[Tutorial > Texturing] Texturing an arch - #2
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Nice arch!

Of course, now we have Whaat's SketchUV Plugin (with tube mapping) which save even more time and head-ache...
@marvins_dad said:
BTW - I didn't read past the initial steps since I didn't have any issues, but if you are matching an opening - make the height of the flat column of brick equal to the length of outer arc of the assembly. Did that make sense?
I guess it all depends where you grab that column (inner or outer side) with Fredoscale.
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Is there a way to do this without the FredoScale plugin? I'm making a gothic arch like the one mentioned in the previous thread:

I assume this was modeled with the follow me tool, which is what I did do model it.
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This wasn't made with FredoScale nor the Follow me tool.
I drew the outline, then offset to make the inner hole. Then another offset to create the line in the middle. After that I selected the edges of the inner hole and moved it inwards.
hm... this is probably better suited with screenshots....
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What flashed up at the start?
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ah - I use shortcuts of often I don't even notice it. That's my tool to inspect face and edge normals: http://sketchucation.com/forums/viewtopic.php?t=21472#p180592
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Thanks thomthom! But I'm still not sure how to use the arcs as a perpendicular path for the textures like you did.
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It's time to make some new tutorials based on newer plugins (or newer versions of plugins). I might put together something during the week-end.
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That would be great! looking forward to it.
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