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    FluidImporter free .obj importer Beta 1.0.5 Updated

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    • F Offline
      fluid
      last edited by

      Richard, can you provide the file that causes the crashes?

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      • TIGT Offline
        TIG Moderator
        last edited by

        @fluid said:

        Just released v.1.0.1 featuring:

        • Units options
        • Flip YZ option
        • Read color and texture from material library
        • Triangulate polygons option
        • Should handle negative indices (not tested)
          Thanks to TIG for the suggestions.
          Check at the end of the page: http://www.fluidray.com/downloads

        Thanks, couple of issues...
        Flip YZ Yes 'mirrors' the result too, and it's not placed the same as in the original πŸ˜•
        The Material Groups Yes/No Option is confusing as it did exactly the opposite what I expected... πŸ˜’Capture.PNG

        TIG

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        • F Offline
          fluid
          last edited by

          Released 1.0.2, should fix the issues...

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          • TIGT Offline
            TIG Moderator
            last edited by

            @fluid said:

            Released 1.0.2, should fix the issues...

            Good, it seems fixed - I haven't managed to break it yet...Capture.PNG

            TIG

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            • P Offline
              pibuz
              last edited by

              Hi fluid!
              Wonderful tool, your obj importer!

              ..still, I seldom find some troubles in importing some obj files: most od the times SU reads the textures and UV mapping very well, but sometimes it happens that only ONE material is read from the source obj file, and it is applied to the whole geometry (note: all the faces are correctly UV mapped with the texture of the only material imported).

              How come this? Can I fix it?

              Thank you a lot!

              WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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              • TIGT Offline
                TIG Moderator
                last edited by

                The OBJ importer tool is in need of at least one last tweak... it isn't reading the materials 'alpha' from the MTL file. For example...

                newmtl Translucent_Glass_Gray
                Ka 0.000000 0.000000 0.000000
                Kd 0.500000 0.500000 0.500000
                Ks 0.000000 0.000000 0.000000
                d 0.600000

                The d value is used as this material's transparency 'alpha' thus - material.alpha=d

                TIG

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                • KrisidiousK Offline
                  Krisidious
                  last edited by

                  I use Tig's .OBJ importer... is there something different about this one? does it allow me to import a glass of beer? cuz I could use one.

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @krisidious said:

                    I use Tig's .OBJ importer... is there something different about this one? does it allow me to import a glass of beer? cuz I could use one.

                    This new 'compiled' OBJimporter WILL be better than mine - IF he fixes the transparent material issue...
                    It's faster...

                    TIG

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                    • F Offline
                      fluid
                      last edited by

                      Hi pibuz, can you provide the file that causes problems?

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                      • F Offline
                        fluid
                        last edited by

                        Just released 1.0.3, should have transparency working properly.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Super !

                          TIG

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                          • D Offline
                            dedmin
                            last edited by

                            Thanks!!!

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                            • P Offline
                              pibuz
                              last edited by

                              @fluid said:

                              Hi pibuz, can you provide the file that causes problems?

                              Hi Fluid! Thanks for your reply! I'm really looking forward to slve this issue, so I can start building a good set of outdoor vegetation πŸ‘

                              You can pick a random tree from this link:
                              http://www.xfrog.com/2011/01/130-free-xfrogplants-now-available/

                              They all show the problem when I try to import the obj file. Note that all textures are in the same folder as the obj model, so I guess there is no path conflict or anything..

                              WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                The texture image files need to be in the same relationship to the OBJ file, as set in the MTL file.
                                Open the MTL file in Notepad[++] and read it...
                                You will find that Xfrog OBJ texture image files usually stay in the same folder with the OBJ, as there is not a subfolder specified by the MTL file.
                                If an MTL file needs a subfolder for the texture image files' paths then if it doesn't exist you simply make a new folder to match, next to the OBJ file, and move the texture image files into it...

                                TIG

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                                • P Offline
                                  pibuz
                                  last edited by

                                  Oh thank you TIG, I'll check that!

                                  EDIT: just checked and in fact no subfolder seems to be required.
                                  BTW, after the import, the material given to the branches is applied to the leaves too...

                                  I'm attaching the mlt file to make sure I'm not reading it wrong..


                                  AG02_1.rar

                                  WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    The texture image files need to be in the same relationship to the OBJ file, as set in the MTL file.
                                    Open the MTL file in Notepad[++] and read it...
                                    You will find that Xfrog OBJ texture image files usually stay in the same folder with the OBJ, as there is not a subfolder specified by the MTL file.
                                    If an MTL file needs a subfolder for the texture image files' paths then if it doesn't exist you simply make a new folder to match, next to the OBJ file, and move the texture image files into it...

                                    These are relatively large objects with complex texturing and take a while to load...
                                    Over 53 million lines of code in the largest OBJ in that zip !!!
                                    They are so 'heavy' that one or two can kill you model - avoid shadows etc !!

                                    I see what you mean as typically only 1 texture comes in - the first one !
                                    When the OBJ and MTL says there are perhaps 7 in the original !!
                                    The MTL file correctly specifies the materials, the image files are there and the OBJ correctly assigns materials to faces half of the face son my import are wrongly oriented - so you need to run one of my tools to add the material to both faces, smooth edges etc so it looks right!!!! ....

                                    My old clunky Ruby based importer does work... but takes [almost] forever to process the OBJ file !
                                    and then it's 40Mb and half the faces are wrong so I have to fix those with another tool and then add matching back materials and hide edges etc... πŸ˜’

                                    Fluid... back to work ! The material importing is broken!
                                    The usemtl lef etc before each set of face definitions f 1/2/3/... needs to be read in used AND the materials made from the MTL specs...

                                    TIG

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      I'm getting crashes when I try to import an .obj file I got. (120MB)
                                      I've tried different options - triangulate on/off, material on/off - but it bugsplats every time. Memory usage of Sketchup.exe doesn't exceed 300MB.

                                      Any ideas?

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • jason_marantoJ Offline
                                        jason_maranto
                                        last edited by

                                        Wow, that is extremely fast! Thank-you 😍

                                        Best,
                                        Jason.

                                        I create video tutorial series about several 2D & 3D graphics programs.

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                                        • F Offline
                                          fluid
                                          last edited by

                                          Thomthom, I've never tried a file that big. How many polygons is it?

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Fluid
                                            Did you also see this? http://forums.sketchucation.com/viewtopic.php?p=320223#p320223
                                            The materials using textures [after #1] aren't being made from the MTL or then applied to the right faces πŸ˜•

                                            TIG

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