Shell chair - Hans Wegner
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Thanks David.
@unknownuser said:
Can we expect some Bertrand Benoit style renders?
Hehe, maybe I'll try some render.
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A classic.
That's just straight SU?
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Yeah.
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That looks very nice. Good work.
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Thank you Dave.
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I have to ask. did you draw the joinery?
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No joints, the pieces have just a bit of interpenetration.
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Here I've tried a first studio render with Thea. Changed the plywood texture. Only a slight high-pass filter in post pro. I wanted a "vintage" look...
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Wow! That's very nice.
The only critiques I have, and most people probably wouldn't notice these things, is that the plywood texture on the seat back looks aged while the legs and stretchers don't have an aged look. The other thing is there appears to be a seam line in the texture on the right front leg. It looks like it runs parallel to the inside edge of the leg. If the leg were turned out of a laminated piece, the seam line would run straight down the leg on the axis./ That's mostly to prevent the glue line from showing as a parabolic curve on the side of the leg. Most likely the legs would be turned from several pieces.
As I said, most folks would never notice those things and you could leave them. It would pass as a photograph.
Excellent work.
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Thanks for the constructive criticisms Dave and yes, maybe I have to add some subtle scratches and stains on the legs and stretchers.
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I forgot to mention that I like those vertical lines in the seat back surface. They look like scratches that were there before the wood was re-varnished. And the color and texture just makes it look used. I think that used look is what is missing in a lot of renders. I'm sure it is difficult to get that look but for me, it's what tells me it's a computer generated thing and not a photograph. as I said, though, I don't think most folks would notice the things I pointed out.
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Great model and rendering, Massimo! I made some "more vintage" looks for your awesome image. I hope you don't mind...
Regards,
Stefan
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Thanks Stefan, I don't mind at all and good work (maybe the vignetting is just a bit too strong).
Anyway I have to say that I prefer the "original" image as it looks more "natural" to my eyes. -
An update, now also the legs and stretchers have an aged look.
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Looks like it was used hard and then refinished. Nice, nice.
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Thanks again Dave.
Another couple of shots. Added a roughness map to the varnish of the woods and increased a bit the % of the roughness in order to have a different finishing.
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Bellisimo!
Is this a coating applied in Thea?
Any chance I can see the Scattering and Structure settings? And Coating if you used it?
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Grazie Rich.
Yes the wood mats have a stacked coating layer. Here are the settings I've used. As roughness map on the coating layer I've used the specular map. Only for the plywood I've increased the % of the roughness of the coating to 40.
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Excellent work.
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Thanks Massimo, appreciate it
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