'm guessing this was your issue?

                                            ok

                                            the latest version works best.

                                            but very simple example.

                                            How do I apply texture to a cylinder?
                                            Material applies only to a portion of the cylinder.

                                            and on the other surface not apply.

                                            What am I doing wrong?


                                            05.skp

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