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    How to do this ?

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    • B Offline
      Bertier
      last edited by

      @unknownuser said:

      Sds2 has a Polyreducer tool

      hey Rich,

      what is Sds2 ?

      ok so that's is for polyreducer...

      what about dynalic reduction like in Google Earth when I move closer to an object?

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      • pilouP Offline
        pilou
        last edited by

        An another polyreducer plugin 😉

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Hi Bertier,

          SDS2 is also known as Artisan. Pilou's link is to the earlier version of Polyreducer which is now revamped and more stable in SDS2

          http://www.artisan4sketchup.com

          There's a fifteen day trial so loads of time to tweak some models.

          Tgi3D Amorph's Downsample feature is fairly robust too and it's got a trial period too.

          As for your other request maybe Xref by TIG? But that is something I've no idea about 😕

          Download the free D'oh Book for SketchUp 📖

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          • thomthomT Offline
            thomthom
            last edited by

            What he's talking about is LOD ( Level Of Detail ). He want to use low poly mesh when the camera is far away and high poly when the camera is close. Automated.

            No existing tools AFAIK.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • J Offline
              Jim
              last edited by

              Furthermore, he's talking about dynamic polygon reduction as a function of camera distance. This isn't very practical from my experience writing and using Ruby plugins - it would be too slow.

              One alternative would be to use just 2 or 3 levels of detail in a single Component, and cycle the visibility as a function of camera distance.

              Or maybe Fredo's GhostComp?

              Hi

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              • TIGT Offline
                TIG Moderator
                last edited by

                My earlier 'Proximity' tool [part of Matrix-Proximity] did this swapping of three types of component definition with affix [+/~/-] depending on each instance's distance from the camera's eye... BUT you had to do it scene by scene - adding detailed instances near the camera at each view point then rendering each in turn etc... It keeps poly count down but is cumbersome...

                TIG

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I thought he was asking about having a component replaced dynamically from a set of already reduced versions...

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    That was it Matrix Proximity. I knew I was wrong with XRef. But what does XRef do?

                    Download the free D'oh Book for SketchUp 📖

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                    • J Offline
                      Jim
                      last edited by

                      @thomthom said:

                      I thought he was asking about having a component replaced dynamically from a set of already reduced versions...

                      Or that.

                      Hi

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        He was asking for automation.
                        Proximity is that, but manual... BUT you could adapt the idea to [semi]automatic but it'd be a massive overhead in processing the changes...

                        [Xref Manager lets you update external SKPs that are inserted as components, if they've been changed since they were originally added [or last updated] into this SKP etc...]

                        TIG

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Yea, I think that auto-update when the camera moves will in all likely hood cause too much of a performance hit. And there is no knowing if making changes to the model might interfere with other plugins or whatnot.
                          But being able to define a set of distance ranges and components - which would be adjusted on the click on a button, that would be interesting for staging scenes for rendering from various angles.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Proximity does that [has done for years] - you set the distances and if any components have the matching 'proximity' types with the affix +/~/- [near/mid/distant] and they are within the specified distance ranges then they get swapped in that view to be the appropriate type...
                            Thus any detailed trees are used near the camera in that view and simple ones further away...

                            TIG

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                            • B Offline
                              Bertier
                              last edited by

                              thank you for your interest into this.

                              I will try the poly reduction techniques this morning and test TIG's plugins

                              still I go with ThomThom :
                              *by thomthom on Tue Jul 05, 2011 11:24 pm

                              What he's talking about is LOD ( Level Of Detail ). He want to use low poly mesh when the camera is far away and high poly when the camera is close. Automated.

                              (...) being able to define a set of distance ranges and components - which would be adjusted on the click on a button, that would be interesting for staging scenes for rendering from various angles.*

                              this is exactly the issue, i am into film making these days... with lots of statues / artifacts / buildings.
                              very large set.

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                So it is related to animation making you want this LOD feature?
                                Flythrough, or do you use an animation plugin?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • B Offline
                                  Bertier
                                  last edited by

                                  it will be fly through

                                  no animation involved

                                  yet we need motion blur, but it'll be post prod I imagine

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    You could envisage a version of Proximity linked to a Scene-Observer so as a scene changed the components would get swapped around but it will be sloooooow... Perhaps making it as image frames rather than a movie would be best ?

                                    TIG

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                                    • B Offline
                                      Bertier
                                      last edited by

                                      well that is the idea

                                      image frames : 25 fps

                                      render with ???? not decided yet

                                      processed in Adobe Premiere or equivalent

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Why not try OpenSpace 3D ?
                                        It's in French made by Frenchy people 😉
                                        I have made a little video for Sketchup to OpenSpace3D 😉

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • B Offline
                                          Bertier
                                          last edited by

                                          c'est ta voix sur la video Pilou ?
                                          le commentaire est hilarant !

                                          je ne crois pas que ça fasse le match pour nous.

                                          en fait on va faire des mouvements de caméra dans un modèle et des rendus plan par plan dans un moteur à déterminer

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                                          • B Offline
                                            Bertier
                                            last edited by

                                            we are aiming at producing about 3 movies of 3 mn each

                                            4500 frames per movie

                                            13500 frames total

                                            we are looking for an engine that could run a render farm any idea ?

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