[LIP] Sculptris_SimonLeBon
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@unknownuser said:
As I can understand; this is the big news, YOU ARE STARTING A CLASSROOM!!
How could I start a classroom? Where? Any ideas? Always my pleasure to help each other. Just dont ask me how to sculpt a nose - my weak point always. On ears, my speciality. On abstract structure, my favorite part. On anatomy, I hate it, probably the greatest lie in history of art.
@pilou
There is a useful plug for that (non manifolds remover), help please, I need this.
Please post this link to 3dc forum as well, some SU users there may need it.
And my post here, a statue of venus I already posted as a podium test render, here the 'original' zbrush render (BPR) at 3M poly this time (5 sec render time) .
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Is Topology the modern armature of digital sculpting?
How old is this drawing? Albrecht Dürer (1471-1528) -
@Michalis
About the remove inner faces
Direct link to load the RB file -
Hi guys,
Since I still don't have much time for doing the tests initiated by Michalis, here is an interlude.
I had made about 12/13 years ago a serial of 7 or 8 sculptures after I had found pieces of light stone at the output of an old stones carry. Today I have taken pictures for this thread of three sculptures that are left in my possession.this one was made into a small piece of an old wooden handrail. The wood is oak.
already a gargoyle
a cube of life?
[img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_015.jpg[/img:k9z33o8y] [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_014.jpg[/img:k9z33o8y] [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_013.jpg[/img:k9z33o8y] [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/RealScuptSim_011.jpg:k9z33o8y][img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_011.jpg[/img:k9z33o8y][/url:k9z33o8y] [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/RealScuptSim_009.jpg:k9z33o8y][img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_009.jpg[/img:k9z33o8y][/url:k9z33o8y]Cheers,
Simon. -
Huh?
Sometimes I wonder if all this 3D hassle is worthy of my time or not. I used to soothe myself thinking how 3D printing would spark my "home manufacturing revolution", but now that I have seen this...A real hand-made that still beats the cr@p out of 3D printing as far as I am concerned.
Makes me want to build scale models again. Plus the glue fumes...
Congratulations, Simon! -
This is the kind of sculpture I like Simon.
Nice 3d printing.Great work !!!!
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Ethnologic!
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Hi guys,
You're nice and kindI have made a speed test with import export .obj
Native "File/Export as Obj" with SU7 pro works fine.
Tig's OBJexporter and Import OBJ with Materials worked perfectly with Su6 free. (thank you a lot dear TIG)
remind: from Scuptris included documentation
@unknownuser said:
Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)
In Fact, there is no need to produce a model "without sharp corners" after some tries I had mad a simple "hard square" and this worked.
No need also to subdivide the model into SU. Sculptris do the job itself easily using "Subdivide All" button
The various tools expend the subdivision in relation with Detail slider.
There is also a "Reduce Selected" button in order to export back to SU a reduced mesh which works on the full model,
(4 or 5 iterations:)
And more handy, I have used "Reduce Brush" button to reduce by zones.
At the end, "cherry on the cake" I have used Chris Fullmer's Extrapolate Colors to make a harlequin render.
Cheers,
Simon. -
You have also Random Painter by Chris Fullmer!
Else it's a very cool workflow for make "subdivision and Smooth" with SU6! (or up)
@ Simon :Je te "pique" le tut, le traduis et te donne l'adresse où je le mets dès qu'il est fait
Ok traduction faite
Je vais évidemment la mettre aussi sur la "French Section" à SketchEducation -
Nice harlequin technique, can also do a good job in case you want to do one of Gaudi's rooftop sculptures... -
The cool thing of this, is that you can use use the "pressure" inside Sculptis
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Thanks for keeping us informed, Simon.
Very interesting workaround for organic modeling. -
Hi!
If I have verified the import/export abilities between SU and Sculptris,
And also have verified that tools of Sculptris worked on Su "waterproof" models,
the "traduction" of Pilou point out better than I had done the rich combination SketchUP/Sculptris to make subdivisions job.!!We know how Su and the better quadcore are easily put on their knees by subdivision operations.. Sculptris make the job: "fingers in the nose" so !!
See you soon,
Simon.
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Very interesting work -- I have used Z-brush and I have contemplated 3-D Coat but Sculptris seems to be a viable alternative.
The harlequin technique was very appealing as well...
Best,
Jason. -
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Beautiful ears!
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With such auditory input, she´s gonna go bananas.
Your imagination has no limits, Simon. -
cool! a dedicated forum for organic modelling!
simon, thank you for posting the sculptris/sketchup combo,
i can only get it to work with rounded-corners, i can import a square with
sharp corners too, but when subdivide or just touch it with a brush it "explode"
and can not keep it's shape like you did here:just wondered if you had encounter this problem too before you got it right,
it may be graphic-card issue.. my sculptris crash a lot.anyway, keep up the good work
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Hi Rattus,
I'm pursuing my tests. As I had named the title, it is for me a "learn In Progress" and I'm happy if we are several to search.
First, concerning your problem.
The point is that Sculptris only accept meshes= triangulated model.
You had certainly used the 3D Obj exporting ability of SketchUp "Pro". Doing this, the model is not exported with faces as meshes = they are not triangulated.Using TIG OBJexporter,
@unknownuser said:
All Exported Faces are Triangulated,
so that Sculptris accept.The other solutions for this:
is to use SU pro obj exporter after have triangulated the model with (once again ) TIG triangulateFaces(take care to follow the link at the end of the first post which lead to the latest version included in page two)TIG triangulateFaces
TIG OBJexporter
The point where my enthusiasm is very lowered is the difficulty (crash,crash,crash) to re-import the sculpture into Su.
In a bit complex model, despite all my efforts to diminish the number of triangulation Su is unable to accept the import. (If you can wait, I'm looking for a solution.)The avowed purpose is to bridge Sculptris to SketchUp to achieve all these architecture details sculptures for which SU is so low gifted.
Well Subdivide&Smooth V2 is not very far to be out and I think it will be very efficient in that purpose...simon
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no possibility to go to Meshlab, before go to Su?
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