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    [LIP] Sculptris_SimonLeBon

    Scheduled Pinned Locked Moved Organic Modelling
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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      @unknownuser said:

      As I can understand; this is the big news, YOU ARE STARTING A CLASSROOM!!

      How could I start a classroom? Where? Any ideas? Always my pleasure to help each other. Just dont ask me how to sculpt a nose - my weak point always. 😆 On ears, my speciality. On abstract structure, my favorite part. On anatomy, I hate it, probably the greatest lie in history of art.

      @pilou
      There is a useful plug for that (non manifolds remover), help please, I need this.
      Please post this link to 3dc forum as well, some SU users there may need it.
      And my post here, a statue of venus I already posted as a podium test render, here the 'original' zbrush render (BPR) at 3M poly this time (5 sec render time) .


      aphC1.jpg

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        Is Topology the modern armature of digital sculpting?
        How old is this drawing? Albrecht Dürer (1471-1528)

        http://forums.sketchucation.com/download/file.php?id=62568

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        • pilouP Offline
          pilou
          last edited by

          @Michalis
          About the remove inner faces 😉
          Direct link to load the RB file 😉

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • simon le bonS Offline
            simon le bon
            last edited by

            Hi guys,

            Since I still don't have much time for doing the tests initiated by Michalis, here is an interlude.
            I had made about 12/13 years ago a serial of 7 or 8 sculptures after I had found pieces of light stone at the output of an old stones carry. Today I have taken pictures for this thread of three sculptures that are left in my possession.

            this one was made into a small piece of an old wooden handrail. The wood is oak.

            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thSculpt001.jpg


            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_017.jpg

            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_018.jpg

            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_019.jpg

            already a gargoyle

            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thSculpt002.jpg


            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_003.jpg

            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_001.jpg

            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_002.jpg

            a cube of life?

            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thSculpt003.jpg


            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_004.jpg

            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_005.jpg

            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_006.jpg

            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_007.jpg

            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_008.jpg


            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_016.jpg
            [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_015.jpg[/img:k9z33o8y] [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_014.jpg[/img:k9z33o8y] [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_013.jpg[/img:k9z33o8y] [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/RealScuptSim_011.jpg:k9z33o8y][img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_011.jpg[/img:k9z33o8y][/url:k9z33o8y] [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/RealScuptSim_009.jpg:k9z33o8y][img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_009.jpg[/img:k9z33o8y][/url:k9z33o8y]

            Cheers,
            Simon.

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            • numbthumbN Offline
              numbthumb
              last edited by

              Huh? 😲
              Sometimes I wonder if all this 3D hassle is worthy of my time or not. I used to soothe myself thinking how 3D printing would spark my "home manufacturing revolution", but now that I have seen this...A real hand-made that still beats the cr@p out of 3D printing as far as I am concerned.
              Makes me want to build scale models again. Plus the glue fumes...
              Congratulations, Simon! 👍

              Comfortably numb...

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                This is the kind of sculpture I like Simon.
                Nice 3d printing. 😆

                Great work !!!!

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                • pilouP Offline
                  pilou
                  last edited by

                  Ethnologic! 😎

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • simon le bonS Offline
                    simon le bon
                    last edited by

                    Hi guys,
                    You're nice and kind 👍 😄

                    I have made a speed test with import export .obj

                    Native "File/Export as Obj" with SU7 pro works fine.

                    Tig's OBJexporter and Import OBJ with Materials worked perfectly with Su6 free. (thank you a lot dear TIG)


                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_00.jpg

                    remind: from Scuptris included documentation

                    @unknownuser said:

                    Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)

                    In Fact, there is no need to produce a model "without sharp corners" after some tries I had mad a simple "hard square" and this worked.

                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_02.jpg

                    No need also to subdivide the model into SU. Sculptris do the job itself easily using "Subdivide All" button

                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_03.jpg

                    The various tools expend the subdivision in relation with Detail slider.

                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_04.jpg

                    There is also a "Reduce Selected" button in order to export back to SU a reduced mesh which works on the full model,
                    (4 or 5 iterations:)

                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_05.jpg


                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_06.jpg

                    And more handy, I have used "Reduce Brush" button to reduce by zones.

                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/reducebrush.jpg


                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_07.jpg


                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_08.jpg

                    At the end, "cherry on the cake" I have used Chris Fullmer's Extrapolate Colors to make a harlequin render.


                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_09.jpg


                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_10.jpg


                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_11.jpg

                    Cheers,
                    Simon.

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                    • pilouP Offline
                      pilou
                      last edited by

                      You have also Random Painter by Chris Fullmer! 😉

                      Else it's a very cool workflow for make "subdivision and Smooth" with SU6! (or up) 😎

                      @ Simon :Je te "pique" le tut, le traduis et te donne l'adresse où je le mets dès qu'il est fait 👍
                      Ok traduction faite 😎
                      Je vais évidemment la mettre aussi sur la "French Section" à SketchEducation 😉

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • shuraS Offline
                        shura
                        last edited by

                        👍
                        Nice harlequin technique, can also do a good job in case you want to do one of Gaudi's rooftop sculptures...

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                        • pilouP Offline
                          pilou
                          last edited by

                          The cool thing of this, is that you can use use the "pressure" inside Sculptis 😉

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • numbthumbN Offline
                            numbthumb
                            last edited by

                            Thanks for keeping us informed, Simon. 👍
                            Very interesting workaround for organic modeling.

                            Comfortably numb...

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                            • simon le bonS Offline
                              simon le bon
                              last edited by

                              ☀ Hi!

                              If I have verified the import/export abilities between SU and Sculptris,
                              And also have verified that tools of Sculptris worked on Su "waterproof" models,
                              the "traduction" of Pilou point out better than I had done the rich combination SketchUP/Sculptris to make subdivisions job.!!

                              We know how Su and the better quadcore are easily put on their knees by subdivision operations.. Sculptris make the job: "fingers in the nose" so 😉 !!

                              See you soon,

                              Simon.

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                              • jason_marantoJ Offline
                                jason_maranto
                                last edited by

                                Very interesting work -- I have used Z-brush and I have contemplated 3-D Coat but Sculptris seems to be a viable alternative.

                                The harlequin technique was very appealing as well...

                                Best,
                                Jason.

                                I create video tutorial series about several 2D & 3D graphics programs.

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                                • simon le bonS Offline
                                  simon le bon
                                  last edited by

                                  an exercise to make ears

                                  Yes I know you know this girl too 😆


                                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160550.jpg


                                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160658.jpg


                                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160807.jpg


                                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161211.jpg


                                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161519.jpg


                                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161644.jpg

                                  😎 simon

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Beautiful ears! 👍

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • numbthumbN Offline
                                      numbthumb
                                      last edited by

                                      With such auditory input, she´s gonna go bananas. 😄
                                      Your imagination has no limits, Simon. 👍

                                      Comfortably numb...

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                                      • R Offline
                                        rattusNOR
                                        last edited by

                                        cool! a dedicated forum for organic modelling!
                                        simon, thank you for posting the sculptris/sketchup combo,
                                        i can only get it to work with rounded-corners, i can import a square with
                                        sharp corners too, but when subdivide or just touch it with a brush it "explode"
                                        and can not keep it's shape like you did here:

                                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_03.jpg

                                        just wondered if you had encounter this problem too before you got it right,
                                        it may be graphic-card issue.. my sculptris crash a lot.

                                        anyway, keep up the good work 👍

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                                        • simon le bonS Offline
                                          simon le bon
                                          last edited by

                                          Hi Rattus,

                                          I'm pursuing my tests. As I had named the title, it is for me a "learn In Progress" and I'm happy if we are several to search. 👍

                                          First, concerning your problem.
                                          The point is that Sculptris only accept meshes= triangulated model.
                                          You had certainly used the 3D Obj exporting ability of SketchUp "Pro". Doing this, the model is not exported with faces as meshes = they are not triangulated.

                                          Using TIG OBJexporter,

                                          @unknownuser said:

                                          All Exported Faces are Triangulated,
                                          so that Sculptris accept.

                                          The other solutions for this:
                                          is to use SU pro obj exporter after have triangulated the model with (once again 😆 👍 ) TIG triangulateFaces(take care to follow the link at the end of the first post which lead to the latest version included in page two)

                                          TIG triangulateFaces

                                          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_145604.jpg


                                          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_140408.jpg


                                          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_140947.jpg


                                          TIG OBJexporter

                                          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_151031.jpg


                                          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_151235.jpg

                                          The point where my enthusiasm is very lowered is the difficulty (crash,crash,crash) to re-import the sculpture into Su.
                                          In a bit complex model, despite all my efforts to diminish the number of triangulation Su is unable to accept the import. (If you can wait, I'm looking for a solution.)

                                          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_195339.jpg


                                          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135045.jpg


                                          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135357.jpg


                                          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135945.jpg

                                          The avowed purpose is to bridge Sculptris to SketchUp to achieve all these architecture details sculptures for which SU is so low gifted.
                                          Well Subdivide&Smooth V2 is not very far to be out and I think it will be very efficient in that purpose...

                                          simon

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            no possibility to go to Meshlab, before go to Su? 😉

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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