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    [LIP] Sculptris_SimonLeBon

    Scheduled Pinned Locked Moved Organic Modelling
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    • pilouP Offline
      pilou
      last edited by

      9 minutes 32 secondes by Taron 😉 (real time ! )
      [flash=480,385:1wzldqfq]http://www.youtube.com/v/MgHfDsIcqR0?fs=1[/flash:1wzldqfq]

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        @unknownuser said:

        As I can understand; this is the big news, YOU ARE STARTING A CLASSROOM!!

        How could I start a classroom? Where? Any ideas? Always my pleasure to help each other. Just dont ask me how to sculpt a nose - my weak point always. 😆 On ears, my speciality. On abstract structure, my favorite part. On anatomy, I hate it, probably the greatest lie in history of art.

        @pilou
        There is a useful plug for that (non manifolds remover), help please, I need this.
        Please post this link to 3dc forum as well, some SU users there may need it.
        And my post here, a statue of venus I already posted as a podium test render, here the 'original' zbrush render (BPR) at 3M poly this time (5 sec render time) .


        aphC1.jpg

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Is Topology the modern armature of digital sculpting?
          How old is this drawing? Albrecht Dürer (1471-1528)

          http://forums.sketchucation.com/download/file.php?id=62568

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          • pilouP Offline
            pilou
            last edited by

            @Michalis
            About the remove inner faces 😉
            Direct link to load the RB file 😉

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • simon le bonS Offline
              simon le bon
              last edited by

              Hi guys,

              Since I still don't have much time for doing the tests initiated by Michalis, here is an interlude.
              I had made about 12/13 years ago a serial of 7 or 8 sculptures after I had found pieces of light stone at the output of an old stones carry. Today I have taken pictures for this thread of three sculptures that are left in my possession.

              this one was made into a small piece of an old wooden handrail. The wood is oak.

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thSculpt001.jpg


              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_017.jpg

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_018.jpg

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_019.jpg

              already a gargoyle

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thSculpt002.jpg


              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_003.jpg

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_001.jpg

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_002.jpg

              a cube of life?

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thSculpt003.jpg


              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_004.jpg

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_005.jpg

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_006.jpg

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_007.jpg

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_008.jpg


              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_016.jpg
              [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_015.jpg[/img:k9z33o8y] [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_014.jpg[/img:k9z33o8y] [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_013.jpg[/img:k9z33o8y] [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/RealScuptSim_011.jpg:k9z33o8y][img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_011.jpg[/img:k9z33o8y][/url:k9z33o8y] [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/RealScuptSim_009.jpg:k9z33o8y][img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_009.jpg[/img:k9z33o8y][/url:k9z33o8y]

              Cheers,
              Simon.

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              • numbthumbN Offline
                numbthumb
                last edited by

                Huh? 😲
                Sometimes I wonder if all this 3D hassle is worthy of my time or not. I used to soothe myself thinking how 3D printing would spark my "home manufacturing revolution", but now that I have seen this...A real hand-made that still beats the cr@p out of 3D printing as far as I am concerned.
                Makes me want to build scale models again. Plus the glue fumes...
                Congratulations, Simon! 👍

                Comfortably numb...

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  This is the kind of sculpture I like Simon.
                  Nice 3d printing. 😆

                  Great work !!!!

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                  • pilouP Offline
                    pilou
                    last edited by

                    Ethnologic! 😎

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • simon le bonS Offline
                      simon le bon
                      last edited by

                      Hi guys,
                      You're nice and kind 👍 😄

                      I have made a speed test with import export .obj

                      Native "File/Export as Obj" with SU7 pro works fine.

                      Tig's OBJexporter and Import OBJ with Materials worked perfectly with Su6 free. (thank you a lot dear TIG)


                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_00.jpg

                      remind: from Scuptris included documentation

                      @unknownuser said:

                      Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)

                      In Fact, there is no need to produce a model "without sharp corners" after some tries I had mad a simple "hard square" and this worked.

                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_02.jpg

                      No need also to subdivide the model into SU. Sculptris do the job itself easily using "Subdivide All" button

                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_03.jpg

                      The various tools expend the subdivision in relation with Detail slider.

                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_04.jpg

                      There is also a "Reduce Selected" button in order to export back to SU a reduced mesh which works on the full model,
                      (4 or 5 iterations:)

                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_05.jpg


                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_06.jpg

                      And more handy, I have used "Reduce Brush" button to reduce by zones.

                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/reducebrush.jpg


                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_07.jpg


                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_08.jpg

                      At the end, "cherry on the cake" I have used Chris Fullmer's Extrapolate Colors to make a harlequin render.


                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_09.jpg


                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_10.jpg


                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_11.jpg

                      Cheers,
                      Simon.

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                      • pilouP Offline
                        pilou
                        last edited by

                        You have also Random Painter by Chris Fullmer! 😉

                        Else it's a very cool workflow for make "subdivision and Smooth" with SU6! (or up) 😎

                        @ Simon :Je te "pique" le tut, le traduis et te donne l'adresse où je le mets dès qu'il est fait 👍
                        Ok traduction faite 😎
                        Je vais évidemment la mettre aussi sur la "French Section" à SketchEducation 😉

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • shuraS Offline
                          shura
                          last edited by

                          👍
                          Nice harlequin technique, can also do a good job in case you want to do one of Gaudi's rooftop sculptures...

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                          • pilouP Offline
                            pilou
                            last edited by

                            The cool thing of this, is that you can use use the "pressure" inside Sculptis 😉

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

                            1 Reply Last reply Reply Quote 0
                            • numbthumbN Offline
                              numbthumb
                              last edited by

                              Thanks for keeping us informed, Simon. 👍
                              Very interesting workaround for organic modeling.

                              Comfortably numb...

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                              • simon le bonS Offline
                                simon le bon
                                last edited by

                                ☀ Hi!

                                If I have verified the import/export abilities between SU and Sculptris,
                                And also have verified that tools of Sculptris worked on Su "waterproof" models,
                                the "traduction" of Pilou point out better than I had done the rich combination SketchUP/Sculptris to make subdivisions job.!!

                                We know how Su and the better quadcore are easily put on their knees by subdivision operations.. Sculptris make the job: "fingers in the nose" so 😉 !!

                                See you soon,

                                Simon.

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                                • jason_marantoJ Offline
                                  jason_maranto
                                  last edited by

                                  Very interesting work -- I have used Z-brush and I have contemplated 3-D Coat but Sculptris seems to be a viable alternative.

                                  The harlequin technique was very appealing as well...

                                  Best,
                                  Jason.

                                  I create video tutorial series about several 2D & 3D graphics programs.

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                                  • simon le bonS Offline
                                    simon le bon
                                    last edited by

                                    an exercise to make ears

                                    Yes I know you know this girl too 😆


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160550.jpg


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160658.jpg


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160807.jpg


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161211.jpg


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161519.jpg


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161644.jpg

                                    😎 simon

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Beautiful ears! 👍

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • numbthumbN Offline
                                        numbthumb
                                        last edited by

                                        With such auditory input, she´s gonna go bananas. 😄
                                        Your imagination has no limits, Simon. 👍

                                        Comfortably numb...

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                                        • R Offline
                                          rattusNOR
                                          last edited by

                                          cool! a dedicated forum for organic modelling!
                                          simon, thank you for posting the sculptris/sketchup combo,
                                          i can only get it to work with rounded-corners, i can import a square with
                                          sharp corners too, but when subdivide or just touch it with a brush it "explode"
                                          and can not keep it's shape like you did here:

                                          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_03.jpg

                                          just wondered if you had encounter this problem too before you got it right,
                                          it may be graphic-card issue.. my sculptris crash a lot.

                                          anyway, keep up the good work 👍

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                                          • simon le bonS Offline
                                            simon le bon
                                            last edited by

                                            Hi Rattus,

                                            I'm pursuing my tests. As I had named the title, it is for me a "learn In Progress" and I'm happy if we are several to search. 👍

                                            First, concerning your problem.
                                            The point is that Sculptris only accept meshes= triangulated model.
                                            You had certainly used the 3D Obj exporting ability of SketchUp "Pro". Doing this, the model is not exported with faces as meshes = they are not triangulated.

                                            Using TIG OBJexporter,

                                            @unknownuser said:

                                            All Exported Faces are Triangulated,
                                            so that Sculptris accept.

                                            The other solutions for this:
                                            is to use SU pro obj exporter after have triangulated the model with (once again 😆 👍 ) TIG triangulateFaces(take care to follow the link at the end of the first post which lead to the latest version included in page two)

                                            TIG triangulateFaces

                                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_145604.jpg


                                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_140408.jpg


                                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_140947.jpg


                                            TIG OBJexporter

                                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_151031.jpg


                                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_151235.jpg

                                            The point where my enthusiasm is very lowered is the difficulty (crash,crash,crash) to re-import the sculpture into Su.
                                            In a bit complex model, despite all my efforts to diminish the number of triangulation Su is unable to accept the import. (If you can wait, I'm looking for a solution.)

                                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_195339.jpg


                                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135045.jpg


                                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135357.jpg


                                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135945.jpg

                                            The avowed purpose is to bridge Sculptris to SketchUp to achieve all these architecture details sculptures for which SU is so low gifted.
                                            Well Subdivide&Smooth V2 is not very far to be out and I think it will be very efficient in that purpose...

                                            simon

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