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    [Plugin] OBJexporter v3.0 20130131

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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      Thanks TIG, much appreciated

      Download the free D'oh Book for SketchUp πŸ“–

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      • K Offline
        Khai
        last edited by

        oh nice πŸ˜„
        you've done it again!
        will there be an option to export as is? (I model in Quads...)

        edit : ignore me.. it does πŸ˜„

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        • R Offline
          richcat
          last edited by

          Thank you TIG

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          • pilouP Offline
            pilou
            last edited by

            Works fine for export to Blender 2.55 ! 😎

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • numbthumbN Offline
              numbthumb
              last edited by

              Thanks, TIG!

              Comfortably numb...

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              • T Offline
                tfdesign
                last edited by

                This exports materials as well? So I don't have to use FBX? Cool!

                Thank you TIG!

                I'll try and post you a donation, but I have to wait until after Xmas, because I'm still awaiting payment from a couple of people).

                My book "Let's SketchUp!" Download from here

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                • D Offline
                  djbox
                  last edited by

                  Thanks, TIG!

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                  • C Offline
                    caddict
                    last edited by

                    @unknownuser said:

                    Works fine for export to Blender 2.55 !

                    hey pilou, could you get the materials into 2.55?

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                    • E Offline
                      eagseags
                      last edited by

                      I am new to Sketchup. I currently am trying the free Sketchup 8 on MacOS 10.6. I can read in an object into Sketchup, and run the OBJexporter from the plugin menu, but the message I keep getting is :

                      Writing textures failed!
                      Exporting Component: A
                      Exporting Component: B
                      etc.
                      Nothing to export
                      Exporting geometry to: /Users/eags/Desktop/Untitled.obj
                      Done.

                      The .obj file has content, but cannot be read by Vue or Cheetah3D.

                      Am I missing something?

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Have you saved the SKP before exporting?
                        Try exploding the imported 'group' and re-export as obj and see what happens...
                        Have you tried exporting a very simple box with some textured materials applied to it.
                        Then reimporting the obj...

                        TIG

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                        • U Offline
                          User2012
                          last edited by

                          I will render my SU-Model in DAZ-Studio (http://www.daz3d.com) so I need my model as OBJ and I'm very happy to find these plugin. But after the import (.obj and .mtl) in DAZ (or I tested it also in MeshLab) not all textures are correctly. The wrong textures a not the biggest problem, I can fix it in DAZ, but a lot of skins are declared as "Default material" but there are not default. So I can't adjust them separately. Is where anything I can do to fix it?

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @user2012 said:

                            I will render my SU-Model in DAZ-Studio (http://www.daz3d.com) so I need my model as OBJ and I'm very happy to find these plugin. But after the import (.obj and .mtl) in DAZ (or I tested it also in MeshLab) not all textures are correctly. The wrong textures a not the biggest problem, I can fix it in DAZ, but a lot of skins are declared as "Default material" but there are not default. So I can't adjust them separately. Is where anything I can do to fix it?

                            Remember to apply textured-materials to faces rather than components/groups.
                            Textures with 'skewed' UV-mapping will no be correct - make these materials unique before you export.
                            If you are opening a file based on an earlier obj your application might remember old settings - try afresh...
                            I suspect this as the main problem... IF you have faces showing with 'default-material' when they aren't in the SKP then I suspect that you have modeled [or have imported others' objects] with some of the faces 'reversed'.
                            To check this switch you View to Monochrome mode with a Style where the back-face material is very different to the front - say blue v. white. You might then find that you have applied textures to the back of some faces and the front face is indeed still in the 'default-material'. ALL back faces always export as having the 'default-material' since an OBJ by default only shows front faces with applied materials...
                            It is not the fault of the exporter, or the application importing the file - rather the modeler has simply made the SKP wrong and both other tools are showing the result...
                            There are several tools like my 'FixReversedFaceMaterials' that help you sort out this kind of messy modeling...... πŸ€“

                            TIG

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                            • U Offline
                              User2012
                              last edited by

                              Thanks for the answer πŸ‘ – just these moment I found the same idea in the help …

                              http://sketchup.google.com/support/bin/answer.py?hlrm=de&answer=36260

                              A plain has a front and a back side, no problem in SU. But on the export only the front side will be exported – so I have to use the monochrome-view to find all β€˜back-side’ plains in my model an change them into a front-side. Easy but takes a long time …

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @user2012 said:

                                Thanks for the answer πŸ‘ – just these moment I found the same idea in the help …

                                http://sketchup.google.com/support/bin/answer.py?hlrm=de&answer=36260

                                A plain has a front and a back side, no problem in SU. But on the export only the front side will be exported – so I have to use the monochrome-view to find all β€˜back-side’ plains in my model an change them into a front-side. Easy but takes a long time …

                                Look at this http://forums.sketchucation.com/viewtopic.php?p=264134#p264134 ............

                                TIG

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                                • U Offline
                                  User2012
                                  last edited by

                                  Thanks!!!! Very good advice - the plugin is very helpfully. The German translation of the menutext in the plugin is horrible - but it works 😍

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    @user2012 said:

                                    Thanks!!!! Very good advice - the plugin is very helpfully. The German translation of the menu-text in the plugin is horrible - but it works 😍

                                    The ...DE.lingvo file is easily edited - the supplied lingvo files are not the definitive translations - some locales don't even get one! - they are for you to adjust/correct/improve - please do so and post you improved version for other German locale users too... πŸ€“
                                    It is 'free' so do your bit to improve it... 😐

                                    TIG

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                                    • U Offline
                                      User2012
                                      last edited by

                                      @tig said:

                                      The ...DE.lingvo file is easily edited - the supplied lingvo files are not the definitive translations - some locales don't even get one! - they are for you to adjust/correct/improve - please do so and post you improved version for other German locale users too... πŸ€“
                                      It is 'free' so do your bit to improve it... 😐

                                      So here is my version of the FixReversedFaceMaterialsDE.lingvo. I hope it will help other German users ("Viel Spass damit!"). Perhaps it's better posted or linked to the FixReversedFaceMaterial topic?


                                      FixReversedFaceMaterialsDE.zip

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        @user2012 said:

                                        @tig said:

                                        The ...DE.lingvo file is easily edited - the supplied lingvo files are not the definitive translations - some locales don't even get one! - they are for you to adjust/correct/improve - please do so and post you improved version for other German locale users too... πŸ€“
                                        It is 'free' so do your bit to improve it... 😐

                                        So here is my version of the FixReversedFaceMaterialsDE.lingvo. I hope it will help other German users ("Viel Spass damit!"). Perhaps it's better posted or linked to the FixReversedFaceMaterial topic?

                                        I add it there and also include it in any future updates...

                                        TIG

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                                        • F Offline
                                          Foun10Head-X
                                          last edited by

                                          Thanks TIG for this plug-in.

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                                            The Image class method extensions now only load if they haven't been defined already...

                                            TIG

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