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    [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

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    • jolranJ Offline
      jolran
      last edited by

      @unknownuser said:

      vector can't have a zero length!

      That I can understand. Alright, I will have a go at it. I'm not sure a fully grasp this 😳
      This is more and more your plugin, it's starting to be too complicated for me. My level is more icons and stuff.
      Maybe one day I can contribute more.

      Thanks for your invaluable help TIG πŸ‘

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      • K Offline
        kyyu
        last edited by

        @jolran said:

        Hmm I will try..

        Where do you learn all these commands?? πŸ˜„ It feels like I'm missing some information source(exept from this forum).

        You have to learn the ruby language itself. I'm lacking in this area, too.

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        • jolranJ Offline
          jolran
          last edited by

          @unknownuser said:

          You have to learn the ruby language itself

          Yeah, you are right. Working on that.

          Good news is the code seams to be working for sorting irregular faces and hatching.

          
                p1=pt.clone
                p1.x=p1.x+1 # X value = x axis needs to be replaced if using another axis
                
                p1=p1.project_to_plane(face.plane)
                ve=pt.vector_to(p1)
                bb=face.bounds
                di
          

          So something like this does not do the trick yet. Will work on it..

           p1.each {|e|e.z+1 if face.normal.z.abs==1
                e.x+1 if face.normal.x.abs==1
                e.y+1 if face.normal.y.abs==1}
          
          
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          • TIGT Offline
            TIG Moderator
            last edited by

            Read this and try to understand...

            p0=face.vertices[0].position
            p1=p0.clone
            if face.normal.x.abs>0.9999
              p1.y=p1.y+1
            else
              p1.x=p1.x+1
            end#if
            p1=p1.project_to_plane(face.plane)
            ve=p0.vector_to(p1)
            ### etc
            

            This should always result in a 've'ctor with a non=zero length.
            To test it set up a cube and test add temporary 'puts' into the code after ve=
            puts face.normal puts ve.length πŸ€“

            TIG

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            • jolranJ Offline
              jolran
              last edited by

              Wow, thanks! So if I understand it correctly one do only need to compare x to y to get the required results. Where if>0,9999 switches to other axis-comparison=under1? Clever.

              It works for faces without holes if I switch values p0 to pt, with your last posted code.
              Or do you mean p0 to be po, (typo)? Cause that is a whole different thing. That does not makes sence though, wonder why I think that...

              I will try that meanwhile..Se if holes get fixed.

              po=pt.clone:

              ps=pt.offset(vp)
                      pe=pt.offset(vp.reverse)
                      gents.add_line(ps,pe)
                      pt.offset!(vs,spacing)
                      ps=po.offset(vp)
              etc
              
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              • jolranJ Offline
                jolran
                last edited by

                Anyway heres how I implemented your code, between ents erase(facestogo) and intersection. It does not work on faces with holes, as mentioned.
                Is there a clash with 2 pt.clones? Maybe I HAVE put your code in wrong places. I will continue..

                bb=face.bounds
                      di=bb.diagonal
                       pt=face.vertices[0].position
                        p1=pt.clone
                     if face.normal.x.abs>0.9999
                      p1.y=p1.y+1
                     else
                      p1.x=p1.x+1
                     end#if
                      p1=p1.project_to_plane(face.plane)
                       ve=pt.vector_to(p1)
                        po=pt.clone
                      tr=Geom;;Transformation.rotation(pt,face.normal,@angle.degrees)
                       vp=ve.transform(tr)
                        vp.length=di*2
                         vs=face.normal.cross(vp) #spacing vector perpendicular to hatch line
                         tot=0
                      until tot>=di*2
                        ps=pt.offset(vp)
                         pe=pt.offset(vp.reverse)
                          gents.add_line(ps,pe)
                           pt.offset!(vs,spacing)
                            ps=po.offset(vp)
                           pe=po.offset(vp.reverse)
                          gents.add_line(ps,pe)
                         po.offset!(vs.reverse,spacing)
                        tot=
                
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                • jolranJ Offline
                  jolran
                  last edited by

                  May have found something? Commented out the last parts. Line hatching and intersection.
                  The results of faces with holes is a group(clone) with reversed face? Faces without holes is created as expected.
                  Since using face.normal that might (in my theory logic) pose some trouble?

                  Updated Hmmm, no. Grr. Did not matter if faces was reversed or not. Problem remains..

                  This code reverses the faces anyway.
                  Could be useful later on, but it will reverse ALL faces, wich is not useful right now. Faces without holes do not need reversing.

                  faces2=[]
                        gents.each{|e|faces2 << e.reverse! if e.class==Sketchup;;Face
                  
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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Perhaps instead of pt=face.vertices[0].position it might be better to use pt=face.outer_loop.vertices[0].position

                    TIG

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                    • jolranJ Offline
                      jolran
                      last edited by

                      It does not work 😞

                      However i noticed that "face" entity gets erased after erase(facestogo) if it has holes in it. Not if it's a square for ex!

                      I used puts face after loop face erasing..

                      So do face.plane have something to refere to when there are holes? Or is the variabel set earlier?

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Erase the faces after you've set the points/vector etc - you can't get the plane or normal of an erased face!

                        TIG

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                        • jolranJ Offline
                          jolran
                          last edited by

                          AHA!!

                          So even if I am stupid enough to make that misstake, I noticed that in fact that was the error going on?

                          I'm making progress!! πŸ˜„

                          Thanks TIG. I will try to fix it.

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                          • jolranJ Offline
                            jolran
                            last edited by

                            The "earliest" place where I can insert gents.erase_entities(faces2go) without erasing the access to face.plane is:

                            tr=Geom;;Transformation.rotation(pt,face.normal,@angle.degrees)
                                   vp=ve.transform(tr)
                                    vp.length=di*2
                                     vs=face.normal.cross(vp) #spacing vector perpendicular to hatch line
                                      gents.erase_entities(faces2go)
                                     
                            

                            The result is not correct. Missing edges and too short.

                            Is face.plane or any command referring to "face" using the inner-hole faces, perhaps?
                            Should one use gents.entities.face(or something to retrieve the face.entity in gents) instead of just face?

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              You can set variables plane=face.plane and normal=face.normal and pt=face.outer_loop.vertices[0].position, then face.erase! - the variables are still remembered... then use them later as needed ?

                              TIG

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                              • jolranJ Offline
                                jolran
                                last edited by

                                @unknownuser said:

                                You can set variables plane=face.plane and normal=face.normal and pt=face.outer_loop.vertices[0].position, then face.erase!

                                Ok. You mean before faces2go << face? After erase.faces2goI was going to define the
                                linehatching as a method for crosshatching, as we discussed earlier. They will have to be instance.variables then or do I pass all of them into the argument-list when calling the method?
                                That's why I was wondering if one could use face from gents.entities, since gents will be passed into the args-list anyway.

                                Or did you originaly mean I should put the whole operation into a method for crosshatching?

                                I'm sorry if I sound confused. 😳 But I am.

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  All this part is trying to do is set the vector from which you will set the angle for the hatching.
                                  At the moment it's set from the vertices [0] to [1] vector which varies, so to fix it I suggested a way of projecting the x-axis onto the face.plane and getting a vector from that to use instead [with changes for a plane that doesn't play nicely with the x-axis to give a valid vector...
                                  You get all of this from the original face NOT the temporary face ??

                                  TIG

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                                  • jolranJ Offline
                                    jolran
                                    last edited by

                                    @unknownuser said:

                                    You get all of this from the original face NOT the temporary face!

                                    Yes, that part I understand(hopefully) what it was about to fix for problems.

                                    However when you said I can't get the plane or normal of an erased face, I thought
                                    order matters. I think my english is a bit bad, I don't understand everything right away. Apologize for that.

                                    Lets say I use ORIGINAL "face" for face plane, I still must pass "face" on in the argument-list if I am going to
                                    have following script setup, wich will be needed for crosshatching later on, no?

                                    Feels like I'm doing some fundamential misstake here.

                                    (edited)It should be "face" in the argument list. NOT faces.


                                    code_structureidea1.jpg

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                                    • jolranJ Offline
                                      jolran
                                      last edited by

                                      Think I got! @face=gents.add_face etc..in tha Face creating-part And use @ varibles in the code below seams to do the trick!
                                      It works on holes anyway. Don't know how kosher that is TIG? It would get into the linehatching method.

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                                      • jolranJ Offline
                                        jolran
                                        last edited by

                                        Works with holes..


                                        test forVer1.4.jpg

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          It seems to work now πŸ˜„ - is the angle always more logically oriented to an axis rather than an edge of the face ??

                                          As @face is a reference to a face before you run hatch and you erase it afterwards you don't really need to pass [@]face as an argument because @face is an instance variable read across methods, but if you do it'll probably still work... πŸ˜‰

                                          Also you [mistakenly] show a space in the def name AND started it with CAPITAL letter - use 'linehatch' or 'lineHatch' or simply 'hatch' or even 'make_hatching' etc which are all just fine... call it with self.hatch(aa, bb, cc) or whatever it's called...

                                          Use a @xxx variable where you want to use it across several methods [def's]
                                          Pass arguments to a method when you want to reuse the method with changes to arguments without using @xxx as you want to keep that for later - e.g. the @angle etc IS reused next time you use the dialog so when you pass angle again you use @cangle for the crosshatching angle but want to use the same method again... πŸ€“

                                          TIG

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                                          • jolranJ Offline
                                            jolran
                                            last edited by

                                            Thanks for all your help and advice TIG!

                                            I will follow them.

                                            @unknownuser said:

                                            is the angle always more logically oriented to an axis rather than an edge of the face ??

                                            Don't know πŸ˜„

                                            So I'll update the plugin then? All OK?
                                            Will work on the crosshatching later. I think it is a good idea to get this fix out, so people can use this plugin
                                            more properly.

                                            This coding-testing burns more calories than a 2hours jogging in the forest πŸ˜„

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