sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    FluidImporter free .obj importer Beta 1.0.5 Updated

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    168 Posts 46 Posters 62.9k Views 46 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • numbthumbN Offline
      numbthumb
      last edited by

      Fluidimporter is completely free, FluidRay renderer can be downloaded as a demo.
      Although it is a bit confusing:

      @fluid said:

      We just released the first beta of FluidImporter, a free, fast .obj importer entirely written in C++.
      For now it supports only the .obj format

      Anyway, thanks for the heads-up.

      Comfortably numb...

      1 Reply Last reply Reply Quote 0
      • K Offline
        Khai
        last edited by

        my bad. the filenames also confused 2 others I showed it to as well. to alike on the same page.

        1 Reply Last reply Reply Quote 0
        • F Offline
          fluid
          last edited by

          There is a distinction between "FluidImporter" and "FluidRay".
          FluidImporter is a plugin to import .obj files in SketchUp and is FREE.
          FluidRay is the physically based renderer, and is in fact available in DEMO version.
          If you want a FREE .obj importer, just scroll down the download page... http://www.fluidray.com/downloads

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            Thanks for this free compiled OBJ importer; it is potentially a welcome advance on my own free OBJimporter Ruby script, that can be slow and not always successful...
            I have tested yours against mine and I can now comment as follows...
            It is very fast. [there's no 'progress-report' - but that's probably because it was so fast?]
            It makes no attempt to make the object the correct size - i.e. there's no 'units' option. It therefore needs manual scaling after the import.
            It has no option to flip the object's YZ axes - many OBJ are made with these flipped. It therefore needs manual rotation after import.
            It does not follow the associated MTL file's settings, and although it makes all of the required materials by name it does not assign RGBA values or textures to them - instead it makes all materials look the same with a 'checker' texture... which is confusing.
            I appreciate that this is the first version but if it is to be taken seriously I recommend that you address these issues with some urgency...testFluidxxx.PNG

            TIG

            1 Reply Last reply Reply Quote 0
            • F Offline
              fluid
              last edited by

              Hi TIG,

              Thanks for the suggestions. I'll put them on the top of the list.

              Nicola

              1 Reply Last reply Reply Quote 0
              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                This is causing alot of bugsplats for me? On quite simple .obj files.

                Download the free D'oh Book for SketchUp πŸ“–

                1 Reply Last reply Reply Quote 0
                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @unknownuser said:

                  This is causing a lot of bugsplats for me? On quite simple .obj files.
                  And no 'Error 666' πŸ˜‰ [private joke πŸ˜’ ]

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • F Offline
                    fluid
                    last edited by

                    Richard, can you provide the file that causes the crashes?

                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @fluid said:

                      Just released v.1.0.1 featuring:

                      • Units options
                      • Flip YZ option
                      • Read color and texture from material library
                      • Triangulate polygons option
                      • Should handle negative indices (not tested)
                        Thanks to TIG for the suggestions.
                        Check at the end of the page: http://www.fluidray.com/downloads

                      Thanks, couple of issues...
                      Flip YZ Yes 'mirrors' the result too, and it's not placed the same as in the original πŸ˜•
                      The Material Groups Yes/No Option is confusing as it did exactly the opposite what I expected... πŸ˜’Capture.PNG

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • F Offline
                        fluid
                        last edited by

                        Released 1.0.2, should fix the issues...

                        1 Reply Last reply Reply Quote 0
                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @fluid said:

                          Released 1.0.2, should fix the issues...

                          Good, it seems fixed - I haven't managed to break it yet...Capture.PNG

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • P Offline
                            pibuz
                            last edited by

                            Hi fluid!
                            Wonderful tool, your obj importer!

                            ..still, I seldom find some troubles in importing some obj files: most od the times SU reads the textures and UV mapping very well, but sometimes it happens that only ONE material is read from the source obj file, and it is applied to the whole geometry (note: all the faces are correctly UV mapped with the texture of the only material imported).

                            How come this? Can I fix it?

                            Thank you a lot!

                            WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

                            1 Reply Last reply Reply Quote 0
                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              The OBJ importer tool is in need of at least one last tweak... it isn't reading the materials 'alpha' from the MTL file. For example...

                              newmtl Translucent_Glass_Gray
                              Ka 0.000000 0.000000 0.000000
                              Kd 0.500000 0.500000 0.500000
                              Ks 0.000000 0.000000 0.000000
                              d 0.600000

                              The d value is used as this material's transparency 'alpha' thus - material.alpha=d

                              TIG

                              1 Reply Last reply Reply Quote 0
                              • KrisidiousK Offline
                                Krisidious
                                last edited by

                                I use Tig's .OBJ importer... is there something different about this one? does it allow me to import a glass of beer? cuz I could use one.

                                By: Kristoff Rand
                                Home DesignerUnique House Plans

                                1 Reply Last reply Reply Quote 0
                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @krisidious said:

                                  I use Tig's .OBJ importer... is there something different about this one? does it allow me to import a glass of beer? cuz I could use one.

                                  This new 'compiled' OBJimporter WILL be better than mine - IF he fixes the transparent material issue...
                                  It's faster...

                                  TIG

                                  1 Reply Last reply Reply Quote 0
                                  • F Offline
                                    fluid
                                    last edited by

                                    Hi pibuz, can you provide the file that causes problems?

                                    1 Reply Last reply Reply Quote 0
                                    • F Offline
                                      fluid
                                      last edited by

                                      Just released 1.0.3, should have transparency working properly.

                                      1 Reply Last reply Reply Quote 0
                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        Super !

                                        TIG

                                        1 Reply Last reply Reply Quote 0
                                        • D Offline
                                          dedmin
                                          last edited by

                                          Thanks!!!

                                          1 Reply Last reply Reply Quote 0
                                          • P Offline
                                            pibuz
                                            last edited by

                                            @fluid said:

                                            Hi pibuz, can you provide the file that causes problems?

                                            Hi Fluid! Thanks for your reply! I'm really looking forward to slve this issue, so I can start building a good set of outdoor vegetation πŸ‘

                                            You can pick a random tree from this link:
                                            http://www.xfrog.com/2011/01/130-free-xfrogplants-now-available/

                                            They all show the problem when I try to import the obj file. Note that all textures are in the same folder as the obj model, so I guess there is no path conflict or anything..

                                            WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 8
                                            • 9
                                            • 1 / 9
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement