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    [LIP] Sculptris_SimonLeBon

    Scheduled Pinned Locked Moved Organic Modelling
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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      Is Topology the modern armature of digital sculpting?
      How old is this drawing? Albrecht Dürer (1471-1528)

      http://forums.sketchucation.com/download/file.php?id=62568

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      • pilouP Offline
        pilou
        last edited by

        @Michalis
        About the remove inner faces 😉
        Direct link to load the RB file 😉

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • simon le bonS Offline
          simon le bon
          last edited by

          Hi guys,

          Since I still don't have much time for doing the tests initiated by Michalis, here is an interlude.
          I had made about 12/13 years ago a serial of 7 or 8 sculptures after I had found pieces of light stone at the output of an old stones carry. Today I have taken pictures for this thread of three sculptures that are left in my possession.

          this one was made into a small piece of an old wooden handrail. The wood is oak.

          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thSculpt001.jpg


          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_017.jpg

          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_018.jpg

          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_019.jpg

          already a gargoyle

          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thSculpt002.jpg


          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_003.jpg

          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_001.jpg

          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_002.jpg

          a cube of life?

          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thSculpt003.jpg


          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_004.jpg

          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_005.jpg

          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_006.jpg

          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_007.jpg

          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_008.jpg


          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_016.jpg
          [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_015.jpg[/img:k9z33o8y] [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_014.jpg[/img:k9z33o8y] [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_013.jpg[/img:k9z33o8y] [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/RealScuptSim_011.jpg:k9z33o8y][img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_011.jpg[/img:k9z33o8y][/url:k9z33o8y] [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/RealScuptSim_009.jpg:k9z33o8y][img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_009.jpg[/img:k9z33o8y][/url:k9z33o8y]

          Cheers,
          Simon.

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          • numbthumbN Offline
            numbthumb
            last edited by

            Huh? 😲
            Sometimes I wonder if all this 3D hassle is worthy of my time or not. I used to soothe myself thinking how 3D printing would spark my "home manufacturing revolution", but now that I have seen this...A real hand-made that still beats the cr@p out of 3D printing as far as I am concerned.
            Makes me want to build scale models again. Plus the glue fumes...
            Congratulations, Simon! 👍

            Comfortably numb...

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              This is the kind of sculpture I like Simon.
              Nice 3d printing. 😆

              Great work !!!!

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              • pilouP Offline
                pilou
                last edited by

                Ethnologic! 😎

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • simon le bonS Offline
                  simon le bon
                  last edited by

                  Hi guys,
                  You're nice and kind 👍 😄

                  I have made a speed test with import export .obj

                  Native "File/Export as Obj" with SU7 pro works fine.

                  Tig's OBJexporter and Import OBJ with Materials worked perfectly with Su6 free. (thank you a lot dear TIG)


                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_00.jpg

                  remind: from Scuptris included documentation

                  @unknownuser said:

                  Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)

                  In Fact, there is no need to produce a model "without sharp corners" after some tries I had mad a simple "hard square" and this worked.

                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_02.jpg

                  No need also to subdivide the model into SU. Sculptris do the job itself easily using "Subdivide All" button

                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_03.jpg

                  The various tools expend the subdivision in relation with Detail slider.

                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_04.jpg

                  There is also a "Reduce Selected" button in order to export back to SU a reduced mesh which works on the full model,
                  (4 or 5 iterations:)

                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_05.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_06.jpg

                  And more handy, I have used "Reduce Brush" button to reduce by zones.

                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/reducebrush.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_07.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_08.jpg

                  At the end, "cherry on the cake" I have used Chris Fullmer's Extrapolate Colors to make a harlequin render.


                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_09.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_10.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_11.jpg

                  Cheers,
                  Simon.

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                  • pilouP Offline
                    pilou
                    last edited by

                    You have also Random Painter by Chris Fullmer! 😉

                    Else it's a very cool workflow for make "subdivision and Smooth" with SU6! (or up) 😎

                    @ Simon :Je te "pique" le tut, le traduis et te donne l'adresse où je le mets dès qu'il est fait 👍
                    Ok traduction faite 😎
                    Je vais évidemment la mettre aussi sur la "French Section" à SketchEducation 😉

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • shuraS Offline
                      shura
                      last edited by

                      👍
                      Nice harlequin technique, can also do a good job in case you want to do one of Gaudi's rooftop sculptures...

                      1 Reply Last reply Reply Quote 0
                      • pilouP Offline
                        pilou
                        last edited by

                        The cool thing of this, is that you can use use the "pressure" inside Sculptis 😉

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

                        1 Reply Last reply Reply Quote 0
                        • numbthumbN Offline
                          numbthumb
                          last edited by

                          Thanks for keeping us informed, Simon. 👍
                          Very interesting workaround for organic modeling.

                          Comfortably numb...

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                          • simon le bonS Offline
                            simon le bon
                            last edited by

                            ☀ Hi!

                            If I have verified the import/export abilities between SU and Sculptris,
                            And also have verified that tools of Sculptris worked on Su "waterproof" models,
                            the "traduction" of Pilou point out better than I had done the rich combination SketchUP/Sculptris to make subdivisions job.!!

                            We know how Su and the better quadcore are easily put on their knees by subdivision operations.. Sculptris make the job: "fingers in the nose" so 😉 !!

                            See you soon,

                            Simon.

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                            • jason_marantoJ Offline
                              jason_maranto
                              last edited by

                              Very interesting work -- I have used Z-brush and I have contemplated 3-D Coat but Sculptris seems to be a viable alternative.

                              The harlequin technique was very appealing as well...

                              Best,
                              Jason.

                              I create video tutorial series about several 2D & 3D graphics programs.

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                              • simon le bonS Offline
                                simon le bon
                                last edited by

                                an exercise to make ears

                                Yes I know you know this girl too 😆


                                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160550.jpg


                                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160658.jpg


                                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160807.jpg


                                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161211.jpg


                                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161519.jpg


                                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161644.jpg

                                😎 simon

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Beautiful ears! 👍

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • numbthumbN Offline
                                    numbthumb
                                    last edited by

                                    With such auditory input, she´s gonna go bananas. 😄
                                    Your imagination has no limits, Simon. 👍

                                    Comfortably numb...

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                                    • R Offline
                                      rattusNOR
                                      last edited by

                                      cool! a dedicated forum for organic modelling!
                                      simon, thank you for posting the sculptris/sketchup combo,
                                      i can only get it to work with rounded-corners, i can import a square with
                                      sharp corners too, but when subdivide or just touch it with a brush it "explode"
                                      and can not keep it's shape like you did here:

                                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_03.jpg

                                      just wondered if you had encounter this problem too before you got it right,
                                      it may be graphic-card issue.. my sculptris crash a lot.

                                      anyway, keep up the good work 👍

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                                      • simon le bonS Offline
                                        simon le bon
                                        last edited by

                                        Hi Rattus,

                                        I'm pursuing my tests. As I had named the title, it is for me a "learn In Progress" and I'm happy if we are several to search. 👍

                                        First, concerning your problem.
                                        The point is that Sculptris only accept meshes= triangulated model.
                                        You had certainly used the 3D Obj exporting ability of SketchUp "Pro". Doing this, the model is not exported with faces as meshes = they are not triangulated.

                                        Using TIG OBJexporter,

                                        @unknownuser said:

                                        All Exported Faces are Triangulated,
                                        so that Sculptris accept.

                                        The other solutions for this:
                                        is to use SU pro obj exporter after have triangulated the model with (once again 😆 👍 ) TIG triangulateFaces(take care to follow the link at the end of the first post which lead to the latest version included in page two)

                                        TIG triangulateFaces

                                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_145604.jpg


                                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_140408.jpg


                                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_140947.jpg


                                        TIG OBJexporter

                                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_151031.jpg


                                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_151235.jpg

                                        The point where my enthusiasm is very lowered is the difficulty (crash,crash,crash) to re-import the sculpture into Su.
                                        In a bit complex model, despite all my efforts to diminish the number of triangulation Su is unable to accept the import. (If you can wait, I'm looking for a solution.)

                                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_195339.jpg


                                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135045.jpg


                                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135357.jpg


                                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135945.jpg

                                        The avowed purpose is to bridge Sculptris to SketchUp to achieve all these architecture details sculptures for which SU is so low gifted.
                                        Well Subdivide&Smooth V2 is not very far to be out and I think it will be very efficient in that purpose...

                                        simon

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          no possibility to go to Meshlab, before go to Su? 😉

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

                                          1 Reply Last reply Reply Quote 0
                                          • simon le bonS Offline
                                            simon le bon
                                            last edited by

                                            Hi Pilou
                                            Meshlab is now installed 😉
                                            Whao! very powerful = relatively simple but complex by the quantity of possible actions..
                                            (haven't found undo command 😞 )

                                            I've made a quick test on my initial model (not very perfect: holes (ripped), hidden vertices etc..)
                                            305.310 faces:

                                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_230327.jpg

                                            after cleaning and repairing : -merge close vertices ; -remove duplicate faces

                                            I have remeshed : clustered decimation (50%)

                                            40.854 faces:!: ❗
                                            But we can notice an evident lower quality of the details

                                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_235341.jpg

                                            (saved as .OBJ)

                                            Then,
                                            in SU6 free with TIG Import OBJ with Materials
                                            (plugins menu- options: import in meters, import mesh only, flip yes)
                                            The object loads 😍

                                            Re:about 50000 faces, Su is coming slow and we are probably not very far from the limit...


                                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_234715.jpg


                                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_234832.jpg

                                            Yehh! not too bad 😄

                                            Thank you Pilou.

                                            ++simon

                                            Re: May be it is a good occasion for me to try ThomThom Cleanup 😉

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