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    Is There Any Way to Make This?

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    • Jean LemireJ Offline
      Jean Lemire
      last edited by

      Hi folks.

      See this SU file for ideas:


      Tangent circles.skp


      Tangent circles V7.skp

      Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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      • C Offline
        Catmando
        last edited by

        @jean lemire said:

        Hi folks.

        See this SU file for ideas:

        Perfect! 😄 Thank you! That helped a lot. Everything is much clearer now. Also, d12dozr, interesting plugin. I'll try it out sometime. 😉

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        • M Offline
          mac1
          last edited by

          catmando
          A tip.
          I cannot open Jena's post since still on 7 so hope this is not a repeat
          "They" had a compass also.
          Consider this: You can inscribe a circle in a triangle by bisecting its angles and this will give the circles center.( Jean has a very creative way to do this. (Rotate one side to other and then /2). For the corner case this makes it very easy. For the smaller ones the question is where are the tangents points unless you want to make your model with many segments. In either case remember there are no real tangents in SU ( have not looked at TIG's true tangent plugin however). The reason I say this is the definition of a tangent is: " The limit of line through points 1 and 2 on a curve as point 2 approaches point 1". For SU you will get two different answers ( ie different line slopes ) as you approach a vertex from one direction vs another and therefore tangent does not exist. 😕

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          • Jean LemireJ Offline
            Jean Lemire
            last edited by

            Hi folks.

            V7 added in my previous post.

            Best regards.

            Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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            • M Offline
              mac1
              last edited by

              Jean thanks
              Old school really helps.
              I see getting second circle with triangle only problematic in finding the tangent points

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              • Wo3DanW Offline
                Wo3Dan
                last edited by

                @mac1 said:

                ..... For SU you will get two different answers ( ie different line slopes ) as you approach a vertex from one direction vs another and therefore tangent does not exist. 😕

                @mac1,

                For informative purpose see attached file.
                The "real" tangent in a vertex of the segmented arc in SU is easy to find.
                Rotate/copying one segment_extention towards the other segment and then apply dividing technique ( type /2 [Enter] ).
                Zoom in on the vertex through scene 1->5. Each subsequent smaller arc is created on a "parent" larger segment by the magenta tangent arc.

                I'm not quite sure if your answer contradicts this tangent technique so.... the model is for informative purpose.

                Thanks Jean for your excelent solution.


                Tangent construction in detail

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  @Wo3Dan:
                  Your skp is in version 8, even though your profile says you use version 7. I attempted to download and found this out.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • Wo3DanW Offline
                    Wo3Dan
                    last edited by

                    @mitcorb said:

                    @Wo3Dan:
                    Your skp is in version 8, even though your profile says you use version 7.......

                    How stupid of me, thanks for letting me know. Here's version7 file.
                    (I'll change my profile to SU8)


                    Same model in version SU7

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      Believe me, sir. Stupid is not a word I would associate with you. You help so many here. 👍 😄

                      I take the slow, deliberate approach in my aimless wandering.

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                      • C Offline
                        Catmando
                        last edited by

                        Hey guys! Just stopping by and sharing how the third circle came to be:

                        http://img96.imageshack.us/img96/1656/rosewindowscreenshot1.png

                        You can probably trace what I did here... I was following Jean Lemire's guide (thank you very much for that, by the way!) and found a pretty simple method. I drew the tangent of the first circle you suggested I use and then drew a line from the radius of the second circle off to the right along the red axis. I found the radius of the third circle was exactly one-half the radius of the second, so I made a line of that distance and aligned it to the green axis at the point where the tangent and the radius-line-thingy met. The other end of that line was the center of the circle, and from there I drew the shape. 😄

                        That may be unclear, and if so, I apologize... I didn't bother to label the lines or anything. The only thing that bothers me is that the first and third circles don't exactly meet up, but it's understandable considering they're all using under 40 sides. It's not very noticeable from afar anyway.

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