sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] QuadFaceTools

    Scheduled Pinned Locked Moved Plugins
    673 Posts 116 Posters 499.2k Views 116 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • GaieusG Offline
      Gaieus
      last edited by

      Cool hull! πŸ˜‰

      Gai...

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        @unknownuser said:

        The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

        "Compressing" - as in distorted texture, no parallel lines in the UV mapping? "Stretching" - would that include skewed textures?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          Compressing as in the UV has been scaled down in the UV space so that it doesn't appear 'normal'

          Stretching as in the UV has been scaled up in the UV space so that it doesn't appear 'normal'

          So, distortion/skewing is including in these suggestions above.

          What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

          Download the free D'oh Book for SketchUp πŸ“–

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            @unknownuser said:

            What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

            Can you elaborate on this one? Maybe some screens or illustrations.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • PixeroP Offline
              Pixero
              last edited by

              What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                @pixero said:

                What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

                How would this manipulation affect the original mesh?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • PixeroP Offline
                  Pixero
                  last edited by

                  Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                  WYSIWYG

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    @pixero said:

                    Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                    WYSIWYG

                    Interesting. However, I don't think I can hook into the native mapper.
                    Did you mean that if you remapped the unwrapped grid with the UV Map tool it'd update?

                    How about a context menu item "Update" which would update the source?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • PixeroP Offline
                      Pixero
                      last edited by

                      For example. If you have a object that have the UVs stretched from the default mapping with your tool.
                      If you then edited the position of the vertices on the unwrapped object you should see how that effects the original objects mapping. Preferably in real time.

                      stretching.jpg

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        Right, so a tool that let you move the vertices of the unwrapped grid - and simultaneously updates the source mesh.
                        It's an interesting idea.

                        Ideally I'd wish that the unwrapped mesh resembled more the original mesh, in terms of shape - but it's not a task I'm able to take on right now.

                        (Though if anyone else got any ideas. then join in on BitBucket! πŸ˜‰ )

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • J Offline
                          jorge2011
                          last edited by

                          @thomthom said:

                          @jorge2011 said:

                          for example, how to apply texture to that?

                          Select the material you want to use from the Material Browser. Then pick the U and V axis.
                          I noticed that in the model you posted, no material was selected - I'm guessing this was your issue?

                          ok

                          the latest version works best.

                          but very simple example.

                          How do I apply texture to a cylinder?
                          Material applies only to a portion of the cylinder.

                          and on the other surface not apply.

                          What am I doing wrong?


                          05.skp

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            @jorge2011 said:

                            How do I apply texture to a cylinder?
                            Material applies only to a portion of the cylinder.

                            Like any other mesh, pick a U and V axis.
                            Did you have part of the cylinder selected? I had no problems mapping it.
                            Maybe some screenshots of what you are doing? Or a video?

                            @jorge2011 said:

                            and on the other surface not apply.

                            It is not a Quad mesh. All the edges on that surface is soft + smooth.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • PixeroP Offline
                              Pixero
                              last edited by

                              @thomthom said:

                              Right, so a tool that let you move the vertices of the unwrapped grid - and simultaneously updates the source mesh.
                              It's an interesting idea.

                              Maybe a tool that for "onMouseMove" updates UVs while moving vertices?
                              Or "onLButtonUp" for semi live update?

                              1 Reply Last reply Reply Quote 0
                              • J Offline
                                jorge2011
                                last edited by

                                is odd, thom. When I apply a material to the cylinder not working properly.
                                the problem is with the "continuous mapping"
                                Am I doing something wrong?

                                Untitled02.gif

                                1 Reply Last reply Reply Quote 0
                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  That is odd. I can't reproduce that at all. Can you post that sample model you used in that video? So I can see what might be the difference between it and my test model.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    I see in the video that the origin of the V axis (indicated by the green X) isn't where it should be. Though I do not understand why. I can't make that happen on my test models...

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • J Offline
                                      jorge2011
                                      last edited by

                                      this is the model

                                      http://forums.sketchucation.com/viewtopic.php?f=323&t=39442&start=120#p359462

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        jorge2011
                                        last edited by

                                        @thomthom said:

                                        I see in the video that the origin of the V axis (indicated by the green X) isn't where it should be. Though I do not understand why. I can't make that happen on my test models...

                                        can you explain a little more?

                                        1 Reply Last reply Reply Quote 0
                                        • dereiD Offline
                                          derei
                                          last edited by

                                          Hello thomthom, do you have any answer related to the error I mentioned here http://forums.sketchucation.com/viewtopic.php?f=323&t=39442&start=75#p358895 ? Now it happens every time I start SU. I don't know why at first happened only on second instance.

                                          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

                                          1 Reply Last reply Reply Quote 0
                                          • gillesG Offline
                                            gilles
                                            last edited by

                                            I get similar result than Jorge with a simple cylinder.

                                            " c'est curieux chez les marins ce besoin de faire des phrases "

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 33
                                            • 34
                                            • 7 / 34
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement