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    Sketchup 64 bit?

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    • kaluK Offline
      kalu
      last edited by

      Hi,

      I do a little research and It would be great if Sketchup was also 64 so we can solve many problems that the render engines have because the limitations of sketchup. Does any have any Idea if they have plans for build a version for 64 bit?.

      Kalu. 😎

      THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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      • mitcorbM Offline
        mitcorb
        last edited by

        This has been repeatedly discussed in the Sketchucation Forum for some time now and very recently. You could probably riffle back through Active Topics and find some direct comments from JBacus himself regarding the benefits/perils of such a concept. Or do a direct search on 64bit in the forum. If I gave you links they might run off the page.

        I take the slow, deliberate approach in my aimless wandering.

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        • honoluludesktopH Offline
          honoluludesktop
          last edited by

          Hi Kalu, Wow, exactly what did your research show that a 64 bit SketchUp would benefit the problems render applications?

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          • kaluK Offline
            kalu
            last edited by

            @honoluludesktop said:

            Hi Kalu, Wow, exactly what did your research show that a 64 bit SketchUp would benefit the problems render applications?

            Simple as is Sketchup is a 32 bit aplication instead 64, that just tell you something, double of speed, process, big models support, and in renders just refer VRAY how limited is, or for example try to do Grass in Sketchup that looks real...

            When you use render plugins you will see. I will keep search for post no matter what I want fresh NEWS, thanks for all the comments.

            THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              TwiLight recently made use of LAA to squeeze more performance out of SU when rendering. Plus, there's also Thea, which is a 64bit render studio, that's in Public Beta and is impressive.

              But this has been discussed so much here that it's old news unfortunately.

              Download the free D'oh Book for SketchUp πŸ“–

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              • honoluludesktopH Offline
                honoluludesktop
                last edited by

                @kalu said:

                ..........Simple as is Sketchup is a 32 bit aplication instead 64, that just tell you something, double of speed, process, big models support, and in renders just refer VRAY how limited is, or for example try to do Grass in Sketchup that looks real......

                You got larger model size right, but 64 bit SU would be slower then 32 bit, has nothing to do with process, or Vray. 64 bit SU rendered grass would look the same as it does now.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @kalu said:

                  @honoluludesktop said:

                  Hi Kalu, Wow, exactly what did your research show that a 64 bit SketchUp would benefit the problems render applications?

                  Simple as is Sketchup is a 32 bit aplication instead 64, that just tell you something, double of speed, process, big models support, and in renders just refer VRAY how limited is, or for example try to do Grass in Sketchup that looks real...

                  64bit does not mean faster application. It means more likely slower - because 64bit vs 32bit means all the data the application processes is double the size and that means it takes more time to process.

                  64bit is no magic bullet that makes everything run faster and smoother. There are many other software engineering techniques that makes applications faster, but it's very independent to each application.

                  The advantage 64bit has is that it allows the application to address larger blocks of memory. That's it. Now, that is something that you need while rendering, but there's nothing more to it. It won't make you grass any more real.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • N Offline
                    numerobis
                    last edited by

                    http://media.ebaumsworld.com/picture/Rizzor/beatingadeadhorse.gif

                    yes, 64bit support would be really helpful! but the statements from JBacus didn't look very promising... πŸ˜’

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                    • kaluK Offline
                      kalu
                      last edited by

                      No matter what thank you to all for the great info...

                      THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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                      • fuzzionF Offline
                        fuzzion
                        last edited by

                        There is one advantage of 32bit single core support - I can open 2 sketchup sessions seamlessly with a dual core πŸ˜„

                        "Only the dead have seen the end of war" - Plato

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                        • jbacusJ Offline
                          jbacus
                          last edited by

                          @numerobis said:

                          yes, 64bit support would be really helpful! but the statements from JBacus didn't look very promising... πŸ˜’

                          In what way would 64bit support be really helpful? For your reference and others, here is one of the better discussions we've had the topic so far.

                          This stuff is difficult to understand. I don't think we're beating a dead horse if there are still misconceptions floating around the community about the real benefits of 64bit computing.

                          john
                          .

                          "...exaggerate the essential and leave the obvious unclear." --Vincent Van Gogh

                          John Bacus
                          jbacus@sketchup.com

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                          • T Offline
                            tfdesign
                            last edited by

                            @fuzzion said:

                            There is one advantage of 32bit single core support - I can open 2 sketchup sessions seamlessly with a dual core πŸ˜„

                            Are you Buddah or something? Two sessions of SU at the same time mean 2 sets of arms! πŸ˜†

                            FWIW, the Mac allows for multiple windows open at the same time. I could only get Windows XP to do this if I had multiple instances of SU opened at the same time (ie it's doable- but messy).

                            My book "Let's SketchUp!" Download from here

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                            • PixeroP Offline
                              Pixero
                              last edited by

                              @unknownuser said:

                              In what way would 64bit support be really helpful?

                              I'm more concerned with SketchUp's lack of stability for large polycount scenes than the speed.
                              I use layers for everything and can hide what is not needed when working so speed isn't my primary issue.

                              Most other 3d software I've used (Lightwave, Maya, 3dsMax and others...) have no or little problem importing dense geometry like for example a couple of trees.
                              Doing that in SU will almost certainly make it crash for me.
                              From my understanding 64 bit software can hold more in memory so my guess is that SU would get more stable with 64 bit?

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @pixero said:

                                Most other 3d software I've used (Lightwave, Maya, 3dsMax and others...) have no or little problem importing dense geometry like for example a couple of trees.

                                But these applications doesn't display the geometry in the viewport in the same manner as SU. SU is real-time rendering the model - in it's sketchy style. Lightwave, Maya and max display models with many visual artifacts - because they are intended to be rendered by a third party render engine.

                                @pixero said:

                                Doing that in SU will almost certainly make it crash for me.
                                From my understanding 64 bit software can hold more in memory so my guess is that SU would get more stable with 64 bit?

                                Have you checked SU's memory usage when you import?

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • K Offline
                                  Khai
                                  last edited by

                                  look at this way.

                                  Sketchup eventually will go 64bit. it has to. try running an 8bit or 16bit app in windows and you'll see what I mean... so Patience.... it'll get there in the end. πŸ˜†

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    Strangely enough I have come to terms the whole 64 bit and multi-core debate and accept Google's reasoning.
                                    I also understand the whole poly limitation as briefly explained by Thomas.

                                    I have figured that I may not get my wishes or hopes but I can change the way I work with Sketchup. 9 out of 10 times my models are pretty heavy but work fine with SU, and the 1 out of 10 I use a 3rd party app to compile my scene when SU is overloaded. I render with a studio based app so there are no restrictions on cores or bits, nor poly's for that matter.

                                    What I'm saying in essence is find a way around SU 'limitations' (personally I believe that some of these limitations are SU's strengths as if they were to be overcome it would probably be at the cost of what makes SU such a great app)

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @khai said:

                                      look at this way.

                                      Sketchup eventually will go 64bit. it has to. try running an 8bit or 16bit app in windows and you'll see what I mean... so Patience.... it'll get there in the end. πŸ˜†

                                      That is true.

                                      For us as users it's more important that we make it clear what we wish to be addressed - instead of how. The How can the engineers take care of - they have the Knowledge.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        @solo said:

                                        I have figured that I may not get my wishes or hopes but I can change the way I work with Sketchup, 9 out of 10 times my models are pretty heavy but work fine with SU, and the 1 out of 10 I use a 3rd party app to compile my scene when SU is overloaded. I render with a studio based app so there are no restrictions on cores or bits, nor poly's for that matter...

                                        True. If someone is modelling AND rendering in SU (with its kind of "sketchy" style), why would s/he insert xFrog trees for instance when there are nice, low poly "symbolic" trees as well.

                                        Then nothing stops anyone from modelling all necessary parts in SU and exporting them into 3rd party apps to compile them into different scenes. If the developers of these apps fully understand what SU users want, they will sooner or later find the way to apply export with proxies and such and swap them in the studio apps later. Or whatever way of instancing and similar things they can come up with.

                                        Gai...

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                                        • K Offline
                                          Khai
                                          last edited by

                                          of course, the main reason to update Sketchup to 64 bit is,

                                          to give us back the Skp previews....

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @khai said:

                                            to give us back the Skp previews....

                                            SketchUp don't need to go 64bit for that - they only have to update the thumbnailer. (Which I really hope they do.)

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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