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    3d Warehouse downloads

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    • TIGT Offline
      TIG Moderator
      last edited by

      So the garage is within the size range that we'd expect...
      Looks like you have been unfortunate in your choice of cars you downloaded - some are not properly sized and the earlier guidance on 'rescaling' the contents of a group/component by using the tapemeasure tool and picking two points a known distance apart and then typing in the value you know it ought to be, is the way you need to fix these errant imports... πŸ€“

      TIG

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      • E Offline
        ECOHOMES
        last edited by

        @tig said:

        So the garage is within the size range that we'd expect...
        Looks like you have been unfortunate in your choice of cars you downloaded - some are not properly sized and the earlier guidance on 'rescaling' the contents of a group/component by using the tapemeasure tool and picking two points a known distance apart and then typing in the value you know it ought to be, is the way you need to fix these errant imports... πŸ€“

        THANK YOU TIG,
        HAVING ANOTHER GO

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        • E Offline
          ECOHOMES
          last edited by

          @ecohomes said:

          @tig said:

          So the garage is within the size range that we'd expect...
          Looks like you have been unfortunate in your choice of cars you downloaded - some are not properly sized and the earlier guidance on 'rescaling' the contents of a group/component by using the tapemeasure tool and picking two points a known distance apart and then typing in the value you know it ought to be, is the way you need to fix these errant imports... πŸ€“

          THANK YOU TIG,
          HAVING ANOTHER GO

          Hi Tig,
          Finally, in an attempt to understand my battle with the warehouse down load I attach 2 pics I notice that the car measures 2m 9approx) and the garage 6m - yet the proportion of car to garage seems right - is this an optical illusion or is this a result of faulty down load?
          In the 2nd pic, using the side view my car takes to the air - how can I keep the car in place sothat as I rotate the model looking at various views, the car stays in place please? See the front view and the car psition.
          Thank you again,
          Hanscar and garage.jpgcar and garage.jpg


          car and garage front view.jpg

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          • Dave RD Offline
            Dave R
            last edited by

            Well, you haven't put the car on the ground plane. You need to use the Move tool to move it down and over onto the driveway. Then it will stay.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Delete the car.

              Open the 'Component' dialog box from Window > Components menu.

              Click the 'Home' icon to display components in your model.

              Select the car (even though deleted it remains in your library).

              Now place it in your scene making sure it's touching the ground.

              Download the free D'oh Book for SketchUp πŸ“–

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                Watch this....

                302 Found

                favicon

                (www.screenr.com)

                and then this....

                [flash=800,600:3hahjgl4]http://www.youtube.com/v/2e095bSztLs[/flash:3hahjgl4]

                and eventually all these

                Download the free D'oh Book for SketchUp πŸ“–

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  First off the car does seem a little 'short' - you need to scale it up, or get a better model.

                  Next when you place a component like a car into the model you can use Move and pick a point on the car [e.g. bottom of a tyre] and then snap to something on the surface you want to place it onto - like the 'driveway' - and it then on that 'plane'. Subsequent moves can be constrained in any of the three axes using shift or arrow keys.
                  When you've placed the car you have done it in an obscure way, positioning it so that it looks right in that view but of course when you change camera positions it's wrong - in fact 'flying'! You are not taking cardboard cutouts of things an making a montage, rather these should be proper sized objects that are placed relative to each other in the right relationships.

                  BUT let's skip the car for a moment... πŸ˜’

                  So you understand this try this experiment...
                  Hold you hand out at arm's-length in front of you, palm away from your face.
                  Move it around until it obscures about half of something in the room - say the TV.
                  Now slowly move your hand nearer to your face so it obscures more and more of the TV.
                  When you hand is near your face you can't see the TV or other parts of the room near it.
                  That's what you did with the exceptionally small car, by moving it nearer the camera you hid more drive-way until it looked the right size BUT it wasn't changing its size just its location. You accept that your hand's location affects how much it obscures from your view AND it doesn't physically change the actual size of your hand!
                  I suggest that you edit the car component [double-click to go into edit mode] and use the Tapemeasure tool and pick the centres of two of the wheels' hub-caps on the same side and type in what the wheelbase is likely to be - for that kind of car perhaps '2.5m' ? This will rescale the car to be the right size. Exit the edit-mode.

                  axis when you only wanted to move it 100mm is easily fixed by typing 100mm after the ~1m move but before you pick any other tool...

                  When rotating an object the rotate-gizmo appears locked to the plane its on [or lock it by holding shift] and you pick two points to do the rotation by eye - the VCB shows the actual value OR as with Move you can type an actual angle so if you want the car rotating 5 degrees type in 5...

                  TIG

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                  • E Offline
                    ECOHOMES
                    last edited by

                    @unknownuser said:

                    Delete the car.

                    Open the 'Component' dialog box from Window > Components menu.

                    Click the 'Home' icon to display components in your model.

                    Select the car (even though deleted it remains in your library).

                    Now place it in your scene making sure it's touching the ground.

                    Hi Rich,
                    Thank you very much for the lesson - wow what a program - the videos are awsome - did you use camstudio to make the "Car movie"? I get so involved with it that last night I even forgot to finish my Scotch!
                    Thanx again
                    Hans

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      No problem Hans. You shouldn't drink and drive πŸ˜‰

                      I used screenr.com to record. It's a free java based site. It'll even upload to YouTube.

                      Happy modeling

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • E Offline
                        ECOHOMES
                        last edited by

                        @tig said:

                        First off the car does seem a little 'short' - you need to scale it up, or get a better model.

                        Next when you place a component like a car into the model you can use Move and pick a point on the car [e.g. bottom of a tyre] and then snap to something on the surface you want to place it onto - like the 'driveway' - and it then on that 'plane'. Subsequent moves can be constrained in any of the three axes using shift or arrow keys.
                        When you've placed the car you have done it in an obscure way, positioning it so that it looks right in that view but of course when you change camera positions it's wrong - in fact 'flying'! You are not taking cardboard cutouts of things an making a montage, rather these should be proper sized objects that are placed relative to each other in the right relationships.

                        BUT let's skip the car for a moment... πŸ˜’

                        So you understand this try this experiment...
                        Hold you hand out at arm's-length in front of you, palm away from your face.
                        Move it around until it obscures about half of something in the room - say the TV.
                        Now slowly move your hand nearer to your face so it obscures more and more of the TV.
                        When you hand is near your face you can't see the TV or other parts of the room near it.
                        That's what you did with the exceptionally small car, by moving it nearer the camera you hid more drive-way until it looked the right size BUT it wasn't changing its size just its location. You accept that your hand's location affects how much it obscures from your view AND it doesn't physically change the actual size of your hand!
                        I suggest that you edit the car component [double-click to go into edit mode] and use the Tapemeasure tool and pick the centres of two of the wheels' hub-caps on the same side and type in what the wheelbase is likely to be - for that kind of car perhaps '2.5m' ? This will rescale the car to be the right size. Exit the edit-mode.

                        axis when you only wanted to move it 100mm is easily fixed by typing 100mm after the ~1m move but before you pick any other tool...

                        When rotating an object the rotate-gizmo appears locked to the plane its on [or lock it by holding shift] and you pick two points to do the rotation by eye - the VCB shows the actual value OR as with Move you can type an actual angle so if you want the car rotating 5 degrees type in 5...

                        Hi Tig,
                        thank you very much for all your time in helping me- I'm geting there.
                        thank you
                        Hans

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