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    [Plugin] TextureTools

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    • R Offline
      rv1974
      last edited by

      Dear ruby makers!
      Please, If you put arrow keys (or any other ones) into the game make a temporary shortcut override!!!
      There are some really usefull scripts with vulgar occupation of keys that make the life much harder.
      Meanwhile only Thomthom implemented this feature.

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      • TIGT Offline
        TIG Moderator
        last edited by

        @rv1974 said:

        Dear ruby makers!
        Please, If you put arrow keys (or any other ones) into the game make a temporary shortcut override!!!
        There are some really usefull scripts with vulgar occupation of keys that make the life much harder.
        Meanwhile only Thomthom implemented this feature.
        Sorry to say BUT I consider that you have it quite backwards!

        Scripts that use Arrow-keys for 'nudging' values are quite common - which suggests that you shouldn't assign them as your own shortcuts! It's not like we are reusing 'standard shortcut keys' here - we are just using logical key presses within an add-on tool.

        Just as you wouldn't sanely assign a shortcut key to a number [0-9], as they is used in the VCB in most native tools, or even 'x' or '*' or '/' as that is used in Move+Ctrl copy array etc, or say swap M from Move to Delete ! ...

        There are lots of keys, and modifier-key combinations for you to choose from when setting your custom shortcuts, without you having to use any of those that are needed by add-ons to be used logically...

        It was only because Thomthom wanted to use the Move, Rotate etc shortcut keys in his Vertex Tool, that he mimics how they are set up in a default installation for the native tools - so you can use M to Move an entity in the native tools or Move a Vertex within his tool. However, the hoops he has had to jump through in code to get it to work are not acceptable to many scripters. Indeed, if you've ever had his tool crash, leaving these shortcut keys remapped, then you know how annoying even his fix is, because then many of your shortcuts are left permanently reset to the wrong tools, even when you are out of his tool, leaving a manual remap of shortcuts the only option to revert to a default setup... TT's tools are also now compiled as rbs files so the methods are not readily transparent to other scripters...

        I wrote the original TextureRotate code from scratch in just two hours... as a 'proof of concept' - you'd have had to wait a lot longer for a 'massaged' version of the code to remap shortcuts etc... BUT if you want shortcut keys remapping temporarily then do it yourself - the code is open to your reuse! If you invent a simple, safe and foolproof temporary key remapping method then I suggest you publish it as then scripters might be more inclined to add the safety-net for those of you who persist in shortcutting to keys that are better left alone to tools that really need them πŸ˜•

        TIG

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        • R Offline
          rv1974
          last edited by

          'If You Want a Job Done Right...'. Got the message

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          • R Offline
            rv1974
            last edited by

            Hi TIG!
            May I ask your for some new texture editing functionality (especially after 'extrude edges by offset' is out)?


            ScreenShot002.jpg

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            • M Offline
              Matt666
              last edited by

              Hi TIG, and thank you for this great script!
              Just one thing, I've mentioned here an plugin idea, that could rotate a texture along the longest dimension of a surface. Do you think it's possible?

              Frenglish at its best !
              My scripts

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              • TIGT Offline
                TIG Moderator
                last edited by

                Matt

                Here's a one-liner that gives you the angles of a selected face's longest edge relative to the X_AXIS/Y_AXIS/Z_AXIS - the result in degrees [e.g. 90.0, 66.666, 0.0] you can then copy+pasted the sensible one into the TextureTool's Rotate dialog and the texture will realign with the long edge...

                f=Sketchup.active_model.selection[0];es=f.edges;ed=es[0];d=0;es.each{|e|(d=e.length;ed=e)if e.length>d};x=ed.line[1].angle_between(X_AXIS).radians;y=ed.line[1].angle_between(Y_AXIS).radians-90;z=ed.line[1].angle_between(Z_AXIS).radians;(x=x-90;y=y-90;z=z-90)if f.normal.z.abs==1;p x,y,z
                

                That assumes that the current texture has never been rotated...
                It's not perfect but it's a start... πŸ˜•

                TIG

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                • M Offline
                  Matt666
                  last edited by

                  Thank you for your answer TIG, I'll take a look!
                  I was thinking more of a tool that would orient textures in current selection (groupe, component, or faces), or even the entire model... 😳

                  Frenglish at its best !
                  My scripts

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    The three TextureTools Rotate/Scale/Shunt are written to allow passing of arguments, so they can be run from other tools without a dialog.
                    So, if you pass an angle in degrees to the 'rotate' tool then there's no dialog...
                    So you can envisage a new tool that iterates all of the faces in a selection and finds the long side of each, calculates the rotation needed, and then uses the 'rotate' tool with the required angle passed to it so that the faces are processed en mass...
                    It only works on one selected face at a time... so the new tool's code needs to use
                    ` ss=model.selection
                    ssa=ss.to_a
                    ss.clear

                    iterate face in faces

                    ss.add(face)then later ### find angle_in_degrees etc...
                    TextureTools::Rotate.new(angle_in_degrees)
                    ss.clear

                    loop`

                    on close it could then use
                    ss.clear ss.add(ssa)
                    to restore the selection as it was...

                    TIG

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                    • M Offline
                      Matt666
                      last edited by

                      Ok that's great! Thank you TIG!

                      Frenglish at its best !
                      My scripts

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                      • McGyverM Offline
                        McGyver
                        last edited by

                        I must have missed this one before, but thanks again for another immensely useful and generous plugin!

                        [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          TIG, I have a request.

                          Would it be possible to add a "rotate, scale and match UVs" tool?
                          It would work this way:

                          First, you select all the faces you want to edit the texture on.
                          Second, you click on the tool and select one face you want to use as a reference.
                          Third, the script matches scale and rotation, AND if possible, offset of UVs from the reference faces UVs compared to the vertices of the faces in the initial selection. (Does this make sense?)

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @pixero said:

                            TIG, I have a request.

                            Would it be possible to add a "rotate, scale and match UVs" tool?
                            It would work this way:

                            First, you select all the faces you want to edit the texture on.
                            Second, you click on the tool and select one face you want to use as a reference.
                            Third, the script matches scale and rotation, AND if possible, offset of UVs from the reference faces UVs compared to the vertices of the faces in the initial selection. (Does this make sense?)

                            It's possible to 'batch process' textures on faces by passing arguments as explained elsewhere in the thread... The complication is gleaning the scale/rotation of the selected face's texture... I'll sleep on it [for a day or two...] πŸ˜‰

                            TIG

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                            • PixeroP Offline
                              Pixero
                              last edited by

                              I'm not sure I understand the word "gleaning"?
                              Would it be possible to compare the vertices position/distance from the "reference" face and the others and get the UVs from that? Just a thought...

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Sorry, my slightly 'old' English slipped in there... by 'gleaning' I mean gathering up small bits from a larger amount... 'to glean' the wheat from the chaff when threshing corn, is to collect the small grains of wheat and leave the rest of the straw etc behind... SO by metaphor - we need to collect the important small bits of data from the larger amount that is available - by some yet unspecified process...

                                We would need to take the UV-mapping of one face and apply it to others - that's straightforward... however, using relative rotations etc gets more complex... πŸ˜•
                                I'm thinking about it...

                                TIG

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  Missed this πŸ˜•

                                  Any chance you could add a scale feature?

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    πŸ‘Ώ

                                    TIG

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                                    • I Offline
                                      IronCastles
                                      last edited by

                                      I have been happily using Texture Tools for a few weeks, but seem to have borked them with the addition of other plugins. I have been backtracking to disable / remove some of the unexplored/less useful items, but wonder...are there any known plugin conflicts to avoid with TT V. 1.5? I reeeeely like it.

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        There shouldn't be any clashes with other tools - they are self-contained in there own Module and there are no added/changed built-in methods ??
                                        Can you post any messages from the Ruby Console [which needs to be open before you run anything] when you test its tools... or other tools that seem to 'clash'.
                                        Script 'clashes' are very rare and usually arise from rewritten shared methods or observer glitches - but I'd be surprised if it were the case here πŸ˜•

                                        TIG

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                                        • G Offline
                                          golduck
                                          last edited by

                                          good

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                                          • J Offline
                                            jojoarmani
                                            last edited by

                                            Thanks Bro for creating such wonderful plugin...

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