[Tutorial > Texturing] Texturing an arch - #2
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Hey Gai,
Great tutorial (and great plugin). This may be a silly question, but does this technique work when you want to apply bump maps for rendering, do you know?
Thanks.
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Hi Gaieus,
after reading this thread, I played again with the UV tool "Lithunwrap (FREE). I have now figured a little bit out how to adjust the model to a texture. Basically, it's very simple at least for simple surfaces. I made a arc face with Shape Bender and applied a brick texture. Then exported the model from Skettchup as a 3ds file (Options: Preseving texture coordinates).
You have to rotate all faces horizontally, aftterwards move the vertices to close the gaps between the faces. This us not a tutorial but only the first steps with this tool. My result is not yet perfect. if I am better familiar with it, I will describe in more detail. You should give it a try.
Charly
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@charly2008 said:
My result is not yet perfect. if I am better familiar with it, I will describe in more detail.
Well, at least it is promising.
Obviously the more segments you are working with, the smoother the UV mapping wil be (I would place those bricks vertically though).
There are all these nice but essentially 3rd party tools (including plugins) for SU now but I ma sure the ultimate solution would be something natively built in.
@leedeetee said:
but does this technique work when you want to apply bump maps for rendering, do you know?
Yes, in the first post I even mentioned Twilight and Thea. The renderer uses the UV mapping derived from the diffuse map to apply it on the bump / other map(s)
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Very good.
thanks. -
Glad you like it
And welcome to SCF!
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This is great. I do wish I had come across this about 6 weeks ago before I lost my mind trying to this all manually and eventually giving up thinking that maybe noone will notice that I had bodged it.
Note to self: Ask questions: someone, somewhere (probably here) will know the answer.
Thanks
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im trying to do this trick on the side of this mesh i made, its a magazine. I did to pull trick of earlier but know when i try cant get the texture to follow the quads no more. if i tell it know to fit the quads it turns 90deg. the preview is how it was but when i apply this to a new model the trick doesn't work any more
*edit, just checked if i started from scratch again it actually does work. i copied the top part and than reconnected all pieces again by hand making the faces. When i than apply fit to quads i does work again
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If the side is built of quads, then you might find QuadFace Tools easier to use for texturing.
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Ah well, Quad Face Tools were not available at the time of this tutorial...
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okay hi, i have followed every instruction as best as i could, but its not working!! please help
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@thor1902 said:
okay hi, i have followed every instruction as best as i could, but its not working!! please help
Can't help until you describe what "isn't working". Consider this - it's like going to the doctor saying "I'm sick" - then nothing more.
What isn't working?
What did you expect to happen?
What have you tried?
Any error messages?
SketchUp version and OS version?Help us help you.
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What TT says. even post your model if that helps us with understanding where it's gone wrong.
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@gaieus said:
What TT says. even post your model if that helps us with understanding where it's gone wrong.
OS version is win7 64 bit
SU version is pro 8now for what's wrong, i have no idea, no error message, nothing in ruby window when im running the plugin.
oh and im a complete nob it seems when it comes to SU after looking on this site
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So what's wrong with this arch? (True that it kind of "stretches" the texture but that's inevitable with this kind of mapping) Or you meant to attach something else (this seems to be my own, custom material)?
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@ Gai
it dosen't seem to matter what texture i use, they dont foolow the curve, im seeing all these terms like quads and subdivide, like i said i am a complete noob, what do these terms mean? -
never mind, i have decided to give up
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Don't give up but post the model you have problems with. This is exactly the place you could/should learn these things. BTW what arch are you trying to texture (and where is it going to be built in)?
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that's part of my "problem", i don't know what it is that i am doing wrong, and my last skp. file i posted was my own
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And I exported that image above from this file. To me, it seems to be correct (within the possibilities with this kind of mapping). At least try to tell what you do not like in that arch.
Is this file that you have problems with? It seems that you may have incidentally shared another file. At least this material in here is what I made for another project (even the name is in Hungarian). I have shared it here somewhere but I can also imagine you somehow uploaded this instead of the one you have problems with?
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GAIEUS,
can you please explain in detail how to get this? (see photos)
I'm trying with tools diFredoScale, but ... I do not get results
thanks
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