2D Fillet plugin - how to change number of segments?
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Cool! Thanks It happens to have that plugin, but never thought to use it like that.
I just get rid of one plugin... faster Sketchup load -
I thought you were referring to 2dTool's Fillet tool - you weren't!
My tool fillets/chamfers [toggle between type] any two coplanar edges that you pick.
A guide-point is added at each fillet's center.
The fillets segmentation and radius are fully adjustable on the fly.
Edges are extended/trimmed to the fillet/chamfer as needed [or possible in the case of faced edges].
Setting the fillet radius to 0 [the default] makes the tool into an extended/trimmed tool. -
Just one plugin?
You are a strict purist and have a long life expectancy! -
Hello TIG , is it possible to fillet the corners marked in the attachment (R40) with 2d fillet plugin? I tried to use it but Sketchup keep crushing when I attempt to do it.
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I just tried it - it was OK - I can a 40 radius fillet between an arc and a line.
Make sure they are in the same context and coplanar... and that you pick the last segment of the arc...
Does it always crash or can you fillet two lines forming the corners of a rectangle ??Because the fillet tool uses temporary groups during its creation process there are some rogue scripts that mess with native classes/methods [often involving groups - but usually making failures or errors rather than crashes] - e.g. SketchyPhysics, and some that add ill-advised observers that crash as the unrelated 'fillet' group is made/modified.
There is a 'quarantine list'... also some newer BIM tools use this kind of observer that breaks legit tool's operations and can crash.
Try using the SketchUcation 'Plugins Manager' to disable suspect plugins, restart SketchUp and retry the filleting.As I say it works for me...
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Interesting, I always used to use 2d tools fillet...
I'll try TIG's Bezier too!
Thanks and best regards,
JQL
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It may fail (but no crash) according to the arc segment length, same thing in 3D with Fredo's Round corner.
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In that case try a second or third segment to fillet ??
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Yes I know, but if you have lots of fillet to do it's becoming very tedious.
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OR... make your arcs with fewer segments.
You can always increase the segmentation later -
Pourquoi faire simple? -
With fewer segments the arc's segments will be longer, and therefore it'll fillet OK at a radius smaller than the arc's segment length; then you can increase the arc's segmentation in Entity Info, provided it falls within the fillet end and it will still look right.
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@gilles said:
It may fail (but no crash) according to the arc segment length, same thing in 3D with Fredo's Round corner.
Stange. Normally Arc Corners does NOT round the corner if the radius is too large (i.e. larger thatn the 2 adjacent segments).
Fredo
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I have talking about BezierSpline Arc Corners.
You should not use RoundCorner for 2D filletting.
Fredo
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