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[Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

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  • J Offline
    jolran
    last edited by 13 Jul 2011, 06:00

    Guys, I'm glad youre showing interrest in this plugin! I will try to do by best to improve it.
    About Autocad compability.. You have to realize, 2 months ago I had no programming experience att all and
    that feature sounds fairly complex. I think priority must be made to get spacing OK, and holes get filled.

    Now with the help of TIG and KYYU here things can go quite faster.
    TIG pm me about the "hole" issue, so his given me "homework" on that πŸ˜„

    KYYU! Really appricate your effort!
    I will try you fix!

    @unknownuser said:

    file_loaded("Hatchfaces.rb")

    Hmmm, thought I did not need that. It's not loading right for you?
    
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    • J Offline
      jolran
      last edited by 13 Jul 2011, 06:23

      Spacing should be working now! Ver 1.1 added(in first post)

      Thanks KYYU!

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      • J Offline
        jolran
        last edited by 13 Jul 2011, 07:30

        The thing about curved surfaces in Sketchup is.. They consist of a bunch of lines!
        Look at the half cylinder in revealed hidden lines, one see how the cylinder is made out
        of edges. When running the plugin, even if the lines are hidden they will get detected,
        with following result.

        For NOW! A temporary fix for faces with holes (until I have included TIG's solution)
        is to create a temporary edge across the face(before running the plugin). It will need to be deleted in both the hatches and on the face...

        Alignment is still a little problematic. When running 2 faces next to each other(2 separate times) one would expect the lines to get aligned to each other, where the vertices meet.
        In my original idea the grouped edges where copied FROM center outwards 1 time in each direction, so maybe try to implement that behavior in this version too if possible.


        Hatch_minitut2.jpg

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        • A Offline
          atelierpaar
          last edited by 13 Jul 2011, 18:44

          great plugin, that`s what we needed !
          While creating the hatching, the tool also creates an surrounding outline.
          Do you think, it would be possible to have a choice to hide or show this outline.
          thanks for the great work πŸ˜„
          Uli

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          • K Offline
            kyyu
            last edited by 13 Jul 2011, 19:06

            @jolran said:

            Guys, I'm glad youre showing interrest in this plugin! I will try to do by best to improve it.
            About Autocad compability.. You have to realize, 2 months ago I had no programming experience att all and
            that feature sounds fairly complex. I think priority must be made to get spacing OK, and holes get filled.

            You're doing good for 2 months. I started the same way, with no programming experience, about 1 & half years now. I still have alot to learn. Takes alot of time at our level, to do even simple stuff.

            @unknownuser said:

            @unknownuser said:

            file_loaded("Hatchfaces.rb")

            Hmmm, thought I did not need that. It's not loading right for you?
            

            Concerning this line of code. It put's your plugin in a list of loaded files. That's the list your are checking when you say "unless file_loaded?("Hatchfaces.rb")". So if you don't have the loaded line, then there is no reason to check if the file has been loaded in the 1st place.

            I thought Sketchup would give me a 2nd toolbar, if I loaded the plugin again. But it appears not. Maybe Sketchup won't let you have two toolbars with the same name? So I guess it didn't matter,after all, for your plugin. But, like I mentioned, then you could have left out the 1st line, also. Where it matters, is menu items. Sketchup will add a new menu item each time you reload a plugin, if you don't have those 2 lines.

            And as a fyi, these two methods are in the "sketchup.rb" file. That's probably why you have the line at the very beginning: "require 'sketchup.rb'"

            -Kwok

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            • J Offline
              jolran
              last edited by 13 Jul 2011, 19:17

              Thanks KYYU πŸ˜„

              And thank you for that explanation. You are most helpful!

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              • S Offline
                sadyo
                last edited by 14 Jul 2011, 03:02

                Thanks Jolran, it's really awesome plugin
                Then... AutoCAD would be far away now

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                • J Offline
                  jolran
                  last edited by 14 Jul 2011, 04:37

                  Hi Atelerpaar!

                  I did not think of that until you mentioned it now. Good suggestion πŸ‘ That would be the behaivior one would expect. Also files would get smaller. I will try my best πŸ˜„

                  I have an new idea for getting different patterns. 2d DCs with intersection. Don't know if it is possible, have to do some research. But then a library of concrete and such could be made with a webdialog and thumbnails. Needles to say, quite a project..

                  Any interest in that? Or are textures already sufficient as they are for that purpose?

                  (my personal feeling is that textures get ugly in Layout unless perfectly scaled, Richards masking-method works ok, but is not 100% flexible)

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                  • J Offline
                    jolran
                    last edited by 14 Jul 2011, 08:06

                    Been at it all morning. Seems not that easy to erase surrounding edges as I thought.
                    Outer edges are most possible, but I suspect you just want the hatched (eg45 deg or so) lines remained? Probably missing something in my code..

                    @unknownuser said:

                    Takes alot of time at our level, to do even simple stuff.

                    Damn right about that 😠 πŸ˜„

                    But you are far ahead of me in Ruby-knowledge 😳

                    Cheers Sadyo

                    I guess this thread is supposed to be about updates and wishes? So won't discuss too much code in here.

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                    • T Offline
                      TIG Moderator
                      last edited by 14 Jul 2011, 08:41

                      Do you mean erase the surround edges to the hatching ?

                      To do that you need to examine the hatching group's geometry before your code to finally erase all faces.
                      Make an empty array
                      edges2go=[]
                      then iterate the geometry
                      group.entities.each{|e|edges2go << if e.class==Sketchup::Edge and not e.faces[1]}
                      i.e. 'edges2go' is now a list of all edges in the hatching group that are on the 'perimeter' - i.e. they have only one face. We will now erase them - this will destroy their faces too so you probably never need to erase the group's faces as there won't be any left!
                      group.entities.erase_entities(edges2go)
                      All perimeter edges are erased en mass. πŸ˜„
                      How are you getting on with the 'holes' issue ❓

                      TIG

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                      • J Offline
                        jolran
                        last edited by 14 Jul 2011, 12:17

                        He he! I can't make this work. I wish it was as simple for me as it is for you 😳

                        @unknownuser said:

                        before your code to finally erase all faces.

                        By that you mean after the intersection and before the erasing?

                        The "hole" issue is putting a hole in my brain.

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                        • T Offline
                          TIG Moderator
                          last edited by 14 Jul 2011, 12:36

                          The two relevant lines in the code
                          gents.to_a.each{|e|e.erase! if e.valid? and e.class==Sketchup::Edge and e.faces.length==0} gents.to_a.each{|e|e.erase! if e.valid? and e.class==Sketchup::Face}
                          The first line removes any unfaced edges.
                          The second removes all faces.
                          What you need to do between them is add these lines
                          edges2go=[] gents.each{|e|edges2go << if e.class==Sketchup::Edge and not e.faces[1]} gents.erase_entities(edges2go)
                          This will remove perimeter edges and thereby all faces anyway... So after a test you should find the original second line to erase all faces is no longer needed...
                          πŸ€“

                          TIG

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                          • J Offline
                            jolran
                            last edited by 14 Jul 2011, 15:25

                            Ver 1.2 zip added at first post.

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                            • J Offline
                              jolran
                              last edited by 14 Jul 2011, 15:57

                              Yeeyy!!! It works now!

                              I had to think a little bit πŸ˜„ Where some typos(I hope I did not destroy anything ❓ )

                              Anyway it works. Will post update soon..

                              gents.to_a.each{|e|e.erase! if e.valid? and e.class==Sketchup;;Edge and e.faces.length==0}
                                    edges2go=[]
                                    gents.each{|e|edges2go << e if e.class==Sketchup;;Edge and not e.faces[1]}
                                    gents.erase_entities(edges2go)
                              

                              Thanks to TIG this plugin gets updated once more πŸ˜„

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                              • S Offline
                                sergey2402
                                last edited by 14 Jul 2011, 15:58

                                Well done! You are doing greatly desired work!
                                I really, really like it.

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                                • J Offline
                                  jolran
                                  last edited by 14 Jul 2011, 16:23

                                  Why thank you 😳 But I really think you should thank TIG and Kyuu.

                                  Feel free to ask for ways to improve! Or even come up with ideas πŸ‘

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                                  • K Offline
                                    ken
                                    last edited by 14 Jul 2011, 18:43

                                    Well, this is starting to look good. My suggested improvement

                                    1. If you do two hatches of the same face, is it possible to get both hatches in the same group.

                                    Thank you for your work

                                    Ken

                                    Fight like your the third monkey on Noah's Ark gangway.

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                                    • S Offline
                                      sergey2402
                                      last edited by 14 Jul 2011, 18:58

                                      Maybe hatches should be on its own layer?

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                                      • J Offline
                                        jolran
                                        last edited by 14 Jul 2011, 19:15

                                        Thank you for your input guys!! Good points!

                                        I will answer more profound tomorrow. I'm a bit in a hurry! For Now, here is a minitut or tips, as a compensation that the hole "issue" isent fixed yet. πŸ˜‰


                                        Hatchtut2-1.jpg

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                                        • S Offline
                                          sergey2402
                                          last edited by 14 Jul 2011, 19:41

                                          TIG, kyyu, please do not leave jolran alone. You are all together make a very necessary work.

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