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    How to do this ?

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    • thomthomT Offline
      thomthom
      last edited by

      I thought he was asking about having a component replaced dynamically from a set of already reduced versions...

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        That was it Matrix Proximity. I knew I was wrong with XRef. But what does XRef do?

        Download the free D'oh Book for SketchUp 📖

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        • J Offline
          Jim
          last edited by

          @thomthom said:

          I thought he was asking about having a component replaced dynamically from a set of already reduced versions...

          Or that.

          Hi

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          • TIGT Offline
            TIG Moderator
            last edited by

            He was asking for automation.
            Proximity is that, but manual... BUT you could adapt the idea to [semi]automatic but it'd be a massive overhead in processing the changes...

            [Xref Manager lets you update external SKPs that are inserted as components, if they've been changed since they were originally added [or last updated] into this SKP etc...]

            TIG

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            • thomthomT Offline
              thomthom
              last edited by

              Yea, I think that auto-update when the camera moves will in all likely hood cause too much of a performance hit. And there is no knowing if making changes to the model might interfere with other plugins or whatnot.
              But being able to define a set of distance ranges and components - which would be adjusted on the click on a button, that would be interesting for staging scenes for rendering from various angles.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • TIGT Offline
                TIG Moderator
                last edited by

                Proximity does that [has done for years] - you set the distances and if any components have the matching 'proximity' types with the affix +/~/- [near/mid/distant] and they are within the specified distance ranges then they get swapped in that view to be the appropriate type...
                Thus any detailed trees are used near the camera in that view and simple ones further away...

                TIG

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                • B Offline
                  Bertier
                  last edited by

                  thank you for your interest into this.

                  I will try the poly reduction techniques this morning and test TIG's plugins

                  still I go with ThomThom :
                  *by thomthom on Tue Jul 05, 2011 11:24 pm

                  What he's talking about is LOD ( Level Of Detail ). He want to use low poly mesh when the camera is far away and high poly when the camera is close. Automated.

                  (...) being able to define a set of distance ranges and components - which would be adjusted on the click on a button, that would be interesting for staging scenes for rendering from various angles.*

                  this is exactly the issue, i am into film making these days... with lots of statues / artifacts / buildings.
                  very large set.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    So it is related to animation making you want this LOD feature?
                    Flythrough, or do you use an animation plugin?

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • B Offline
                      Bertier
                      last edited by

                      it will be fly through

                      no animation involved

                      yet we need motion blur, but it'll be post prod I imagine

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        You could envisage a version of Proximity linked to a Scene-Observer so as a scene changed the components would get swapped around but it will be sloooooow... Perhaps making it as image frames rather than a movie would be best ?

                        TIG

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                        • B Offline
                          Bertier
                          last edited by

                          well that is the idea

                          image frames : 25 fps

                          render with ???? not decided yet

                          processed in Adobe Premiere or equivalent

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                          • pilouP Offline
                            pilou
                            last edited by

                            Why not try OpenSpace 3D ?
                            It's in French made by Frenchy people 😉
                            I have made a little video for Sketchup to OpenSpace3D 😉

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • B Offline
                              Bertier
                              last edited by

                              c'est ta voix sur la video Pilou ?
                              le commentaire est hilarant !

                              je ne crois pas que ça fasse le match pour nous.

                              en fait on va faire des mouvements de caméra dans un modèle et des rendus plan par plan dans un moteur à déterminer

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                              • B Offline
                                Bertier
                                last edited by

                                we are aiming at producing about 3 movies of 3 mn each

                                4500 frames per movie

                                13500 frames total

                                we are looking for an engine that could run a render farm any idea ?

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Normally I recommend V-Ray for SketchUp, but the current version has a bug in their distributed render engine so it is currently unpredictable.

                                  Thea support render nodes - another one I have tried. And I think you can place proxies in Thea, so you can place low poly components in SU and replace them with high poly in Thea. (If I'm not mistaken. I've not gotten around to play around with Thea that much yet.) Other members here can confirm or ridicule me.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    @Bertier
                                    Oui, on ne se refait pas, s'il l'on n'est pas un imitateur de premier ordre! 💚

                                    Oui effectivement c'est peut-être pas le logiciel le plus approprié 😉
                                    Il est plutôt fait pour de la balade interactive ou d'exploration quitte à faire des enregistrements
                                    vidéos de l'écran 🤓

                                    Par contre pour de la vidéo à fond les manettes il y a Lumion,
                                    mais pour de la sculpture je ne sais pas ce que cela donne! 🤓

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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