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    Subdividing faces for displacement plugin

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    • srxS Offline
      srx
      last edited by

      Well, I didn't wrote one ๐Ÿ˜„, but maybe you can.
      The common problem when exporting to render application - for me this is Thea render.
      Faces which material will be displaced needs more subdivisions.
      How to fast evenly subdivide all the faces with that material only?
      The plugin with this function would be welcomed.

      www.saurus.rs

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      • TIGT Offline
        TIG Moderator
        last edited by

        Try thomthom's Edge-Tools - search the Plugins-Index...

        TIG

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        • srxS Offline
          srx
          last edited by

          I already use Edge tools. You mean Divide face tool? It is too manual. It would took me ages...
          I was thinking about more automotive work flow.
          1 Input - one or more materials (for example stone)
          2 Output - All the faces with stone material applied are subdivided evenly (more or less). This is what displacement needs.

          Wright now I do it this way:
          Make raster with sandbox tool parallel to the surface I want to subdivide.
          Project this raster onto the surface.
          This works for the terrain. But if I want to subdivide all walls (and ceilings) in the house?

          This is kind of reversed "remove collinear edges" command - Add collinear edges ๐Ÿ˜„

          www.saurus.rs

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Can you show an image of your preferred subdivided mesh?

            Download the free D'oh Book for SketchUp ๐Ÿ“–

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            • GaieusG Offline
              Gaieus
              last edited by

              @unknownuser said:

              Can you show an image of your preferred subdivided mesh?

              It should be anything that resembles the sandbox from scratch. Ideally dividing the face into squares (maybe also option for triangulation).

              Problem with Thea's native subdivision (and most of the subdivision tools available) is that it subdivides faces based on equal subdivision of the edges - i.e. when a face is not square, the subdivision will not be squar-"ish" either. But this is the ideal subdivision for displacement.


              Subdivision.jpg

              Gai...

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                Tgi3D Amorph upsample feature produces this result. Give it a try

                Download the free D'oh Book for SketchUp ๐Ÿ“–

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Nope. As I said, these plugins divide each bounding edge equally. So there are no squares but longish rectangles only.


                  upsample.jpg

                  Gai...

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    I see ๐Ÿ‘

                    Download the free D'oh Book for SketchUp ๐Ÿ“–

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                    • jason_marantoJ Offline
                      jason_maranto
                      last edited by

                      Bonzai3D contains a native "meshing" feature that does exactly this -- the idea is you simply tell it how large you would like the squares to be (in whatever units you are working in) and it will re-create the meshed faces.

                      That is a really nice feature of their package -- other nice features are: they have much better import and export capabilities and Nurbs tools built in... all for the same price as Sketchup Pro. I hope Sketchup is feeling the pressure applied by Bonzai3D and will begin to more seriously develop similar tools for Pro users.

                      Best,
                      Jason.

                      I create video tutorial series about several 2D & 3D graphics programs.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Actually there is a way for Tgi3D Amorph to subdivide with more regular rectangles (I mean closer to squares or whatever you need) just divide the bounding edges first - then it will use those endpoints as well to upsample the face.

                        But then it's again some manual fiddling around with the edges/faces...


                        Divided longer edges


                        Resulting subdivision - x3

                        Gai...

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          So, a tool that draws Divided Edges ๐Ÿ˜‰

                          Download the free D'oh Book for SketchUp ๐Ÿ“–

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Well, not really. A tool that subdivides faces with rectangle as close to squares as possible.

                            I would not connect it to a certain material however (as opposed to the original request) One may want to slightly bevel some edges - those should only be subdivided in the longer direction of the very narrow rectangles (those are not favourable at all).

                            Gai...

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Also, look at Pixero's excellent mini-tut over the Thea Forums about modelling a hedge. In this case, some similar subdivision would be a god-send.
                              http://www.thearender.com/forum/viewtopic.php?p=42727#p42727

                              Gai...

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                              • srxS Offline
                                srx
                                last edited by

                                Maybe this plugin could work like this:
                                1 Take the regular mesh Gai presented.
                                2 Align and project it to every selected face (with filter for selecting faces with the same material ๐Ÿ˜„

                                www.saurus.rs

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                                • EarthMoverE Offline
                                  EarthMover
                                  last edited by

                                  How about using Soap Skin & Bubble, but just using the "skin" button to generate the even subdivisions? It works well as a subdivision skinning tool. Double click the face, hit skin, set the subdivisions, let it process, then explode the group.

                                  3D Artist at Clearstory 3D Imaging
                                  Guide Tool at Winning With Sketchup
                                  Content Creator at Skapeup

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                                  • srxS Offline
                                    srx
                                    last edited by

                                    Who could thought of this? Interesting method. It riches the half of the job.
                                    Still is not automatic for more than one differently oriented faces.

                                    www.saurus.rs

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Yes, SSB would do the trick - at least the "manual subdivision part".

                                      With a hedge like in Pixero's tutorial, it could still be laborious.

                                      Gai...

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                                      • sdmitchS Offline
                                        sdmitch
                                        last edited by

                                        @srx said:

                                        I was thinking about more automotive work flow.
                                        1 Input - one or more materials (for example stone)
                                        2 Output - All the faces with stone material applied are subdivided evenly (more or less). This is what displacement needs.

                                        This is kind of reversed "remove collinear edges" command - Add collinear edges ๐Ÿ˜„

                                        srx, The attached plugin is my attempt to automate the sub-dividing of faces with a given material. For reasons I have yet to figure out, it sometimes has a problem around window openings if the grid happens to fall a certain way. I hope you find it helpful.


                                        sub-divides face with given material

                                        Nothing is worthless, it can always be used as a bad example.

                                        http://sdmitch.blogspot.com/

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                                        • EarthMoverE Offline
                                          EarthMover
                                          last edited by

                                          Thanks Sam. Good tool. It seems you have to select all faces by material and then also choose the material in the drop down for it to work properly. Might make more sense to just have it either divide the selected faces, or allow you to run the plugin with no selection and then divide by material. Current method seems a tad redundant. Either way it is a time saver and much appreciated! ๐Ÿ‘

                                          3D Artist at Clearstory 3D Imaging
                                          Guide Tool at Winning With Sketchup
                                          Content Creator at Skapeup

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                                          • srxS Offline
                                            srx
                                            last edited by

                                            Thank you Sam!

                                            I love this forum.

                                            The plugin should have its own topic. It's very useful.

                                            www.saurus.rs

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