sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] MaterialConsolidator

    Scheduled Pinned Locked Moved Plugins
    57 Posts 31 Posters 39.4k Views 31 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      rocorona
      last edited by

      @tig said:

      @gaieus said:

      @tig said:

      These are:-

      materialType
      color RGB
      transparency [alpha]

      What is a material "type"?
      I feel I'm missing something basilar, but I can't find this in the "modify material" window.

      1 Reply Last reply Reply Quote 0
      • TIGT Offline
        TIG Moderator
        last edited by

        @rocorona said:

        @tig said:

        @gaieus said:

        @tig said:

        These are:-

        materialType
        color RGB
        transparency [alpha]

        What is a material "type"?
        I feel I'm missing something basilar, but I can't find this in the "modify material" window.

        The materialType is accessible via the API - it returns values [0/1/2] depending on if the material is simply a 'plain-color', has a 'texture' or it has a texture and it has been 'colorized'... that's all... http://code.google.com/apis/sketchup/docs/ourdoc/material.html#materialType

        TIG

        1 Reply Last reply Reply Quote 0
        • R Offline
          rocorona
          last edited by

          TIG, "thanks" for your reply, and "thanks" for your great and valuable work!

          1 Reply Last reply Reply Quote 0
          • E Offline
            Ecuadorian
            last edited by

            I was thinking about this yesterday, as using FormFonts objects bloats my files with duplicate materials.

            Thanks, TIG! 👍

            -Miguel Lescano
            Subscribe to my house plans YouTube channel! (30K+ subs)

            1 Reply Last reply Reply Quote 0
            • TIGT Offline
              TIG Moderator
              last edited by

              Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=295290#p295290
              It is now wrapped into its own class 'MaterialConsolidator'.

              TIG

              1 Reply Last reply Reply Quote 0
              • H Offline
                headshot
                last edited by

                GR8 !!!
                TY.

                1 Reply Last reply Reply Quote 0
                • S Offline
                  Staatsfeind
                  last edited by

                  thank you for this useful tool !

                  but one question:

                  how do i delete unused materials that result from objects imported by
                  the warehouse and which i dont use anymore?

                  to be more exactly, i tried out several warehouse objects to fit my needs
                  and mixed some of them. at the end i got 50+ textures loaded but maybe only
                  15 are in use. deleting all by hand would take some time.

                  did i get something wrong ?

                  cheers

                  http://www.frenchtouchstudio.com
                  manager/modeler

                  1 Reply Last reply Reply Quote 0
                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @staatsfeind said:

                    thank you for this useful tool !
                    but one question:
                    how do i delete unused materials that result from objects imported by
                    the warehouse and which i dont use anymore?
                    to be more exactly, i tried out several warehouse objects to fit my needs
                    and mixed some of them. at the end i got 50+ textures loaded but maybe only
                    15 are in use. deleting all by hand would take some time.
                    did i get something wrong ?
                    cheers
                    'Used' Materials are not 'purged'...
                    Erase all unwanted Component Instances OR go to the Component Browser and find the unwanted component, right-click its icon and pick 'Delete' - this removes it from the model/browser/data-base.
                    OR if there are no Instances left use Component Browser > Purge... pop-out to remove any unused Components
                    It's recommended that you also use Layer Browser > Purge... pop-out to remove any unused Layers [that might have been associated with Components that you have just purged]
                    NOW use Material Browser > Purge... pop-out to remove any unused Materials [that might have been associated with Components that you have just purged]

                    OR simply use Model Info > Statistics > Purge Unused... to purge them all in one go - this also includes a purge of unused Styles.

                    OR try my 'Purge' script which is similar but it lets you choose which kinds of thing to purge, and makes a 'report' of what's gone too...

                    TIG

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      Staatsfeind
                      last edited by

                      hell you react fast ! ;D

                      thx for your answer, will give it a try.

                      http://www.frenchtouchstudio.com
                      manager/modeler

                      1 Reply Last reply Reply Quote 0
                      • brodieB Offline
                        brodie
                        last edited by

                        Great plugin, thanks TIG. Not one I'll likely use very often but I just had need of it and it worked perfectly.

                        -Brodie

                        steelblue http://www.steelbluellc.com

                        1 Reply Last reply Reply Quote 0
                        • D Offline
                          DavidXJ98
                          last edited by

                          Thank you for this plugin... it's quite useful.

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            MartinK
                            last edited by

                            Thanks TIG, I've got just the project for this.

                            1 Reply Last reply Reply Quote 0
                            • bagateloB Offline
                              bagatelo
                              last edited by

                              I set keyboard shortcuts for all the plugins I use.

                              Since this script takes a long time to complete their tasks in some files, I get confused sometimes I use the shortcuts, and inadvertently I press the shortcut for this plugin. You could insert an option to be given a warning to accept or not if we want to do cleaning?

                              Another interesting option is the possibility of inserting a percentage level where materials are not identical, but similar would be united into one.

                              It's possible to rename all the materials in words capitalized?
                              If we could make a clean sweep in the names would also help.
                              Why? Try it:
                              http://www.den4b.com/?x=products&product=renamer

                              While the cat's away, the mice will play

                              1 Reply Last reply Reply Quote 0
                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                First things last... 😉

                                You cannot 'rename' materials via the Ruby API unless you have Sketchup >= v8M1 [OR my SKMtools installed] because material.name=string doesn't exist as a method otherwise. If the method is available then this one-liner will rename ALL materials in the model using CAPITAL letters - otherwise you'll get an error message!

                                Sketchup.active_model.materials.each{|m|m.name=m.name.upcase}
                                

                                The accuracy idea would apply to what exactly ? I expect Red, Green, Blue, Alpha ❓
                                At the moment the code has several tests of equivalence like
                                next if mat.color.red != m0.color.red
                                You can edit the code [using a plain text editor like Notepad/Notepad++ etc] to apply an accuracy thus, where you'll define the accuracy as say per=0.01 [i.e. we'll accept it as a match if it's within 1%]. You can either hardcode the 'per' or you could get this from an added dialog as the tool runs... [see below]
                                So now tweak the test[s]

                                next if mat.color.red > m0.color.red*(1+per) or mat.color.red < m0.color.red*(1-per)
                                

                                Repeat this for RGB and A...

                                To get the accuracy from a dialog add this at the start of the code on a new line immediately after ' initialize()'

                                results=inputbox(["0.NNN; "],[0.01],"Material Consolidator Accuracy")
                                return nil unless results
                                per=results[0]
                                

                                you then enter the required accuracy in the format 0.01 =1%, 0.1 =10%, 0.5 =50% etc.
                                Obviously if you use the dialog to set the accuracy you do not need a line that says per=... elsewhere in the code!
                                If you cancel the dialog the material-consolidation is aborted.

                                This accuracy dialog could act as your startup prompt... BUT if you don't implement it then add this line at the start of the code instead

                                return nil if UI.messagebox("Consolidate All Materials ?",MB_YESNO,"")==7
                                

                                🤓

                                TIG

                                1 Reply Last reply Reply Quote 0
                                • irwanwrI Offline
                                  irwanwr
                                  last edited by

                                  thank you for the plugin 😄

                                  1 Reply Last reply Reply Quote 0
                                  • G Offline
                                    Gabbiano
                                    last edited by

                                    Really a great plugin!
                                    Thank you TIG!

                                    1 Reply Last reply Reply Quote 0
                                    • H Offline
                                      hegemonicoMX
                                      last edited by

                                      Came down in the best moment. I had a horrible mess in the materials of a collaborative model. 😉 its a blessing

                                      1 Reply Last reply Reply Quote 0
                                      • E Offline
                                        Ecuadorian
                                        last edited by

                                        Hey, TIG. How about adding some "fuzzy" logic to this? I mean, sometimes you have very similar materials that have only slightly different properties. For example, half a dozen of glasses with only slightly different tints, or slightly different alpha values, and it would be useful to consolidate them.

                                        -Miguel Lescano
                                        Subscribe to my house plans YouTube channel! (30K+ subs)

                                        1 Reply Last reply Reply Quote 0
                                        • JClementsJ Offline
                                          JClements
                                          last edited by

                                          A mighty handy plugin. Thanks!

                                          John | Illustrator | Beaverton, Oregon

                                          1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            bsfranza
                                            last edited by

                                            is there somebody out there who can compile the above mentioned "accuracy" code addon into the plugin and share it with us 😄?

                                            would be awesome!!

                                            thanks

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 3 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement