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    Shell chair - Hans Wegner

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    • massimoM Offline
      massimo Moderator
      last edited by

      Thanks David. ๐Ÿ˜„

      @unknownuser said:

      Can we expect some Bertrand Benoit style renders? ๐Ÿ˜‰

      Hehe, maybe I'll try some render.

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      • Bryan KB Offline
        Bryan K
        last edited by

        A classic.

        That's just straight SU? ๐Ÿ˜ฎ

        See my portfolio at https://delphiscousin.blogspot.com/

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        • massimoM Offline
          massimo Moderator
          last edited by

          Yeah. ๐Ÿ˜„

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          • Dave RD Offline
            Dave R
            last edited by

            That looks very nice. Good work.

            Etaoin Shrdlu

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            • massimoM Offline
              massimo Moderator
              last edited by

              Thank you Dave. ๐Ÿ˜„

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              • Dave RD Offline
                Dave R
                last edited by

                I have to ask. did you draw the joinery? ๐Ÿ˜‰

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                • massimoM Offline
                  massimo Moderator
                  last edited by

                  No joints, the pieces have just a bit of interpenetration. ๐Ÿ˜„

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                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    Here I've tried a first studio render with Thea. Changed the plywood texture. Only a slight high-pass filter in post pro. I wanted a "vintage" look...๐Ÿ˜„


                    prova_finale_ultima.jpg

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      Wow! That's very nice.

                      The only critiques I have, and most people probably wouldn't notice these things, is that the plywood texture on the seat back looks aged while the legs and stretchers don't have an aged look. The other thing is there appears to be a seam line in the texture on the right front leg. It looks like it runs parallel to the inside edge of the leg. If the leg were turned out of a laminated piece, the seam line would run straight down the leg on the axis./ That's mostly to prevent the glue line from showing as a parabolic curve on the side of the leg. Most likely the legs would be turned from several pieces.

                      As I said, most folks would never notice those things and you could leave them. It would pass as a photograph.

                      Excellent work.

                      Etaoin Shrdlu

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                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        Thanks for the constructive criticisms Dave and yes, maybe I have to add some subtle scratches and stains on the legs and stretchers. ๐Ÿ˜„

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          I forgot to mention that I like those vertical lines in the seat back surface. They look like scratches that were there before the wood was re-varnished. And the color and texture just makes it look used. I think that used look is what is missing in a lot of renders. I'm sure it is difficult to get that look but for me, it's what tells me it's a computer generated thing and not a photograph. as I said, though, I don't think most folks would notice the things I pointed out.

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                          • stefanqS Offline
                            stefanq
                            last edited by

                            Great model and rendering, Massimo! I made some "more vintage" looks for your awesome image. I hope you don't mind... ๐Ÿ˜ณ
                            Regards,
                            Stefan


                            prova_finale_ultima_vtg1.jpg


                            prova_finale_ultima_vtg2.jpg

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                            • massimoM Offline
                              massimo Moderator
                              last edited by

                              Thanks Stefan, I don't mind at all and good work ๐Ÿ˜‰ (maybe the vignetting is just a bit too strong).
                              Anyway I have to say that I prefer the "original" image as it looks more "natural" to my eyes. ๐Ÿ˜„

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                              • massimoM Offline
                                massimo Moderator
                                last edited by

                                An update, now also the legs and stretchers have an aged look. ๐Ÿ˜„


                                shell_finale.jpg

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  Looks like it was used hard and then refinished. Nice, nice.

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by

                                    Thanks again Dave. ๐Ÿ˜„
                                    Another couple of shots. Added a roughness map to the varnish of the woods and increased a bit the % of the roughness in order to have a different finishing. ๐Ÿ˜„


                                    prova_finale_aged_rough_II_3_ultima.jpg


                                    close_up.jpg

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      Bellisimo!

                                      Is this a coating applied in Thea?

                                      Any chance I can see the Scattering and Structure settings? And Coating if you used it?

                                      Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                      • massimoM Offline
                                        massimo Moderator
                                        last edited by

                                        Grazie Rich. ๐Ÿ˜„
                                        Yes the wood mats have a stacked coating layer. Here are the settings I've used. As roughness map on the coating layer I've used the specular map. Only for the plywood I've increased the % of the roughness of the coating to 40.


                                        Cattura.JPG

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                                        • Dave RD Offline
                                          Dave R
                                          last edited by

                                          Excellent work.

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                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            Thanks Massimo, appreciate it ๐Ÿ‘

                                            Download the free D'oh Book for SketchUp ๐Ÿ“–

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