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    How to do this ?

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    • J Offline
      Jim
      last edited by

      Furthermore, he's talking about dynamic polygon reduction as a function of camera distance. This isn't very practical from my experience writing and using Ruby plugins - it would be too slow.

      One alternative would be to use just 2 or 3 levels of detail in a single Component, and cycle the visibility as a function of camera distance.

      Or maybe Fredo's GhostComp?

      Hi

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      • TIGT Online
        TIG Moderator
        last edited by

        My earlier 'Proximity' tool [part of Matrix-Proximity] did this swapping of three types of component definition with affix [+/~/-] depending on each instance's distance from the camera's eye... BUT you had to do it scene by scene - adding detailed instances near the camera at each view point then rendering each in turn etc... It keeps poly count down but is cumbersome...

        TIG

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        • thomthomT Offline
          thomthom
          last edited by

          I thought he was asking about having a component replaced dynamically from a set of already reduced versions...

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            That was it Matrix Proximity. I knew I was wrong with XRef. But what does XRef do?

            Download the free D'oh Book for SketchUp 📖

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            • J Offline
              Jim
              last edited by

              @thomthom said:

              I thought he was asking about having a component replaced dynamically from a set of already reduced versions...

              Or that.

              Hi

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              • TIGT Online
                TIG Moderator
                last edited by

                He was asking for automation.
                Proximity is that, but manual... BUT you could adapt the idea to [semi]automatic but it'd be a massive overhead in processing the changes...

                [Xref Manager lets you update external SKPs that are inserted as components, if they've been changed since they were originally added [or last updated] into this SKP etc...]

                TIG

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Yea, I think that auto-update when the camera moves will in all likely hood cause too much of a performance hit. And there is no knowing if making changes to the model might interfere with other plugins or whatnot.
                  But being able to define a set of distance ranges and components - which would be adjusted on the click on a button, that would be interesting for staging scenes for rendering from various angles.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • TIGT Online
                    TIG Moderator
                    last edited by

                    Proximity does that [has done for years] - you set the distances and if any components have the matching 'proximity' types with the affix +/~/- [near/mid/distant] and they are within the specified distance ranges then they get swapped in that view to be the appropriate type...
                    Thus any detailed trees are used near the camera in that view and simple ones further away...

                    TIG

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                    • B Offline
                      Bertier
                      last edited by

                      thank you for your interest into this.

                      I will try the poly reduction techniques this morning and test TIG's plugins

                      still I go with ThomThom :
                      *by thomthom on Tue Jul 05, 2011 11:24 pm

                      What he's talking about is LOD ( Level Of Detail ). He want to use low poly mesh when the camera is far away and high poly when the camera is close. Automated.

                      (...) being able to define a set of distance ranges and components - which would be adjusted on the click on a button, that would be interesting for staging scenes for rendering from various angles.*

                      this is exactly the issue, i am into film making these days... with lots of statues / artifacts / buildings.
                      very large set.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        So it is related to animation making you want this LOD feature?
                        Flythrough, or do you use an animation plugin?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • B Offline
                          Bertier
                          last edited by

                          it will be fly through

                          no animation involved

                          yet we need motion blur, but it'll be post prod I imagine

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                          • TIGT Online
                            TIG Moderator
                            last edited by

                            You could envisage a version of Proximity linked to a Scene-Observer so as a scene changed the components would get swapped around but it will be sloooooow... Perhaps making it as image frames rather than a movie would be best ?

                            TIG

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                            • B Offline
                              Bertier
                              last edited by

                              well that is the idea

                              image frames : 25 fps

                              render with ???? not decided yet

                              processed in Adobe Premiere or equivalent

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                              • pilouP Offline
                                pilou
                                last edited by

                                Why not try OpenSpace 3D ?
                                It's in French made by Frenchy people 😉
                                I have made a little video for Sketchup to OpenSpace3D 😉

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • B Offline
                                  Bertier
                                  last edited by

                                  c'est ta voix sur la video Pilou ?
                                  le commentaire est hilarant !

                                  je ne crois pas que ça fasse le match pour nous.

                                  en fait on va faire des mouvements de caméra dans un modèle et des rendus plan par plan dans un moteur à déterminer

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                                  • B Offline
                                    Bertier
                                    last edited by

                                    we are aiming at producing about 3 movies of 3 mn each

                                    4500 frames per movie

                                    13500 frames total

                                    we are looking for an engine that could run a render farm any idea ?

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Normally I recommend V-Ray for SketchUp, but the current version has a bug in their distributed render engine so it is currently unpredictable.

                                      Thea support render nodes - another one I have tried. And I think you can place proxies in Thea, so you can place low poly components in SU and replace them with high poly in Thea. (If I'm not mistaken. I've not gotten around to play around with Thea that much yet.) Other members here can confirm or ridicule me.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        @Bertier
                                        Oui, on ne se refait pas, s'il l'on n'est pas un imitateur de premier ordre! 💚

                                        Oui effectivement c'est peut-être pas le logiciel le plus approprié 😉
                                        Il est plutôt fait pour de la balade interactive ou d'exploration quitte à faire des enregistrements
                                        vidéos de l'écran 🤓

                                        Par contre pour de la vidéo à fond les manettes il y a Lumion,
                                        mais pour de la sculpture je ne sais pas ce que cela donne! 🤓

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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