sketchucation logo sketchucation
    • 登入
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

    已排程 已置頂 已鎖定 已移動 Plugins
    360 貼文 41 Posters 228.5k 瀏覽 41 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • jolranJ 離線
      jolran
      最後由 jolran 編輯

      %(#008040)[# Date : 15.12.2o12
      # / / / / / #

      THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR #/ / / / / /#

      IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED # / / / / /

      WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. #ver 1.8 beta #---------------------------#]

      This version has a webdialog HELP-file in the draw menu.
      It has instructions, but I mainly made it for testing webdialog-compability.

      So please read it, there are some new features i would like you to test.
      Make sure to click the icons on the bottom of the page to change page.
      1 new feature is called "Heal section slice". But it doesent use sections. For that use TIG's Sectioncutface or Zorro2.
      It should work on nested groups or components down to ~3 levels

      Background is the main new thing. Where a background component with gluebehavior will be created. With some creative use of profiles in styles, one can get borders around the hatch without affecting the hatched edges cause the background has hidden outer edgeloops, etc etc.

      Still no Pattern hatching yet. Code still need optimizing, but found a few traps where there were silent errors before. Will port stuff bit by bit.

      Hope you enjoy, more to come soon..

      Tested on Windows only. Sketchup 7 and 8.


      ver 1.8.zip

      M 1 條回覆 最後回覆 回覆 引用 0
      • S 離線
        sergey2402
        最後由 編輯

        SUPER! 👍

        1 條回覆 最後回覆 回覆 引用 0
        • Didier BurD 離線
          Didier Bur
          最後由 編輯

          Hi,
          Handy but what the advantage compared to a "hatch" material ?

          DB

          1 條回覆 最後回覆 回覆 引用 0
          • jolranJ 離線
            jolran
            最後由 編輯

            Hi.

            It,s all edges= geometry. It will get detected in other Cad-programs(hopefully) through export.
            Not all Cad programs use materials with textures, Doublecad for ex(as far I know).
            Also I can Imagine an advantage with edges against tetxtures in Layout as well. Vector vs raster vs Hybrid, when zooming for ex. printing.

            I am thinking of getting into Layout, doing all the bits in there. CD, buildingpermits etc.

            How long is setuptime using textures? How difficult is it to get correct alignment with textures?
            How "big" do the textures have to be to not get jaggy? These are all questions I would like to have answered for a good
            workflow with Layout.

            So I am glad you brought it up.

            1 條回覆 最後回覆 回覆 引用 0
            • S 離線
              sergey2402
              最後由 編輯

              I hope very much you will continue to improve this plugin.

              1 條回覆 最後回覆 回覆 引用 0
              • L 離線
                lapx
                最後由 編輯

                Me too! It would be nice if it could read and tranaslate autocad hatch file. We need some cross polination of the minds on this one. 😄
                I wonder if it works on curved surfaces...I must experiment.
                Thanks!

                1 條回覆 最後回覆 回覆 引用 0
                • D 離線
                  dbalex
                  最後由 編輯

                  great idea, I wanted this for a long time in sketchup!

                  http://www.bocostudio.com

                  1 條回覆 最後回覆 回覆 引用 0
                  • K 離線
                    kyyu
                    最後由 編輯

                    jolran,

                    To get the spacing right; make the 3 changes in red:

                    @unknownuser said:

                      vp=ve.transform(tr)
                      vp.length=di*2
                    

                    vs=face.normal.cross(vp) #spacing vector perpendicular to hatch line
                    tot=0
                    until tot>=di*2
                    ps=pt.offset(vp)
                    pe=pt.offset(vp.reverse)
                    gents.add_line(ps,pe)
                    pt.offset!(vs,spacing)
                    ps=po.offset(vp)
                    pe=po.offset(vp.reverse)
                    gents.add_line(ps,pe)
                    po.offset!(vs.reverse,spacing)
                    tot=tot+spacing
                    end#until

                    I think you are also missing this line at the end:

                    @unknownuser said:

                    unless file_loaded?("Hatchfaces.rb")

                    toolbar = UI::Toolbar.new("Hatchfaces")

                    cmd0 = UI::Command.new("Hatchfaces") { self.hatchfaces }

                    jol_icons = Sketchup.find_support_file "Plugins/Hatchfaces/hatchfaces_s.png"
                    jol_iconl = Sketchup.find_support_file "Plugins/Hatchfaces/hatchfaces_l.png"

                    cmd0.small_icon = jol_icons
                    cmd0.large_icon = jol_iconl
                    cmd0.tooltip = "hatched lines"
                    cmd0.status_bar_text = "faces to hatch selection"
                    cmd0.menu_text = "Hatching"
                    toolbar.add_item cmd0
                    toolbar.show

                    end

                    file_loaded("Hatchfaces.rb")

                    end

                    1 條回覆 最後回覆 回覆 引用 0
                    • jolranJ 離線
                      jolran
                      最後由 編輯

                      Guys, I'm glad youre showing interrest in this plugin! I will try to do by best to improve it.
                      About Autocad compability.. You have to realize, 2 months ago I had no programming experience att all and
                      that feature sounds fairly complex. I think priority must be made to get spacing OK, and holes get filled.

                      Now with the help of TIG and KYYU here things can go quite faster.
                      TIG pm me about the "hole" issue, so his given me "homework" on that 😄

                      KYYU! Really appricate your effort!
                      I will try you fix!

                      @unknownuser said:

                      file_loaded("Hatchfaces.rb")

                      Hmmm, thought I did not need that. It's not loading right for you?
                      
                      1 條回覆 最後回覆 回覆 引用 0
                      • jolranJ 離線
                        jolran
                        最後由 編輯

                        Spacing should be working now! Ver 1.1 added(in first post)

                        Thanks KYYU!

                        1 條回覆 最後回覆 回覆 引用 0
                        • jolranJ 離線
                          jolran
                          最後由 編輯

                          The thing about curved surfaces in Sketchup is.. They consist of a bunch of lines!
                          Look at the half cylinder in revealed hidden lines, one see how the cylinder is made out
                          of edges. When running the plugin, even if the lines are hidden they will get detected,
                          with following result.

                          For NOW! A temporary fix for faces with holes (until I have included TIG's solution)
                          is to create a temporary edge across the face(before running the plugin). It will need to be deleted in both the hatches and on the face...

                          Alignment is still a little problematic. When running 2 faces next to each other(2 separate times) one would expect the lines to get aligned to each other, where the vertices meet.
                          In my original idea the grouped edges where copied FROM center outwards 1 time in each direction, so maybe try to implement that behavior in this version too if possible.


                          Hatch_minitut2.jpg

                          1 條回覆 最後回覆 回覆 引用 0
                          • atelierpaarA 離線
                            atelierpaar
                            最後由 編輯

                            great plugin, that`s what we needed !
                            While creating the hatching, the tool also creates an surrounding outline.
                            Do you think, it would be possible to have a choice to hide or show this outline.
                            thanks for the great work 😄
                            Uli

                            1 條回覆 最後回覆 回覆 引用 0
                            • K 離線
                              kyyu
                              最後由 編輯

                              @jolran said:

                              Guys, I'm glad youre showing interrest in this plugin! I will try to do by best to improve it.
                              About Autocad compability.. You have to realize, 2 months ago I had no programming experience att all and
                              that feature sounds fairly complex. I think priority must be made to get spacing OK, and holes get filled.

                              You're doing good for 2 months. I started the same way, with no programming experience, about 1 & half years now. I still have alot to learn. Takes alot of time at our level, to do even simple stuff.

                              @unknownuser said:

                              @unknownuser said:

                              file_loaded("Hatchfaces.rb")

                              Hmmm, thought I did not need that. It's not loading right for you?
                              

                              Concerning this line of code. It put's your plugin in a list of loaded files. That's the list your are checking when you say "unless file_loaded?("Hatchfaces.rb")". So if you don't have the loaded line, then there is no reason to check if the file has been loaded in the 1st place.

                              I thought Sketchup would give me a 2nd toolbar, if I loaded the plugin again. But it appears not. Maybe Sketchup won't let you have two toolbars with the same name? So I guess it didn't matter,after all, for your plugin. But, like I mentioned, then you could have left out the 1st line, also. Where it matters, is menu items. Sketchup will add a new menu item each time you reload a plugin, if you don't have those 2 lines.

                              And as a fyi, these two methods are in the "sketchup.rb" file. That's probably why you have the line at the very beginning: "require 'sketchup.rb'"

                              -Kwok

                              1 條回覆 最後回覆 回覆 引用 0
                              • jolranJ 離線
                                jolran
                                最後由 編輯

                                Thanks KYYU 😄

                                And thank you for that explanation. You are most helpful!

                                1 條回覆 最後回覆 回覆 引用 0
                                • sadyoS 離線
                                  sadyo
                                  最後由 編輯

                                  Thanks Jolran, it's really awesome plugin
                                  Then... AutoCAD would be far away now

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • jolranJ 離線
                                    jolran
                                    最後由 編輯

                                    Hi Atelerpaar!

                                    I did not think of that until you mentioned it now. Good suggestion 👍 That would be the behaivior one would expect. Also files would get smaller. I will try my best 😄

                                    I have an new idea for getting different patterns. 2d DCs with intersection. Don't know if it is possible, have to do some research. But then a library of concrete and such could be made with a webdialog and thumbnails. Needles to say, quite a project..

                                    Any interest in that? Or are textures already sufficient as they are for that purpose?

                                    (my personal feeling is that textures get ugly in Layout unless perfectly scaled, Richards masking-method works ok, but is not 100% flexible)

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • jolranJ 離線
                                      jolran
                                      最後由 編輯

                                      Been at it all morning. Seems not that easy to erase surrounding edges as I thought.
                                      Outer edges are most possible, but I suspect you just want the hatched (eg45 deg or so) lines remained? Probably missing something in my code..

                                      @unknownuser said:

                                      Takes alot of time at our level, to do even simple stuff.

                                      Damn right about that 😠 😄

                                      But you are far ahead of me in Ruby-knowledge 😳

                                      Cheers Sadyo

                                      I guess this thread is supposed to be about updates and wishes? So won't discuss too much code in here.

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • TIGT 離線
                                        TIG Moderator
                                        最後由 編輯

                                        Do you mean erase the surround edges to the hatching ?

                                        To do that you need to examine the hatching group's geometry before your code to finally erase all faces.
                                        Make an empty array
                                        edges2go=[]
                                        then iterate the geometry
                                        group.entities.each{|e|edges2go << if e.class==Sketchup::Edge and not e.faces[1]}
                                        i.e. 'edges2go' is now a list of all edges in the hatching group that are on the 'perimeter' - i.e. they have only one face. We will now erase them - this will destroy their faces too so you probably never need to erase the group's faces as there won't be any left!
                                        group.entities.erase_entities(edges2go)
                                        All perimeter edges are erased en mass. 😄
                                        How are you getting on with the 'holes' issue ❓

                                        TIG

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • jolranJ 離線
                                          jolran
                                          最後由 編輯

                                          He he! I can't make this work. I wish it was as simple for me as it is for you 😳

                                          @unknownuser said:

                                          before your code to finally erase all faces.

                                          By that you mean after the intersection and before the erasing?

                                          The "hole" issue is putting a hole in my brain.

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • TIGT 離線
                                            TIG Moderator
                                            最後由 編輯

                                            The two relevant lines in the code
                                            gents.to_a.each{|e|e.erase! if e.valid? and e.class==Sketchup::Edge and e.faces.length==0} gents.to_a.each{|e|e.erase! if e.valid? and e.class==Sketchup::Face}
                                            The first line removes any unfaced edges.
                                            The second removes all faces.
                                            What you need to do between them is add these lines
                                            edges2go=[] gents.each{|e|edges2go << if e.class==Sketchup::Edge and not e.faces[1]} gents.erase_entities(edges2go)
                                            This will remove perimeter edges and thereby all faces anyway... So after a test you should find the original second line to erase all faces is no longer needed...
                                            🤓

                                            TIG

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 17
                                            • 18
                                            • 1 / 18
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement