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    How do I reduce the triangle/faces count in a tin?

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    • B Offline
      bladestar
      last edited by

      Hi good people

      I have a comlex/curved tin with thousands of faces and i would like to reduce the number of triangles/faces as there is way too many that are not needed for the shape involved.

      is this easily possible, is the a tool to do this or must i do it manually?

      Thanks a loit for your help


      handle.jpg

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        In Artisan there is a Polyreducer tool. There is also a free earlier version that is slightly problematic.

        Tgi3D Amorph has a great Downsampling tool that you can use as it's a 30 day trial.

        Or export to another app like Blender and reduce poly count there.

        Download the free D'oh Book for SketchUp πŸ“–

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          http://forums.sketchucation.com/viewtopic.php?p=250026

          You'll find those plugins here

          Download the free D'oh Book for SketchUp πŸ“–

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          • J Offline
            Jim
            last edited by

            MeshLab has some good cleanup tools, but it may take some practice to get it right. The work-flow isn't easy either - you need to export the model as .dae, load in MeshLab, process, save, then import back into SketchUp.

            However, MeshLab works remarkably well. Here is an image of a model with reduced polys using MeshLab's "Quadratic Edge Collapse Decimation" filter twice using a 50% reduction.

            http://i.min.us/imGeTK.png

            Hi

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            • M Offline
              mac1
              last edited by

              See this link for thoughts on Mesh Lab https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0BzoOdxbAUZ-WZjcwZDgwYzQtZjdjOS00YWI5LWE1NjctNDQ4ZWIzN2U1MTFm&hl=en&authkey=CJzM55oC.
              It has a huge selection of cleaning, repairing and re-meshing filters. The learning curve is steep( sparse documentation). If at all possible I would used the plugin tools available for SU.

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              • B Offline
                bladestar
                last edited by

                taanks a lot guys πŸ˜„

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                • B Offline
                  bladestar
                  last edited by

                  @bladestar said:

                  taanks a lot guys πŸ˜„

                  here's the end result..
                  got the faces down for the whole rifle by about 50% πŸ˜„

                  hope u like it


                  Grip


                  Rifle


                  Back view


                  Site detail


                  f8.jpg

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